Player Matchup

Serqet
Serqet
Bottjr
Serqet
Level 26
God Stats
1W - 3L
1,314 SR
Queue Stats
131W - 121L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
Dankmemeskringe
Cthulhu
Level 26
God Stats
15W - 9L
1,626 SR
Queue Stats
154W - 129L
1,549 Elo+
Party 1
Janus
Janus
SoonWudang
Janus
Level 27
God Stats
25W - 23L
1,500 SR
Queue Stats
270W - 227L
1,555 Elo+
Party 1
Achilles
Achilles
ThatOneBadGuy
Achilles
Level 65
God Stats
5W - 4L
1,882 SR
Queue Stats
440W - 388L
1,577 Elo+
Party 1
Martichoras
Martichoras
YogiGG
Martichoras
Level 68
God Stats
15W - 8L
1,500 SR
Queue Stats
545W - 521L
1,519 Elo+
Solo
Team Averages
Level 42
1,565 SR
1,555 Elo+

VS

Team Averages
Level 84
1,648 SR
1,553 Elo+
Agni
Agni
AnbuVX
Agni
Level 87
God Stats
3W - 1L
1,783 SR
Queue Stats
106W - 91L
1,545 Elo+
Party 2
Sol
Sol
BeCarefulJungle
Sol
Level 35
God Stats
1W - 0L
1,838 SR
Queue Stats
11W - 13L
1,576 Elo+
Solo
Pele
Pele
DRAGONxCULTAVIST
Pele
Level 121
God Stats
4W - 2L
1,625 SR
Queue Stats
388W - 346L
1,571 Elo+
Solo
Jormungandr
Jormungandr
TH3JoK3RQc
Jormungandr
Level 54
God Stats
118W - 88L
1,665 SR
Queue Stats
504W - 486L
1,506 Elo+
Solo
Fenrir
Fenrir
virtibird
Fenrir
Level 122
God Stats
2W - 3L
1,327 SR
Queue Stats
84W - 71L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bottjr
Serqet
13
5 / 3 / 0
7,740
516
6,309
15,054
6,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 4 / 4
7,711
514
8,455
13,977
13,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
11
0 / 6 / 0
6,596
440
4,432
11,611
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
ThatOneBadGuy
Achilles
14
1 / 5 / 2
7,360
491
7,320
15,120
17,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
YogiGG
Martichoras
12
1 / 4 / 1
7,344
490
10,668
11,442
4,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
AnbuVX
Agni
16
9 / 0 / 2
9,786
652
13,699
7,235
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 2
7,562
504
6,527
11,541
3,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 3 / 5
9,707
647
8,279
15,193
5,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TH3JoK3RQc
Jormungandr
15
1 / 3 / 4
9,255
617
10,167
12,156
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
virtibird
Fenrir
12
7 / 2 / 7
8,707
580
9,058
14,588
13,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
10
Kills
22
22
Deaths
11
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Agni
AnbuVX
Agni
9
0
2
10
W
1
3
2
0.67
L
Serqet
Bottjr
Serqet
5
3
0
1.67
W
4
3
5
2.17
L
3
4
4
1.25
L
Janus
0
6
0
0
W
Jormungandr
TH3JoK3RQc
Jormungandr
1
3
4
1
L
Achilles
ThatOneBadGuy
Achilles
1
5
2
0.4
L
Martichoras
YogiGG
Martichoras
1
4
1
0.38
W
Fenrir
virtibird
Fenrir
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,184
Damage
47,730
67,204
Taken
60,713
46,592
Mitigated
33,332
8,887
Healing
14,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
AnbuVX
Agni
13,699
693
0
1,230
7,235
2,876
195
4,003
3,232
74,564
0
W
6,527
3,874
0
2,740
11,541
3,800
3,045
1,314
10,227
59,956
0
L
Serqet
Bottjr
Serqet
6,309
1,542
0
500
15,054
6,612
0
2,757
12,297
0
51,580
W
8,279
2,509
0
7,665
15,193
5,555
0
2,041
12,311
0
92,008
L
8,455
1,092
90
886
13,977
13,117
0
7,086
6,891
21,414
0
L
Janus
4,432
341
0
1,240
11,611
4,626
0
6,750
4,861
48,751
0
W
Jormungandr
TH3JoK3RQc
Jormungandr
10,167
2,230
0
1,134
12,156
7,343
200
205
10,951
80,829
0
L
Achilles
ThatOneBadGuy
Achilles
7,320
937
0
3,458
15,120
17,387
0
7,856
6,091
0
53,174
L
Martichoras
YogiGG
Martichoras
10,668
2,707
0
2,713
11,442
4,850
108
4,771
6,671
0
62,699
W
Fenrir
virtibird
Fenrir
9,058
1,917
0
1,883
14,588
13,758
73
5,324
9,105
0
13,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,751
Gold Earned
45,017
360
Minions Killed
506
0
Camps Cleared
0
1,434,891
Distance Traveled
1,497,114
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,786
652
132
9
0
332,818
0
W
Sol
7,562
504
87
6
0
232,208
2
L
Serqet
7,740
516
78
5
0
333,915
0
W
Pele
9,707
647
135
9
0
352,230
0
L
Cthulhu
7,711
514
29
2
0
317,696
2
L
Janus
6,596
440
81
5
0
246,084
0
W
Jormungandr
9,255
617
147
10
0
284,118
0
L
Achilles
7,360
491
86
6
0
277,996
2
L
Martichoras
7,344
490
86
6
0
259,200
0
W
Fenrir
8,707
580
5
0
0
295,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role