Player Matchup

Gilgamesh
Gilgamesh
JaBBaWoCkEE 689
Gilgamesh
Level 84
God Stats
4W - 1L
1,643 SR
Queue Stats
49W - 49L
1,498 Elo+
Party 1
Fenrir
Fenrir
JokerXP420
Fenrir
Level 111
God Stats
11W - 11L
1,474 SR
Queue Stats
93W - 99L
1,352 Elo+
Party 3
Skadi
Skadi
SeptiC0ShocK
Skadi
Level 71
God Stats
1W - 1L
1,187 SR
Queue Stats
98W - 102L
1,499 Elo+
Solo
Freya
Freya
Svage Icon
Freya
Level 137
God Stats
2W - 2L
1,489 SR
Queue Stats
13W - 33L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
temp-921478
Cthulhu
Level 53
God Stats
18W - 24L
1,477 SR
Queue Stats
67W - 82L
1,352 Elo+
Party 3
Team Averages
Level 91
1,454 SR
1,407 Elo+

VS

Team Averages
Level 115
1,423 SR
1,484 Elo+
Cupid
Cupid
Granuja25
Cupid
Level 164
God Stats
1W - 2L
1,288 SR
Queue Stats
99W - 102L
1,417 Elo+
Solo
Ne Zha
Ne Zha
JeffSoto_Arm
Ne Zha
Level 121
God Stats
4W - 4L
1,546 SR
Queue Stats
98W - 119L
1,441 Elo+
Party 2
Scylla
Scylla
Jhonny_C720
Scylla
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 6L
1,517 Elo+
Party 2
Bellona
Bellona
Saske_MIK7
Bellona
Level 100
God Stats
0W - 1L
1,282 SR
Queue Stats
10W - 7L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
chinitochencr
Cthulhu
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JaBBaWoCkEE 689
Gilgamesh
11
0 / 2 / 3
6,474
432
5,112
13,420
10,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
JokerXP420
Fenrir
13
4 / 3 / 2
8,185
546
6,713
13,615
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 3 / 3
7,587
506
6,587
9,005
3,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Freya
16
8 / 3 / 0
9,771
651
11,838
13,994
5,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
temp-921478
Cthulhu
13
1 / 3 / 1
8,178
545
9,607
13,234
6,826
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Granuja25
Cupid
12
4 / 2 / 1
7,346
490
9,570
11,544
4,392
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
14
6 / 2 / 1
9,003
600
8,168
12,759
6,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
12
1 / 7 / 3
7,501
500
4,203
10,959
4,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Saske_MIK7
Bellona
12
1 / 1 / 3
7,571
505
6,176
13,913
10,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
12
1 / 3 / 4
7,503
500
7,359
12,096
10,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
15
Kills
13
14
Deaths
15
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cupid
Granuja25
Cupid
4
2
1
2.25
W
Gilgamesh
JaBBaWoCkEE 689
Gilgamesh
0
2
3
0.75
L
Ne Zha
6
2
1
3.25
L
Scylla
1
7
3
0.36
W
Fenrir
JokerXP420
Fenrir
4
3
2
1.67
L
Bellona
Saske_MIK7
Bellona
1
1
3
2.5
W
2
3
3
1.17
W
Freya
8
3
0
2.67
L
Cthulhu
1
3
4
1
W
Cthulhu
temp-921478
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,857
Damage
35,476
63,268
Taken
61,271
32,337
Mitigated
36,610
22,721
Healing
13,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Granuja25
Cupid
9,570
4,787
1,008
3,430
11,544
4,392
803
0
11,544
0
48,615
W
Gilgamesh
JaBBaWoCkEE 689
Gilgamesh
5,112
1,361
0
2,814
13,420
10,678
0
4,036
9,384
0
31,718
L
Ne Zha
8,168
3,882
0
1,646
12,759
6,592
0
5,183
7,576
0
67,301
L
Scylla
4,203
112
0
1,679
10,959
4,308
182
8,166
2,793
39,835
0
W
Fenrir
JokerXP420
Fenrir
6,713
1,700
290
6,319
13,615
5,442
755
719
12,856
0
45,024
L
Bellona
Saske_MIK7
Bellona
6,176
2,380
0
2,656
13,913
10,690
0
8,096
5,817
0
43,878
W
6,587
3,749
0
1,457
9,005
3,414
910
2,695
6,310
0
44,428
W
Freya
11,838
3,611
0
7,532
13,994
5,977
2,884
3,662
9,922
77,062
0
L
Cthulhu
7,359
771
1,516
1,398
12,096
10,628
179
0
12,096
35,335
0
W
Cthulhu
temp-921478
Cthulhu
9,607
604
196
4,113
13,234
6,826
0
0
13,234
54,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,195
Gold Earned
38,924
384
Minions Killed
365
0
Camps Cleared
0
1,442,744
Distance Traveled
1,416,870
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,346
490
71
5
0
269,578
2
W
Gilgamesh
6,474
432
37
2
0
310,229
3
L
Ne Zha
9,003
600
87
6
0
308,566
0
L
Scylla
7,501
500
77
5
0
240,792
4
W
Fenrir
8,185
546
76
5
0
301,256
3
L
Bellona
7,571
505
93
6
0
303,610
5
W
Skadi
7,587
506
75
5
0
275,315
0
W
Freya
9,771
651
103
7
0
243,720
0
L
Cthulhu
7,503
500
37
2
0
294,324
0
W
Cthulhu
8,178
545
93
6
0
312,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role