Player Matchup

Vulcan
Vulcan
KindaHigh729
Vulcan
Level 154
God Stats
41W - 40L
1,421 SR
Queue Stats
471W - 456L
1,541 Elo+
Solo
Achilles
Achilles
Novembie
Achilles
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 68L
1,463 Elo+
Party 1
Izanami
Izanami
Octobie
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,288 Elo+
Party 1
Anubis
Anubis
PowerGZilla
Anubis
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 42L
1,437 Elo+
Party 1
Ymir
Ymir
Septembie
Ymir
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,678 Elo+
Party 1
Team Averages
Level 73
1,484 SR
1,482 Elo+

VS

Team Averages
Level 77
1,475 SR
1,379 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
GeometricVenom
Jing Wei
Level 122
God Stats
1W - 2L
1,278 SR
Queue Stats
74W - 84L
1,510 Elo+
Party 3
Ah Puch
Ah Puch
IM B1ACK 4U
Ah Puch
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,192 Elo+
Party 2
Ix Chel
Ix Chel
MySaberr
Ix Chel
Level 107
God Stats
8W - 4L
1,951 SR
Queue Stats
135W - 133L
1,500 Elo+
Solo
Loki
Loki
PotatoStud99
Loki
Level 11
God Stats
0W - 2L
1,148 SR
Queue Stats
0W - 3L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
1 / 0 / 1
6,148
615
1,456
2,531
847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Novembie
Achilles
10
0 / 1 / 0
5,926
593
466
2,970
3,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Octobie
Izanami
7
0 / 1 / 3
4,763
476
1,849
4,514
1,251
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
10
1 / 1 / 1
5,768
577
3,603
4,363
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
8
2 / 0 / 2
5,692
569
1,382
4,110
2,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
1 / 3 / 2
5,053
505
2,486
8,292
5,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
8
2 / 2 / 1
4,953
495
2,759
5,101
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
IM B1ACK 4U
Ah Puch
4
0 / 0 / 0
3,683
368
175
1,727
460
Ix Chel
MySaberr
Ix Chel
2
0 / 1 / 0
3,640
364
0
1,845
347
2
0 / 2 / 0
3,638
364
55
3,605
658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
4
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
2
0.67
L
Jing Wei
2
2
1
1.25
L
Ah Puch
IM B1ACK 4U
Ah Puch
0
0
0
0
W
Vulcan
1
0
1
1.5
L
Ix Chel
MySaberr
Ix Chel
0
1
0
0
W
Achilles
Novembie
Achilles
0
1
0
0
W
Izanami
Octobie
Izanami
0
1
3
1.5
L
0
2
0
0
W
Anubis
1
1
1
1.5
W
Ymir
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,756
Damage
5,475
18,488
Taken
20,570
9,506
Mitigated
8,074
5,299
Healing
2,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,486
533
0
1,203
8,292
5,116
0
2,136
6,111
0
12,894
L
Jing Wei
2,759
2,373
0
325
5,101
1,493
0
2,249
2,852
0
22,015
L
Ah Puch
IM B1ACK 4U
Ah Puch
175
35
0
464
1,727
460
0
1,090
637
9,326
0
W
Vulcan
1,456
102
0
814
2,531
847
571
140
2,391
41,125
0
L
Ix Chel
MySaberr
Ix Chel
0
0
0
640
1,845
347
0
0
1,845
2,459
0
W
Achilles
Novembie
Achilles
466
115
0
235
2,970
3,269
794
0
2,970
0
35,655
W
Izanami
Octobie
Izanami
1,849
1,601
0
1,259
4,514
1,251
969
0
4,514
0
19,977
L
55
55
0
26
3,605
658
0
966
2,639
0
4,955
W
Anubis
3,603
215
0
2,355
4,363
1,997
714
35
4,328
45,556
0
W
Ymir
1,382
0
0
636
4,110
2,142
517
0
4,110
7,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,297
Gold Earned
20,967
261
Minions Killed
86
0
Camps Cleared
0
955,816
Distance Traveled
612,773
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,053
505
20
2
0
164,798
0
L
Jing Wei
4,953
495
34
3
0
175,067
0
L
Ah Puch
3,683
368
15
2
0
63,330
2
W
Vulcan
6,148
615
73
7
0
189,606
2
L
Ix Chel
3,640
364
6
1
0
94,959
0
W
Achilles
5,926
593
58
6
0
180,365
0
W
Izanami
4,763
476
22
2
0
182,519
0
L
Loki
3,638
364
11
1
0
114,619
0
W
Anubis
5,768
577
95
10
0
201,316
0
W
Ymir
5,692
569
13
1
0
202,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role