Player Matchup

Morgan Le Fay
Morgan Le Fay
DeathHead1943
Morgan Le Fay
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 144L
1,427 Elo+
Solo
Thoth
Thoth
SkroomDaddy
Thoth
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 60L
1,417 Elo+
Party 1
Kali
Kali
TragicZack
Kali
Level 108
God Stats
0W - 2L
1,261 SR
Queue Stats
243W - 206L
1,464 Elo+
Party 1
Bakasura
Bakasura
Yourshadeofgrey
Bakasura
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,492 Elo+
Solo
Sobek
Sobek
thraxington
Sobek
Level 138
God Stats
2W - 2L
1,707 SR
Queue Stats
341W - 298L
1,455 Elo+
Party 1
Team Averages
Level 107
1,494 SR
1,451 Elo+

VS

Team Averages
Level 115
1,488 SR
1,430 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Averywjohnson
Nox
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 58L
1,485 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Xxvampxx
Cu Chulainn
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,326 Elo+
Solo
Jing Wei
Jing Wei
alflalmig
Jing Wei
Level 144
God Stats
3W - 3L
1,274 SR
Queue Stats
286W - 294L
1,363 Elo+
Solo
Neith
Neith
ggonzales2
Neith
Level 128
God Stats
1W - 1L
1,668 SR
Queue Stats
52W - 56L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DeathHead1943
Morgan Le Fay
20
7 / 4 / 3
11,237
749
20,556
12,377
7,906
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 5 / 1
8,968
598
6,249
9,983
4,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 9 / 2
7,908
527
4,991
16,404
7,551
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
16
3 / 8 / 4
9,639
643
7,252
21,514
18,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 5 / 6
10,560
704
11,243
29,662
30,911
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
20
10 / 0 / 17
12,383
826
14,356
10,715
7,241
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

18
5 / 6 / 21
11,332
755
17,195
14,127
8,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Xxvampxx
Cu Chulainn
17
5 / 4 / 19
11,229
749
8,748
14,948
21,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
alflalmig
Jing Wei
18
3 / 2 / 21
10,819
721
16,498
9,355
5,653
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
20
8 / 1 / 19
12,703
847
23,633
11,916
7,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
128
13
Kills
31
31
Deaths
13
16
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
10
0
17
18.5
W
5
6
21
2.58
L
Morgan Le Fay
DeathHead1943
Morgan Le Fay
7
4
3
2.13
L
1
5
1
0.3
L
0
9
2
0.11
W
Cu Chulainn
Xxvampxx
Cu Chulainn
5
4
19
3.63
L
Bakasura
3
8
4
0.63
W
Jing Wei
alflalmig
Jing Wei
3
2
21
6.75
W
Neith
8
1
19
17.5
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,291
Damage
80,430
89,940
Taken
61,061
69,631
Mitigated
50,051
21,666
Healing
24,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
14,356
1,900
2,002
6,319
10,715
7,241
1,593
5,853
4,862
23,997
0
W
17,195
1,767
2,063
2,590
14,127
8,691
1,194
10,208
3,919
32,573
0
L
Morgan Le Fay
DeathHead1943
Morgan Le Fay
20,556
1,896
760
2,328
12,377
7,906
0
5,738
6,639
47,492
0
L
6,249
246
369
456
9,983
4,594
0
2,763
7,220
16,715
0
L
4,991
1,042
1,062
2,559
16,404
7,551
0
5,271
10,917
0
10,604
W
Cu Chulainn
Xxvampxx
Cu Chulainn
8,748
1,408
925
1,825
14,948
21,321
140
7,112
7,776
705
13,808
L
Bakasura
7,252
3,249
375
4,024
21,514
18,669
0
6,703
14,397
0
15,333
W
Jing Wei
alflalmig
Jing Wei
16,498
13,396
788
1,927
9,355
5,653
2,707
5,607
3,673
0
46,082
W
Neith
23,633
10,660
1,837
4,587
11,916
7,145
2,428
8,116
3,775
0
53,142
L
11,243
339
1,130
8,603
29,662
30,911
0
11,577
17,102
19,728
1,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,312
Gold Earned
58,466
150
Minions Killed
176
0
Camps Cleared
0
1,262,660
Distance Traveled
1,405,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,383
826
21
1
0
360,785
0
W
Nox
11,332
755
34
2
0
254,211
0
L
Morgan Le Fay
11,237
749
62
4
0
250,129
0
L
Thoth
8,968
598
25
2
0
250,312
0
L
Kali
7,908
527
14
1
0
265,748
0
W
Cu Chulainn
11,229
749
10
1
0
281,507
0
L
Bakasura
9,639
643
28
2
0
248,563
0
W
Jing Wei
10,819
721
58
4
0
235,830
0
W
Neith
12,703
847
53
4
0
273,608
0
L
Sobek
10,560
704
21
1
0
247,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role