Player Matchup

Baron Samedi
Baron Samedi
Codekiller522
Baron Samedi
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,511 Elo+
Party 3
Loki
Loki
Klutch_Rize
Loki
Level 205
God Stats
16W - 13L
1,713 SR
Queue Stats
307W - 270L
1,613 Elo+
Party 2
Janus
Janus
MooseAviator
Janus
Level 211
God Stats
83W - 71L
1,571 SR
Queue Stats
581W - 529L
1,575 Elo+
Party 2
Artio
Artio
RaPiDxAtrocity
Artio
Level 119
God Stats
2W - 2L
1,485 SR
Queue Stats
142W - 146L
1,482 Elo+
Solo
Ishtar
Ishtar
VxSephiroth
Ishtar
Level 143
God Stats
2W - 1L
1,723 SR
Queue Stats
27W - 23L
1,515 Elo+
Party 3
Team Averages
Level 164
1,598 SR
1,539 Elo+

VS

Team Averages
Level 109
1,739 SR
1,544 Elo+
Izanami
Izanami
OL_killchris_TTV
Izanami
Level 101
God Stats
3W - 3L
1,901 SR
Queue Stats
83W - 85L
1,479 Elo+
Solo
Tyr
Tyr
Zaxiem
Tyr
Level 129
God Stats
20W - 8L
1,743 SR
Queue Stats
95W - 77L
1,569 Elo+
Party 1
Sylvanus
Sylvanus
jkpalace
Sylvanus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 81L
1,546 Elo+
Solo
Loki
Loki
termsandconditon
Loki
Level 107
God Stats
7W - 2L
1,838 SR
Queue Stats
213W - 184L
1,552 Elo+
Solo
Janus
Janus
xYesChefx
Janus
Level 123
God Stats
34W - 21L
1,714 SR
Queue Stats
273W - 268L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Codekiller522
Baron Samedi
10
0 / 4 / 0
5,966
497
5,882
8,809
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 0
7,244
604
6,384
10,518
4,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 2 / 0
6,025
502
5,057
7,722
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 2 / 0
5,833
486
3,147
11,472
7,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
10
0 / 5 / 2
5,798
483
6,381
10,870
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,992
583
6,114
7,956
3,170
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
Zaxiem
Tyr
14
4 / 1 / 1
8,176
681
6,951
9,899
6,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
jkpalace
Sylvanus
12
3 / 0 / 5
6,843
570
6,029
7,189
5,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
6 / 1 / 3
7,359
613
8,933
9,407
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
xYesChefx
Janus
12
3 / 0 / 3
7,119
593
6,245
6,202
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
17
17
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Codekiller522
Baron Samedi
0
4
0
0
L
1
4
0
0.25
L
0
2
0
0
W
1
1
3
2.5
L
2
2
0
1
L
Ishtar
0
5
2
0.2
W
Tyr
Zaxiem
Tyr
4
1
1
4.5
W
Sylvanus
jkpalace
Sylvanus
3
0
5
5.5
W
6
1
3
7.5
W
Janus
xYesChefx
Janus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,851
Damage
34,272
49,391
Taken
40,653
21,474
Mitigated
20,204
13,666
Healing
11,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Codekiller522
Baron Samedi
5,882
739
95
1,966
8,809
3,686
0
4,236
4,381
48,865
0
L
6,384
1,491
0
1,379
10,518
4,006
0
0
10,518
0
62,346
L
5,057
510
0
3,078
7,722
2,473
0
1,053
6,631
43,871
0
W
6,114
4,258
0
2,989
7,956
3,170
480
1,232
6,724
0
59,097
L
3,147
400
445
3,093
11,472
7,930
0
4,538
6,872
19,906
0
L
Ishtar
6,381
4,029
0
3,610
10,870
3,379
140
1,476
9,394
0
38,753
W
Tyr
Zaxiem
Tyr
6,951
1,672
0
3,763
9,899
6,008
595
25
9,874
0
65,789
W
Sylvanus
jkpalace
Sylvanus
6,029
3,130
372
1,417
7,189
5,199
0
4,121
3,068
23,272
7,474
W
8,933
2,547
0
1,969
9,407
3,463
0
4,108
5,299
0
53,083
W
Janus
xYesChefx
Janus
6,245
255
0
985
6,202
2,364
0
4,600
1,602
54,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,866
Gold Earned
36,489
383
Minions Killed
435
0
Camps Cleared
0
1,142,335
Distance Traveled
1,250,859
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,966
497
98
8
0
213,055
0
L
Loki
7,244
604
106
9
0
234,869
0
L
Janus
6,025
502
82
7
0
271,932
0
W
Izanami
6,992
583
105
9
0
219,094
0
L
Artio
5,833
486
28
2
0
226,407
0
L
Ishtar
5,798
483
69
6
0
196,072
0
W
Tyr
8,176
681
124
10
0
255,403
1
W
Sylvanus
6,843
570
39
3
0
232,569
0
W
Loki
7,359
613
64
5
0
302,116
0
W
Janus
7,119
593
103
9
0
241,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role