Player Matchup

Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
FrankaDanka69
Thanatos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,103 Elo+
Party 3
Kuzenbo
Kuzenbo
JAHDESERVEDIT
Kuzenbo
Level 109
God Stats
1W - 2L
1,295 SR
Queue Stats
104W - 96L
1,536 Elo+
Party 3
Gilgamesh
Gilgamesh
andrewstoxic
Gilgamesh
Level 28
God Stats
3W - 5L
1,495 SR
Queue Stats
18W - 13L
1,569 Elo+
Party 3
Neith
Neith
ellopoppetx
Neith
Level 3
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 3
Team Averages
Level 59
1,420 SR
1,396 Elo+

VS

Team Averages
Level 82
1,525 SR
1,486 Elo+
Achilles
Achilles
CAPTD0D0
Achilles
Level 93
God Stats
4W - 5L
1,302 SR
Queue Stats
304W - 253L
1,555 Elo+
Party 2
Hercules
Hercules
Eyoitsbueno
Hercules
Level 104
God Stats
6W - 4L
1,517 SR
Queue Stats
133W - 116L
1,526 Elo+
Party 2
Bakasura
Bakasura
Vognar
Bakasura
Level 81
God Stats
10W - 5L
1,804 SR
Queue Stats
97W - 108L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
jaybs
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 63L
1,379 Elo+
Party 1
Janus
Janus
xScorchx
Janus
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 67L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 5 / 1
5,862
533
5,036
8,610
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
FrankaDanka69
Thanatos
9
1 / 4 / 1
5,741
522
4,567
10,524
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
8
0 / 5 / 0
5,030
457
2,957
9,084
8,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
andrewstoxic
Gilgamesh
8
0 / 4 / 0
5,090
463
4,248
10,201
5,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

7
0 / 4 / 0
4,121
375
2,051
5,175
1,553
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CAPTD0D0
Achilles
12
8 / 0 / 6
7,167
652
8,333
7,729
4,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hercules
Eyoitsbueno
Hercules
11
4 / 0 / 6
6,828
621
4,418
6,370
3,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bakasura
Vognar
Bakasura
12
6 / 1 / 2
7,215
656
7,120
9,658
3,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
jaybs
Cthulhu
10
2 / 0 / 3
6,182
562
4,609
8,149
4,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
xScorchx
Janus
10
2 / 1 / 4
6,595
600
5,508
5,945
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
22
22
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
1
0.3
W
Achilles
CAPTD0D0
Achilles
8
0
6
11
W
Hercules
Eyoitsbueno
Hercules
4
0
6
7
L
Thanatos
FrankaDanka69
Thanatos
1
4
1
0.38
L
Kuzenbo
0
5
0
0
W
Bakasura
Vognar
Bakasura
6
1
2
7
L
Gilgamesh
andrewstoxic
Gilgamesh
0
4
0
0
L
0
4
0
0
W
Cthulhu
jaybs
Cthulhu
2
0
3
3.5
W
Janus
xScorchx
Janus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
29,988
43,594
Taken
37,851
21,131
Mitigated
18,566
9,348
Healing
11,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,036
502
0
1,784
8,610
2,757
0
2,969
4,822
39,076
0
W
Achilles
CAPTD0D0
Achilles
8,333
2,710
0
735
7,729
4,171
881
1,824
5,905
0
41,515
W
Hercules
Eyoitsbueno
Hercules
4,418
1,043
317
3,027
6,370
3,828
568
1,721
4,649
0
32,678
L
Thanatos
FrankaDanka69
Thanatos
4,567
1,231
0
3,364
10,524
3,533
0
937
8,802
0
33,262
L
Kuzenbo
2,957
886
0
981
9,084
8,262
0
545
8,121
21,394
0
W
Bakasura
Vognar
Bakasura
7,120
4,939
0
3,614
9,658
3,895
531
1,449
8,209
0
45,283
L
Gilgamesh
andrewstoxic
Gilgamesh
4,248
1,473
0
2,608
10,201
5,026
0
3,527
5,911
0
26,279
L
2,051
1,339
0
611
5,175
1,553
0
1,068
3,757
0
11,707
W
Cthulhu
jaybs
Cthulhu
4,609
1,075
0
3,377
8,149
4,632
76
0
8,149
26,087
0
W
Janus
xScorchx
Janus
5,508
43
0
0
5,945
2,040
44
2,999
2,946
42,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
33,987
204
Minions Killed
325
0
Camps Cleared
0
946,366
Distance Traveled
1,117,349
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,862
533
66
6
0
189,521
0
W
Achilles
7,167
652
49
4
0
228,651
0
W
Hercules
6,828
621
74
7
0
212,986
2
L
Thanatos
5,741
522
46
4
0
195,234
0
L
Kuzenbo
5,030
457
33
3
0
215,174
0
W
Bakasura
7,215
656
104
9
0
262,289
0
L
Gilgamesh
5,090
463
39
4
0
188,360
0
L
Neith
4,121
375
20
2
0
158,077
0
W
Cthulhu
6,182
562
34
3
0
195,045
0
W
Janus
6,595
600
64
6
0
218,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role