Player Matchup

Surtr
Surtr
MajesticStyles
Surtr
Level 128
God Stats
12W - 13L
1,523 SR
Queue Stats
141W - 138L
1,509 Elo+
Party 2
Sol
Sol
Princevahn
Sol
Level 155
God Stats
15W - 15L
1,536 SR
Queue Stats
269W - 268L
1,520 Elo+
Party 2
Chaac
Chaac
SYLE2r
Chaac
Level 91
God Stats
8W - 7L
1,498 SR
Queue Stats
139W - 123L
1,521 Elo+
Solo
Merlin
Merlin
Trignuh
Merlin
Level 264
God Stats
17W - 5L
1,871 SR
Queue Stats
1,280W - 567L
1,712 Elo+
Party 1
Susano
Susano
Ραin
Susano
Level 155
God Stats
8W - 3L
1,869 SR
Queue Stats
67W - 17L
1,871 Elo+
Party 1
Team Averages
Level 159
1,659 SR
1,626 Elo+

VS

Team Averages
Level 156
1,484 SR
1,566 Elo+
Hachiman
Hachiman
 
Hachiman
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
IONI Santi33
Xing Tian
Level 113
God Stats
0W - 3L
1,240 SR
Queue Stats
11W - 12L
1,635 Elo+
Party 3
Mercury
Mercury
Quintyn25V2
Mercury
Level 149
God Stats
22W - 20L
1,565 SR
Queue Stats
714W - 695L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
UC_Sim
Sun Wukong
Level 201
God Stats
38W - 38L
1,616 SR
Queue Stats
1,508W - 1,345L
1,610 Elo+
Solo
Nu Wa
Nu Wa
nótpoìsøn
Nu Wa
Level 180
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 221L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,802
580
1,684
5,912
3,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 1 / 1
6,406
641
7,176
5,907
1,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
SYLE2r
Chaac
11
1 / 0 / 1
5,983
598
2,422
4,721
2,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Trignuh
Merlin
12
6 / 0 / 4
7,507
751
7,992
4,801
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Ραin
Susano
11
7 / 0 / 6
6,729
673
10,198
6,825
2,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 2 / 1
5,012
501
4,154
5,492
1,972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Xing Tian
IONI Santi33
Xing Tian
7
0 / 3 / 0
4,375
438
1,016
9,837
6,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Quintyn25V2
Mercury
9
1 / 5 / 0
5,270
527
2,875
9,446
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
UC_Sim
Sun Wukong
10
0 / 1 / 0
5,452
545
1,622
6,221
3,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 7 / 0
4,856
486
2,762
9,579
2,856
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
18
Kills
1
1
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
1
0.25
L
Xing Tian
IONI Santi33
Xing Tian
0
3
0
0
W
1
0
5
3.5
W
3
1
1
3.5
L
Mercury
Quintyn25V2
Mercury
1
5
0
0.2
W
Chaac
SYLE2r
Chaac
1
0
1
1.5
W
Merlin
Trignuh
Merlin
6
0
4
8
L
Sun Wukong
UC_Sim
Sun Wukong
0
1
0
0
L
0
7
0
0
W
Susano
Ραin
Susano
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,472
Damage
12,429
28,166
Taken
40,575
12,696
Mitigated
17,601
8,575
Healing
7,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,154
2,050
0
1,767
5,492
1,972
0
3,005
2,487
0
37,568
L
Xing Tian
IONI Santi33
Xing Tian
1,016
0
0
915
9,837
6,346
0
5,489
4,348
11,968
0
W
1,684
457
0
2,410
5,912
3,908
0
658
5,254
66
12,532
W
7,176
3,789
0
2,729
5,907
1,994
1,050
141
5,766
58,186
0
L
Mercury
Quintyn25V2
Mercury
2,875
1,225
0
940
9,446
2,976
0
3,140
6,306
0
28,645
W
Chaac
SYLE2r
Chaac
2,422
247
0
1,394
4,721
2,916
0
209
4,512
0
37,341
W
Merlin
Trignuh
Merlin
7,992
1,028
0
1,542
4,801
1,633
0
1,020
3,781
63,903
0
L
Sun Wukong
UC_Sim
Sun Wukong
1,622
784
0
2,519
6,221
3,451
0
0
6,221
0
37,701
L
2,762
216
0
1,250
9,579
2,856
0
3,550
6,029
37,294
0
W
Susano
Ραin
Susano
10,198
4,170
0
500
6,825
2,245
20
1,750
5,075
0
37,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,427
Gold Earned
24,965
352
Minions Killed
256
0
Camps Cleared
0
1,044,484
Distance Traveled
1,028,845
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,012
501
55
6
0
197,032
0
L
Xing Tian
4,375
438
17
2
0
196,347
0
W
Surtr
5,802
580
23
2
0
213,888
1
W
Sol
6,406
641
103
10
0
189,981
1
L
Mercury
5,270
527
49
5
0
247,203
0
W
Chaac
5,983
598
78
8
0
206,726
4
W
Merlin
7,507
751
108
11
0
195,295
0
L
Sun Wukong
5,452
545
75
8
0
213,333
0
L
Nu Wa
4,856
486
60
6
0
174,930
2
W
Susano
6,729
673
40
4
0
238,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role