Player Matchup

Fenrir
Fenrir
Silver I
Camaelle
Fenrir
Silver I
Level 104
God Stats
1W - 2L
1,635 SR
Queue Stats
21W - 33L
1,671 MMR
Solo
Izanami
Izanami
Gold II
GosHcaN
Izanami
Gold II
Level 258
God Stats
9W - 9L
1,604 SR
Queue Stats
321W - 327L
1,694 MMR
Party 2
Janus
Janus
Gold V
Strix2009
Janus
Gold V
Level 65
God Stats
3W - 8L
1,289 SR
Queue Stats
28W - 20L
1,671 MMR
Solo
Hera
Hera
Platinum II
Taxpen
Hera
Platinum II
Level 155
God Stats
0W - 1L
1,697 SR
Queue Stats
92W - 83L
1,952 MMR
Solo
Ymir
Ymir
Gold IV
TheMadchine
Ymir
Gold IV
Level 145
God Stats
23W - 24L
1,572 SR
Queue Stats
35W - 36L
1,667 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,560 SR
1,731 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 106
1,538 SR
1,533 MMR
Bakasura
Bakasura
Diamond V
 
Bakasura
Diamond V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Platinum II
 
Merlin
Platinum II
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Gold IV
Evxhz
Hades
Gold IV
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 91L
1,506 MMR
Solo
Rama
Rama
Gold I
TaNjlRoX2
Rama
Gold I
Level 103
God Stats
4W - 1L
1,688 SR
Queue Stats
82W - 79L
1,592 MMR
Solo
Hercules
Hercules
Gold I
zLoveMyyScxpe2
Hercules
Gold I
Level 66
God Stats
14W - 11L
1,500 SR
Queue Stats
303W - 292L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Camaelle
Fenrir
9
0 / 4 / 0
6,385
426
3,323
11,246
3,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
GosHcaN
Izanami
12
2 / 5 / 0
7,687
512
6,785
9,881
3,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Strix2009
Janus
14
1 / 2 / 2
8,421
561
5,888
6,290
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hera
Taxpen
Hera
14
5 / 4 / 1
8,639
576
12,818
9,274
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 4
7,584
506
4,581
12,732
10,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
MercuryHe BoTyrHachiman

VS

Bans
SurtrAo KuangMartichorasSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
8 / 0 / 3
10,116
674
9,851
13,809
8,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
 
Merlin
15
4 / 2 / 2
9,434
629
6,668
6,570
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
Evxhz
Hades
15
0 / 0 / 1
8,861
591
2,474
7,643
4,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
13
2 / 3 / 8
8,718
581
10,515
11,876
4,576
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
13
4 / 3 / 6
8,654
577
5,880
15,501
13,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
18
18
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
0
3
9.5
W
Merlin
 
Merlin
4
2
2
2.5
L
Fenrir
Camaelle
Fenrir
0
4
0
0
W
Hades
Evxhz
Hades
0
0
1
0.5
L
Izanami
GosHcaN
Izanami
2
5
0
0.4
L
Janus
Strix2009
Janus
1
2
2
1
W
Rama
2
3
8
2
L
Hera
Taxpen
Hera
5
4
1
1.38
L
0
3
4
0.67
W
Hercules
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,395
Damage
35,388
49,423
Taken
55,399
24,243
Mitigated
32,954
8,462
Healing
21,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,851
6,694
0
6,154
13,809
8,018
42
4,864
8,865
0
87,904
W
Merlin
 
Merlin
6,668
322
0
1,210
6,570
2,816
142
2,570
4,000
89,590
0
L
Fenrir
Camaelle
Fenrir
3,323
1,542
0
2,014
11,246
3,883
0
1,899
8,998
0
31,056
W
Hades
Evxhz
Hades
2,474
214
40
6,182
7,643
4,065
713
3,187
4,140
68,333
0
L
Izanami
GosHcaN
Izanami
6,785
3,856
0
914
9,881
3,559
0
1,246
8,285
0
60,990
L
Janus
Strix2009
Janus
5,888
400
0
2,190
6,290
2,264
0
2,327
3,869
65,629
0
W
Rama
10,515
8,745
0
3,715
11,876
4,576
677
3,975
7,901
0
65,197
L
Hera
Taxpen
Hera
12,818
3,902
0
1,000
9,274
3,727
0
2,009
6,698
73,975
0
L
4,581
1,046
0
2,344
12,732
10,810
0
1,661
10,220
22,493
0
W
Hercules
5,880
1,167
0
4,468
15,501
13,479
0
8,644
6,763
0
17,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,716
Gold Earned
45,783
452
Minions Killed
559
0
Camps Cleared
0
1,500,376
Distance Traveled
1,605,941
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,116
674
163
11
0
393,437
2
W
Merlin
9,434
629
158
11
0
301,536
2
L
Fenrir
6,385
426
53
4
0
295,648
0
W
Hades
8,861
591
125
8
0
301,823
2
L
Izanami
7,687
512
117
8
0
282,225
2
L
Janus
8,421
561
120
8
0
316,679
5
W
Rama
8,718
581
98
7
0
278,578
2
L
Hera
8,639
576
138
9
0
297,434
1
L
Ymir
7,584
506
24
2
0
308,390
3
W
Hercules
8,654
577
15
1
0
330,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role