Player Matchup

Hercules
Hercules
Mikehoncho2686
Hercules
Level 108
God Stats
2W - 8L
1,360 SR
Queue Stats
109W - 116L
1,511 Elo+
Party 1
Ishtar
Ishtar
b3astlyboy18
Ishtar
Level 124
God Stats
22W - 15L
1,561 SR
Queue Stats
151W - 160L
1,489 Elo+
Party 1
Janus
Janus
ultimate69
Janus
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 12L
1,921 Elo+
Party 1
Team Averages
Level 119
1,474 SR
1,640 Elo+

VS

Team Averages
Level 107
1,543 SR
1,552 Elo+
Achilles
Achilles
Slumpmasterflex
Achilles
Level 113
God Stats
18W - 13L
1,605 SR
Queue Stats
178W - 183L
1,541 Elo+
Solo
Awilix
Awilix
neversofthat
Awilix
Level 124
God Stats
23W - 18L
1,573 SR
Queue Stats
110W - 115L
1,552 Elo+
Party 2
Zeus
Zeus
vicnow
Zeus
Level 84
God Stats
12W - 15L
1,451 SR
Queue Stats
114W - 116L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 6 / 7
8,995
643
6,283
14,229
13,566
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
13
3 / 5 / 5
10,596
757
8,171
10,956
3,706
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
13
5 / 4 / 3
11,099
793
15,354
9,754
3,401
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 1 / 11
10,402
743
10,480
16,713
18,410
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Awilix
15
7 / 4 / 6
11,653
832
7,547
12,696
5,265
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
vicnow
Zeus
15
6 / 3 / 8
11,485
820
12,484
8,674
2,503
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
8
Kills
15
15
Deaths
8
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
6
7
0.58
W
Achilles
2
1
11
7.5
L
Ishtar
3
5
5
1.1
W
Awilix
7
4
6
2.5
L
Janus
5
4
3
1.63
W
Zeus
vicnow
Zeus
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,808
Damage
30,511
34,939
Taken
38,083
20,673
Mitigated
26,178
4,923
Healing
4,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
6,283
1,283
0
2,814
14,229
13,566
0
6,874
7,355
0
12,534
W
Achilles
10,480
1,291
0
3,484
16,713
18,410
255
7,531
9,182
0
21,997
L
Ishtar
8,171
4,758
0
1,219
10,956
3,706
281
3,547
7,409
0
37,958
W
Awilix
7,547
1,884
0
453
12,696
5,265
1,020
3,998
8,698
0
41,706
L
Janus
15,354
1,252
80
810
9,754
3,401
180
2,518
7,236
60,661
0
W
Zeus
vicnow
Zeus
12,484
832
255
609
8,674
2,503
267
4,051
4,623
52,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,690
Gold Earned
33,540
147
Minions Killed
153
0
Camps Cleared
0
742,917
Distance Traveled
762,354
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,995
643
8
1
0
251,931
0
W
Achilles
10,402
743
19
1
0
251,783
7
L
Ishtar
10,596
757
59
4
0
229,167
0
W
Awilix
11,653
832
52
4
0
267,546
2
L
Janus
11,099
793
80
6
0
261,819
3
W
Zeus
11,485
820
82
6
0
243,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role