Player Matchup

Poseidon
Poseidon
Silver IV
Amaterasu NL
Poseidon
Silver IV
Level 107
God Stats
1W - 6L
1,121 SR
Queue Stats
52W - 67L
820 MMR
Solo
Scylla
Scylla
Silver III
FlyBoyJus24
Scylla
Silver III
Level 140
God Stats
19W - 15L
1,063 SR
Queue Stats
353W - 353L
887 MMR
Solo
Horus
Horus
Silver III
GhosteGoku
Horus
Silver III
Level 149
God Stats
6W - 2L
1,540 SR
Queue Stats
565W - 595L
844 MMR
Solo
Danzaburou
Danzaburou
Silver III
Kolmar377
Danzaburou
Silver III
Level 154
God Stats
108W - 118L
1,455 SR
Queue Stats
484W - 515L
873 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
XxDaxstenxX
Kuzenbo
Silver III
Level 172
God Stats
2W - 1L
1,504 SR
Queue Stats
256W - 275L
818 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,336 SR
848 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 135
1,489 SR
942 MMR
Chiron
Chiron
Bronze IV
 
Chiron
Bronze IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Silver III
ChEeToCoRn69
Mercury
Silver III
Level 180
God Stats
21W - 14L
1,596 SR
Queue Stats
848W - 885L
903 MMR
Solo
Osiris
Osiris
Silver III
OMGitsDirtyDan69
Osiris
Silver III
Level 133
God Stats
3W - 5L
1,352 SR
Queue Stats
185W - 208L
851 MMR
Solo
Ra
Ra
Bronze V
waddlesman
Ra
Bronze V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 49L
616 MMR
Party 1
Sylvanus
Sylvanus
Silver IV
xXItZCaseXx
Sylvanus
Silver IV
Level 126
God Stats
10W - 11L
1,499 SR
Queue Stats
92W - 122L
840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Amaterasu NL
Poseidon
16
5 / 3 / 6
10,016
626
11,817
9,164
3,639
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
15
12 / 0 / 5
10,075
630
13,314
8,142
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
11
1 / 1 / 4
7,178
449
3,459
12,938
10,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Kolmar377
Danzaburou
16
4 / 1 / 3
9,993
625
14,390
12,163
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
XxDaxstenxX
Kuzenbo
13
1 / 1 / 11
8,137
509
8,926
12,838
16,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
IshtarBakasuraHachimanHe Bo

VS

Bans
SusanoHerculesVamanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 4 / 1
6,632
415
5,981
10,706
4,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
ChEeToCoRn69
Mercury
16
2 / 1 / 1
8,781
549
4,380
11,554
4,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 6 / 0
7,521
470
6,798
17,893
13,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 7 / 1
8,132
508
5,292
12,771
5,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
xXItZCaseXx
Sylvanus
10
0 / 5 / 2
6,898
431
4,970
18,708
14,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
23
Kills
6
6
Deaths
23
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
4
1
0.13
W
Poseidon
Amaterasu NL
Poseidon
5
3
6
2.67
L
Mercury
ChEeToCoRn69
Mercury
2
1
1
2.5
W
Scylla
12
0
5
14.5
W
Horus
1
1
4
3
W
Danzaburou
Kolmar377
Danzaburou
4
1
3
5.5
L
2
6
0
0.33
W
Kuzenbo
XxDaxstenxX
Kuzenbo
1
1
11
6.5
L
2
7
1
0.36
L
Sylvanus
xXItZCaseXx
Sylvanus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,906
Damage
27,421
55,245
Taken
71,632
38,704
Mitigated
43,690
17,787
Healing
17,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,981
2,024
728
934
10,706
4,901
0
1,319
9,338
0
43,178
W
Poseidon
Amaterasu NL
Poseidon
11,817
1,960
0
970
9,164
3,639
218
4,609
4,490
84,032
0
L
Mercury
ChEeToCoRn69
Mercury
4,380
589
0
1,588
11,554
4,959
0
3,222
8,156
0
94,768
W
Scylla
13,314
1,229
0
1,071
8,142
2,909
202
714
7,428
71,596
0
W
Horus
3,459
1,626
918
4,075
12,938
10,102
1,372
2,191
10,747
0
14,923
W
Danzaburou
Kolmar377
Danzaburou
14,390
6,948
0
7,546
12,163
5,666
976
2,328
9,835
0
98,488
L
6,798
2,381
0
4,145
17,893
13,317
15
10,927
5,972
0
46,185
W
Kuzenbo
XxDaxstenxX
Kuzenbo
8,926
2,140
0
3,207
12,838
16,388
34
883
11,955
40,753
100
L
5,292
275
312
2,595
12,771
5,793
213
8,962
3,809
67,123
0
L
Sylvanus
xXItZCaseXx
Sylvanus
4,970
1,045
2,963
4,346
18,708
14,720
0
8,215
10,400
21,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,399
Gold Earned
37,964
472
Minions Killed
422
0
Camps Cleared
0
1,492,772
Distance Traveled
1,553,514
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,632
415
63
4
0
284,186
0
W
Poseidon
10,016
626
135
8
0
292,130
1
L
Mercury
8,781
549
137
9
0
429,339
0
W
Scylla
10,075
630
89
6
0
317,075
0
W
Horus
7,178
449
27
2
0
294,328
3
W
Danzaburou
9,993
625
156
10
0
283,322
0
L
Osiris
7,521
470
70
4
0
269,736
0
W
Kuzenbo
8,137
509
65
4
0
305,917
4
L
Ra
8,132
508
122
8
0
295,409
0
L
Sylvanus
6,898
431
30
2
0
274,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role