Player Matchup

Cabrakan
Cabrakan
CONFUSEDPANDA133
Cabrakan
Level 103
God Stats
5W - 3L
1,686 SR
Queue Stats
30W - 32L
1,466 Elo+
Party 1
Nemesis
Nemesis
Ivydw3
Nemesis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,459 Elo+
Party 1
Vamana
Vamana
Motu0700
Vamana
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Nox
Nox
Rakjaar
Nox
Level 76
God Stats
5W - 10L
1,478 SR
Queue Stats
647W - 619L
1,455 Elo+
Solo
Ix Chel
Ix Chel
RegalZara
Ix Chel
Level 84
God Stats
3W - 4L
1,483 SR
Queue Stats
47W - 49L
1,456 Elo+
Party 1
Team Averages
Level 82
1,529 SR
1,467 Elo+

VS

Team Averages
Level 88
1,361 SR
1,479 Elo+
Fafnir
Fafnir
Doormansingh
Fafnir
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 23L
1,481 Elo+
Party 2
King Arthur
King Arthur
KingSlay3r6205
King Arthur
Level 89
God Stats
6W - 14L
1,297 SR
Queue Stats
296W - 295L
1,439 Elo+
Solo
Skadi
Skadi
OVO STR8NLE
Skadi
Level 70
God Stats
1W - 1L
1,434 SR
Queue Stats
116W - 123L
1,517 Elo+
Solo
Cthulhu
Cthulhu
reality PR
Cthulhu
Level 135
God Stats
4W - 8L
1,108 SR
Queue Stats
255W - 237L
1,472 Elo+
Solo
Fenrir
Fenrir
simpleart_
Fenrir
Level 68
God Stats
17W - 11L
1,467 SR
Queue Stats
31W - 22L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,246
477
2,290
6,856
3,501
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Ivydw3
Nemesis
9
0 / 3 / 2
5,452
496
3,147
7,305
2,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Motu0700
Vamana
7
0 / 1 / 0
4,272
388
692
4,090
2,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nox
8
1 / 1 / 2
5,361
487
1,536
6,546
4,978
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
RegalZara
Ix Chel
10
5 / 2 / 1
6,304
573
6,866
6,384
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 2 / 1
5,032
457
504
4,787
4,561
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
KingSlay3r6205
King Arthur
8
0 / 5 / 2
5,067
461
3,212
11,532
7,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 2
5,533
503
3,476
3,950
1,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
reality PR
Cthulhu
11
1 / 0 / 0
6,449
586
2,735
3,331
2,769
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
simpleart_
Fenrir
11
7 / 0 / 0
6,777
616
7,956
8,753
3,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
8
Kills
9
9
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Fafnir
0
2
1
0.25
L
Nemesis
Ivydw3
Nemesis
0
3
2
0.33
W
King Arthur
KingSlay3r6205
King Arthur
0
5
2
0.2
L
Vamana
Motu0700
Vamana
0
1
0
0
W
1
1
2
2
L
Nox
1
1
2
2
L
Ix Chel
RegalZara
Ix Chel
5
2
1
2.75
W
Cthulhu
reality PR
Cthulhu
1
0
0
1
W
Fenrir
simpleart_
Fenrir
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,531
Damage
17,883
31,181
Taken
32,353
15,460
Mitigated
19,554
5,035
Healing
6,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,290
381
0
1,329
6,856
3,501
0
485
6,371
27,789
0
W
Fafnir
504
82
0
746
4,787
4,561
45
1,403
3,384
11,384
0
L
Nemesis
Ivydw3
Nemesis
3,147
1,532
0
872
7,305
2,342
0
0
7,305
0
35,999
W
King Arthur
KingSlay3r6205
King Arthur
3,212
653
0
1,870
11,532
7,486
0
4,975
6,316
0
25,606
L
Vamana
Motu0700
Vamana
692
0
0
94
4,090
2,488
0
2,735
1,355
0
13,307
W
3,476
1,439
0
964
3,950
1,256
110
1,431
2,479
0
34,858
L
Nox
1,536
86
0
1,852
6,546
4,978
0
19
6,527
15,432
0
L
Ix Chel
RegalZara
Ix Chel
6,866
1,060
150
738
6,384
2,151
0
0
6,384
38,162
0
W
Cthulhu
reality PR
Cthulhu
2,735
158
0
1,724
3,331
2,769
0
0
3,081
42,867
0
W
Fenrir
simpleart_
Fenrir
7,956
1,420
180
1,335
8,753
3,482
0
2,514
6,151
0
41,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,635
Gold Earned
28,858
217
Minions Killed
250
0
Camps Cleared
0
953,803
Distance Traveled
986,564
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,246
477
48
4
0
188,109
0
W
Fafnir
5,032
457
18
2
0
161,466
0
L
Nemesis
5,452
496
58
5
0
256,440
0
W
King Arthur
5,067
461
29
3
0
220,170
0
L
Vamana
4,272
388
17
2
0
129,733
0
W
Skadi
5,533
503
56
5
0
182,422
3
L
Nox
5,361
487
20
2
0
185,155
3
L
Ix Chel
6,304
573
74
7
0
194,366
0
W
Cthulhu
6,449
586
86
8
0
170,091
0
W
Fenrir
6,777
616
61
6
0
252,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role