Player Matchup

Fenrir
Fenrir
ChiefLlama6785
Fenrir
Level 119
God Stats
30W - 28L
1,439 SR
Queue Stats
420W - 430L
1,434 Elo+
Party 2
Anubis
Anubis
Guepardo04
Anubis
Level 65
God Stats
80W - 66L
1,522 SR
Queue Stats
323W - 344L
1,384 Elo+
Solo
Vulcan
Vulcan
Notlebowski3503
Vulcan
Level 69
God Stats
55W - 49L
1,464 SR
Queue Stats
117W - 106L
1,420 Elo+
Solo
Skadi
Skadi
RagingRedChief
Skadi
Level 108
God Stats
22W - 23L
1,423 SR
Queue Stats
374W - 389L
1,416 Elo+
Party 2
Geb
Geb
XEROX889
Geb
Level 52
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 2L
1,244 Elo+
Solo
Team Averages
Level 83
1,424 SR
1,380 Elo+

VS

Team Averages
Level 112
1,527 SR
1,324 Elo+
Janus
Janus
Dezmin Wolfe
Janus
Level 204
God Stats
11W - 8L
1,617 SR
Queue Stats
95W - 133L
1,544 Elo+
Party 1
Da Ji
Da Ji
Husbibi
Da Ji
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 74L
1,255 Elo+
Solo
Cu Chulainn
Cu Chulainn
Il Hazard Il835
Cu Chulainn
Level 87
God Stats
1W - 4L
1,090 SR
Queue Stats
26W - 41L
1,380 Elo+
Party 1
Achilles
Achilles
Moresand42
Achilles
Level 82
God Stats
1W - 1L
1,483 SR
Queue Stats
19W - 36L
1,259 Elo+
Solo
Heimdallr
Heimdallr
kirby_senpai_-
Heimdallr
Level 80
God Stats
1W - 0L
1,946 SR
Queue Stats
2W - 5L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 1
7,316
523
5,915
13,708
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
Guepardo04
Anubis
12
3 / 2 / 1
7,926
566
9,170
9,257
3,939
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
0 / 4 / 1
7,438
531
1,736
5,711
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 3 / 2
6,557
468
8,044
7,155
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 4
5,624
402
2,640
9,951
6,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 0 / 0
9,924
709
11,975
6,022
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
Husbibi
Da Ji
9
0 / 3 / 4
5,756
411
2,430
11,416
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Il Hazard Il835
Cu Chulainn
11
0 / 2 / 3
5,848
418
1,208
7,366
5,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
Moresand42
Achilles
9
2 / 2 / 2
5,741
410
4,351
10,902
10,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heimdallr
kirby_senpai_-
Heimdallr
11
2 / 2 / 5
6,639
474
7,925
10,326
4,002
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
9
Kills
18
18
Deaths
9
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
14
0
0
14
L
Anubis
Guepardo04
Anubis
3
2
1
1.75
W
Da Ji
Husbibi
Da Ji
0
3
4
0.67
W
Cu Chulainn
Il Hazard Il835
Cu Chulainn
0
2
3
0.75
W
Achilles
Moresand42
Achilles
2
2
2
1.5
L
0
4
1
0.13
L
2
3
2
1
L
0
4
4
0.5
W
Heimdallr
kirby_senpai_-
Heimdallr
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,505
Damage
27,889
45,782
Taken
46,032
19,297
Mitigated
25,096
10,721
Healing
6,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,915
1,507
0
2,282
13,708
4,950
144
2,954
10,644
0
44,716
W
11,975
726
0
520
6,022
2,188
0
3,088
2,934
79,702
0
L
Anubis
Guepardo04
Anubis
9,170
38
0
6,107
9,257
3,939
589
2,780
6,371
62,678
0
W
Da Ji
Husbibi
Da Ji
2,430
308
82
903
11,416
3,591
0
4,739
6,677
0
26,395
W
Cu Chulainn
Il Hazard Il835
Cu Chulainn
1,208
388
0
379
7,366
5,303
0
1,759
5,607
0
23,833
W
Achilles
Moresand42
Achilles
4,351
680
0
500
10,902
10,012
0
1,296
9,606
0
20,270
L
1,736
268
0
1,090
5,711
1,858
0
3,232
2,292
53,950
0
L
8,044
2,967
0
192
7,155
2,120
658
1,602
5,529
0
43,005
L
2,640
45
466
584
9,951
6,430
23
908
8,971
11,149
0
W
Heimdallr
kirby_senpai_-
Heimdallr
7,925
3,589
0
3,856
10,326
4,002
247
2,664
7,662
0
51,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,861
Gold Earned
33,908
325
Minions Killed
302
0
Camps Cleared
0
1,432,227
Distance Traveled
1,420,522
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,316
523
61
4
0
331,869
0
W
Janus
9,924
709
132
9
0
317,534
6
L
Anubis
7,926
566
87
6
0
244,065
0
W
Da Ji
5,756
411
41
3
0
309,623
0
W
Cu Chulainn
5,848
418
37
3
0
258,635
0
W
Achilles
5,741
410
25
2
0
278,897
0
L
Vulcan
7,438
531
93
7
0
281,443
0
L
Skadi
6,557
468
77
6
0
254,505
5
L
Geb
5,624
402
7
1
0
320,345
0
W
Heimdallr
6,639
474
67
5
0
255,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role