Player Matchup

Hachiman
Hachiman
BlackNoir11
Hachiman
Level 88
God Stats
1W - 1L
1,408 SR
Queue Stats
65W - 68L
1,430 Elo+
Party 1
Sylvanus
Sylvanus
Kenevich
Sylvanus
Level 109
God Stats
70W - 61L
1,589 SR
Queue Stats
658W - 643L
1,507 Elo+
Solo
Shiva
Shiva
Killua9974
Shiva
Level 127
God Stats
9W - 6L
1,385 SR
Queue Stats
173W - 174L
1,473 Elo+
Party 1
Susano
Susano
NachoRojas09
Susano
Level 68
God Stats
1W - 1L
1,744 SR
Queue Stats
31W - 18L
1,507 Elo+
Solo
Nu Wa
Nu Wa
YunoVibez23
Nu Wa
Level 29
God Stats
1W - 1L
1,671 SR
Queue Stats
45W - 49L
1,378 Elo+
Party 1
Team Averages
Level 84
1,560 SR
1,459 Elo+

VS

Team Averages
Level 92
1,531 SR
1,450 Elo+
Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Armik64
Danzaburou
Level 100
God Stats
41W - 28L
1,501 SR
Queue Stats
81W - 70L
1,409 Elo+
Party 2
Serqet
Serqet
Danvenuz15
Serqet
Level 109
God Stats
21W - 24L
1,491 SR
Queue Stats
82W - 88L
1,426 Elo+
Party 2
Nemesis
Nemesis
Fotee
Nemesis
Level 83
God Stats
8W - 5L
1,589 SR
Queue Stats
54W - 44L
1,453 Elo+
Solo
Yemoja
Yemoja
Niskala85
Yemoja
Level 60
God Stats
104W - 91L
1,575 SR
Queue Stats
128W - 131L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlackNoir11
Hachiman
11
0 / 7 / 3
6,520
435
7,643
14,967
5,023
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
Kenevich
Sylvanus
9
2 / 2 / 0
6,550
437
3,667
14,160
8,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shiva
14
4 / 0 / 1
9,186
612
8,000
9,913
10,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
12
1 / 7 / 1
6,863
458
5,158
14,129
4,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 1 / 1
8,026
535
9,822
6,271
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 3 / 3
7,850
523
6,677
10,631
4,956
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Armik64
Danzaburou
14
6 / 1 / 3
9,217
614
15,251
11,561
4,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
Danvenuz15
Serqet
13
2 / 4 / 3
7,923
528
4,766
10,533
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Fotee
Nemesis
15
6 / 0 / 1
8,787
586
7,318
14,683
5,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Niskala85
Yemoja
12
1 / 1 / 5
7,550
503
3,871
8,362
5,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
16
17
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
3
3
0.83
W
Danzaburou
Armik64
Danzaburou
6
1
3
7.5
L
Hachiman
BlackNoir11
Hachiman
0
7
3
0.21
W
Serqet
Danvenuz15
Serqet
2
4
3
0.88
W
Nemesis
Fotee
Nemesis
6
0
1
6.5
L
Sylvanus
Kenevich
Sylvanus
2
2
0
1
L
Shiva
4
0
1
4.5
L
Susano
1
7
1
0.21
W
Yemoja
Niskala85
Yemoja
1
1
5
3.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,290
Damage
37,883
59,440
Taken
55,770
30,904
Mitigated
25,503
14,676
Healing
21,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,677
604
0
5,628
10,631
4,956
0
3,874
6,757
74,322
0
W
Danzaburou
Armik64
Danzaburou
15,251
7,097
0
4,210
11,561
4,412
3,550
2,652
8,909
0
70,589
L
Hachiman
BlackNoir11
Hachiman
7,643
4,355
0
4,299
14,967
5,023
11
1,154
13,577
0
40,700
W
Serqet
Danvenuz15
Serqet
4,766
1,399
0
1,960
10,533
4,673
428
1,300
9,233
0
52,587
W
Nemesis
Fotee
Nemesis
7,318
3,656
0
3,912
14,683
5,728
0
2,883
11,800
0
82,513
L
Sylvanus
Kenevich
Sylvanus
3,667
1,674
1,481
4,348
14,160
8,539
85
1,807
12,353
22,963
0
L
Shiva
8,000
1,197
0
744
9,913
10,507
351
231
9,202
415
70,053
L
Susano
5,158
733
0
3,062
14,129
4,802
0
3,472
10,447
0
42,996
W
Yemoja
Niskala85
Yemoja
3,871
1,179
2,480
3,356
8,362
5,734
144
2,912
5,450
21,594
0
L
9,822
2,243
0
742
6,271
2,033
0
3,884
2,387
65,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,145
Gold Earned
41,327
372
Minions Killed
463
0
Camps Cleared
0
1,269,841
Distance Traveled
1,505,338
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,850
523
108
7
0
237,800
0
W
Danzaburou
9,217
614
116
8
0
278,050
1
L
Hachiman
6,520
435
61
4
0
253,077
0
W
Serqet
7,923
528
89
6
0
320,903
0
W
Nemesis
8,787
586
119
8
0
368,161
1
L
Sylvanus
6,550
437
35
2
0
179,763
4
L
Shiva
9,186
612
113
8
0
258,911
0
L
Susano
6,863
458
54
4
0
318,348
0
W
Yemoja
7,550
503
31
2
0
300,424
12
L
Nu Wa
8,026
535
109
7
0
259,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role