Player Matchup

He Bo
He Bo
 
He Bo
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
L0rdofCats
Ao Kuang
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,567 Elo+
Solo
Hun Batz
Hun Batz
PunkPunkgg
Hun Batz
Level 47
God Stats
0W - 2L
1,200 SR
Queue Stats
11W - 16L
1,395 Elo+
Party 1
Loki
Loki
bulldogwright
Loki
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,304 Elo+
Party 1
Ne Zha
Ne Zha
way2manycamels
Ne Zha
Level 67
God Stats
4W - 2L
1,707 SR
Queue Stats
160W - 172L
1,539 Elo+
Solo
Team Averages
Level 50
1,481 SR
1,461 Elo+

VS

Team Averages
Level 119
1,593 SR
1,574 Elo+
Jormungandr
Jormungandr
Crafted Ninja
Jormungandr
Level 120
God Stats
13W - 7L
1,742 SR
Queue Stats
566W - 584L
1,503 Elo+
Solo
Nox
Nox
Razielr4
Nox
Level 127
God Stats
1W - 1L
1,231 SR
Queue Stats
22W - 9L
1,703 Elo+
Party 2
Hachiman
Hachiman
Starleg2
Hachiman
Level 106
God Stats
4W - 2L
1,702 SR
Queue Stats
170W - 151L
1,596 Elo+
Solo
Achilles
Achilles
TheGreatKryptox
Achilles
Level 136
God Stats
1W - 2L
1,693 SR
Queue Stats
118W - 127L
1,551 Elo+
Solo
Ares
Ares
kanhju
Ares
Level 104
God Stats
4W - 2L
1,596 SR
Queue Stats
76W - 82L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 5 / 4
8,199
820
8,644
8,723
3,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
L0rdofCats
Ao Kuang
15
3 / 4 / 5
7,900
790
5,586
9,426
7,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
PunkPunkgg
Hun Batz
12
1 / 9 / 1
6,894
689
6,713
12,813
5,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 5 / 7
8,047
805
4,391
8,708
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 4
7,526
753
10,612
11,077
8,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Crafted Ninja
Jormungandr
16
5 / 2 / 16
9,095
910
9,394
11,808
16,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 3 / 11
8,902
890
7,684
5,632
3,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Starleg2
Hachiman
17
6 / 1 / 15
9,401
940
13,696
9,073
5,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
15
4 / 3 / 20
8,934
893
6,262
10,425
13,325
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
kanhju
Ares
16
5 / 2 / 19
9,549
955
6,713
12,190
15,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
108
10
Kills
27
28
Deaths
11
21
Assists
81
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
5
4
1
W
Jormungandr
Crafted Ninja
Jormungandr
5
2
16
6.5
L
Ao Kuang
L0rdofCats
Ao Kuang
3
4
5
1.38
L
Hun Batz
PunkPunkgg
Hun Batz
1
9
1
0.17
W
7
3
11
4.17
W
Hachiman
Starleg2
Hachiman
6
1
15
13.5
W
Achilles
4
3
20
4.67
L
1
5
7
0.9
W
Ares
kanhju
Ares
5
2
19
7.25
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,946
Damage
43,749
50,747
Taken
49,128
30,053
Mitigated
54,220
6,968
Healing
16,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,644
395
286
540
8,723
3,888
418
4,896
3,741
19,413
0
W
Jormungandr
Crafted Ninja
Jormungandr
9,394
1,996
1,235
1,269
11,808
16,734
1,009
3,303
7,989
21,088
0
L
Ao Kuang
L0rdofCats
Ao Kuang
5,586
827
0
1,856
9,426
7,575
0
3,530
5,504
6,897
0
L
Hun Batz
PunkPunkgg
Hun Batz
6,713
727
0
110
12,813
5,810
256
6,395
6,234
0
12,215
W
7,684
340
781
178
5,632
3,297
686
2,144
3,220
13,938
0
W
Hachiman
Starleg2
Hachiman
13,696
10,031
1,717
3,346
9,073
5,696
1,630
2,271
6,659
0
30,929
W
Achilles
6,262
866
3,439
2,110
10,425
13,325
1,113
3,276
6,939
1,801
10,546
L
4,391
609
0
777
8,708
3,989
0
4,716
3,700
0
12,271
W
Ares
kanhju
Ares
6,713
525
665
1,761
12,190
15,168
839
2,723
9,063
8,481
0
L
10,612
1,427
638
2,761
11,077
8,791
741
4,452
6,396
0
20,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,566
Gold Earned
45,881
78
Minions Killed
103
0
Camps Cleared
0
820,045
Distance Traveled
930,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,199
820
33
3
0
180,148
0
W
Jormungandr
9,095
910
27
3
0
169,488
0
L
Ao Kuang
7,900
790
6
1
0
150,340
0
L
Hun Batz
6,894
689
10
1
0
170,891
0
W
Nox
8,902
890
19
2
0
180,951
0
W
Hachiman
9,401
940
40
4
0
189,413
0
W
Achilles
8,934
893
13
1
0
185,866
0
L
Loki
8,047
805
21
2
0
155,652
0
W
Ares
9,549
955
4
0
0
204,483
0
L
Ne Zha
7,526
753
8
1
0
163,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role