Player Matchup

Janus
Janus
Noobie0n3
Janus
Level 49
God Stats
53W - 49L
1,432 SR
Queue Stats
156W - 159L
1,478 Elo+
Solo
Medusa
Medusa
TheIronDiaper
Medusa
Level 83
God Stats
5W - 10L
1,433 SR
Queue Stats
106W - 114L
1,516 Elo+
Party 2
Maui
Maui
mjm0213
Maui
Level 40
God Stats
14W - 15L
1,502 SR
Queue Stats
103W - 98L
1,431 Elo+
Party 2
Team Averages
Level 57
1,456 SR
1,475 Elo+

VS

Team Averages
Level 55
1,486 SR
1,468 Elo+
Izanami
Izanami
JesterSung
Izanami
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,441 Elo+
Party 1
Odin
Odin
QiyanaGotJinxed
Odin
Level 29
God Stats
2W - 1L
1,300 SR
Queue Stats
18W - 17L
1,482 Elo+
Party 1
Zhong Kui
Zhong Kui
Quadless
Zhong Kui
Level 123
God Stats
2W - 0L
1,658 SR
Queue Stats
17W - 16L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Noobie0n3
Janus
14
3 / 8 / 3
12,048
709
12,758
14,468
7,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 4 / 3
12,280
722
9,995
12,544
6,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
mjm0213
Maui
14
1 / 4 / 5
11,285
664
4,158
16,875
23,241
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JesterSung
Izanami
17
4 / 2 / 10
13,360
786
12,404
9,934
4,414
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 11
11,976
704
9,923
14,303
13,686
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Quadless
Zhong Kui
16
10 / 2 / 6
14,094
829
18,257
15,020
12,313
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
6
Kills
16
16
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
JesterSung
Izanami
4
2
10
4.5
L
Janus
Noobie0n3
Janus
3
8
3
0.56
W
2
2
11
3.75
W
Zhong Kui
Quadless
Zhong Kui
10
2
6
6.5
L
2
4
3
0.88
L
Maui
mjm0213
Maui
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,911
Damage
40,584
43,887
Taken
39,257
36,543
Mitigated
30,413
4,504
Healing
6,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
JesterSung
Izanami
12,404
8,755
0
1,156
9,934
4,414
1,462
4,230
5,704
0
65,744
L
Janus
Noobie0n3
Janus
12,758
354
65
1,008
14,468
7,132
0
5,970
8,498
54,237
0
W
9,923
1,564
0
372
14,303
13,686
46
5,136
9,167
3,407
24,079
W
Zhong Kui
Quadless
Zhong Kui
18,257
1,808
0
5,038
15,020
12,313
1,629
8,052
6,968
63,373
0
L
9,995
2,924
0
1,897
12,544
6,170
200
6,026
6,518
0
58,442
L
Maui
mjm0213
Maui
4,158
593
79
1,455
16,875
23,241
0
7,190
9,685
11,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,613
Gold Earned
39,430
172
Minions Killed
188
0
Camps Cleared
0
833,808
Distance Traveled
858,674
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,360
786
87
5
0
276,941
0
L
Janus
12,048
709
88
5
0
233,999
0
W
Odin
11,976
704
14
1
0
306,561
1
W
Zhong Kui
14,094
829
87
5
0
275,172
2
L
Medusa
12,280
722
69
4
0
311,584
3
L
Maui
11,285
664
15
1
0
288,225
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role