Player Matchup

Hel
Hel
Drpepperp
Hel
Level 126
God Stats
10W - 3L
1,663 SR
Queue Stats
463W - 187L
1,755 Elo+
Party 2
Skadi
Skadi
FOR REDZER0
Skadi
Level 149
God Stats
8W - 5L
1,633 SR
Queue Stats
599W - 610L
1,438 Elo+
Solo
Amaterasu
Amaterasu
Muffstuffer12
Amaterasu
Level 113
God Stats
3W - 2L
1,553 SR
Queue Stats
369W - 166L
1,808 Elo+
Party 2
Vulcan
Vulcan
ShoShonWTK5092
Vulcan
Level 161
God Stats
4W - 1L
1,558 SR
Queue Stats
236W - 227L
1,462 Elo+
Solo
Rama
Rama
TheDonster94
Rama
Level 157
God Stats
6W - 15L
1,404 SR
Queue Stats
526W - 556L
1,456 Elo+
Solo
Team Averages
Level 141
1,562 SR
1,584 Elo+

VS

Team Averages
Level 111
1,551 SR
1,565 Elo+
Vulcan
Vulcan
 
Vulcan
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Fluffdaddy69940
Gilgamesh
Level 215
God Stats
3W - 3L
1,757 SR
Queue Stats
253W - 284L
1,503 Elo+
Solo
Yemoja
Yemoja
King Crocco
Yemoja
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 5L
1,689 Elo+
Party 1
Skadi
Skadi
Munch4lif3
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,689 Elo+
Party 1
Pele
Pele
vRazorEdge_
Pele
Level 94
God Stats
1W - 3L
1,500 SR
Queue Stats
267W - 244L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 10
12,593
840
26,318
19,763
14,788
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
3 / 1 / 14
10,978
732
12,694
14,057
7,628
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
Muffstuffer12
Amaterasu
19
5 / 1 / 12
11,876
792
13,433
29,295
33,901
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 2 / 11
10,218
681
12,504
9,450
4,765
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 0 / 9
10,310
687
7,428
9,570
5,198
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
0 / 4 / 0
8,168
545
13,360
11,133
5,089
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Fluffdaddy69940
Gilgamesh
15
1 / 5 / 1
9,222
615
9,948
19,620
12,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
18
1 / 2 / 1
9,256
617
6,409
13,960
12,016
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
16
1 / 6 / 1
9,156
610
13,476
17,390
6,969
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
1 / 3 / 1
9,693
646
15,726
14,823
7,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
8
20
Kills
4
5
Deaths
20
56
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
4
0
0
W
9
1
10
14
W
3
1
14
10
L
Gilgamesh
Fluffdaddy69940
Gilgamesh
1
5
1
0.3
L
Yemoja
1
2
1
0.75
W
Amaterasu
Muffstuffer12
Amaterasu
5
1
12
11
L
Skadi
1
6
1
0.25
W
1
2
11
3.25
W
2
0
9
6.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,377
Damage
58,919
82,135
Taken
76,926
66,280
Mitigated
43,594
51,535
Healing
28,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
13,360
4,157
1,171
1,991
11,133
5,089
0
5,640
5,493
29,785
0
W
26,318
872
24,317
12,253
19,763
14,788
931
3,491
16,051
65,600
0
W
12,694
5,037
607
2,601
14,057
7,628
2,867
4,518
9,446
0
33,720
L
Gilgamesh
Fluffdaddy69940
Gilgamesh
9,948
1,187
2,924
4,184
19,620
12,398
0
6,687
12,933
0
20,625
L
Yemoja
6,409
1,443
11,093
3,529
13,960
12,016
0
9,222
4,738
15,622
0
W
Amaterasu
Muffstuffer12
Amaterasu
13,433
3,687
2,522
7,515
29,295
33,901
1,214
6,427
22,663
0
21,011
L
Skadi
13,476
4,789
1,037
1,477
17,390
6,969
0
9,631
7,759
0
37,418
W
12,504
6,344
581
377
9,450
4,765
755
3,241
6,075
31,700
0
W
7,428
5,694
88
674
9,570
5,198
2,141
2,092
7,249
0
15,887
L
15,726
1,871
18
1,308
14,823
7,122
0
7,642
7,181
0
31,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,975
Gold Earned
45,495
203
Minions Killed
166
0
Camps Cleared
0
1,614,649
Distance Traveled
1,326,244
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,168
545
31
2
0
237,153
0
W
Hel
12,593
840
87
6
0
368,136
0
W
Skadi
10,978
732
50
3
0
316,957
0
L
Gilgamesh
9,222
615
27
2
0
282,562
0
L
Yemoja
9,256
617
15
1
0
252,833
0
W
Amaterasu
11,876
792
18
1
0
323,833
0
L
Skadi
9,156
610
62
4
0
247,015
0
W
Vulcan
10,218
681
21
1
0
306,450
0
W
Rama
10,310
687
27
2
0
299,273
0
L
Pele
9,693
646
31
2
0
306,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role