Player Matchup

Erlang Shen
Erlang Shen
Silver I
AboutTwoInches
Erlang Shen
Silver I
Level 127
God Stats
1W - 1L
1,649 SR
Queue Stats
40W - 50L
1,164 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
BrolyOnBud
Baron Samedi
Silver I
Level 125
God Stats
85W - 73L
1,544 SR
Queue Stats
295W - 336L
1,110 MMR
Solo
Ishtar
Ishtar
Silver II
Space Ranger DM
Ishtar
Silver II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 53L
1,086 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,564 SR
1,120 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,648 SR
1,089 MMR
Sun Wukong
Sun Wukong
Silver II
Majic Man95
Sun Wukong
Silver II
Level 148
God Stats
131W - 77L
1,665 SR
Queue Stats
430W - 425L
888 MMR
Party 2
Nu Wa
Nu Wa
Silver I
Mollyman97
Nu Wa
Silver I
Level 127
God Stats
43W - 41L
1,521 SR
Queue Stats
564W - 607L
983 MMR
Solo
Jing Wei
Jing Wei
Gold IV
TheHammer1738
Jing Wei
Gold IV
Level 128
God Stats
8W - 3L
1,757 SR
Queue Stats
263W - 244L
1,397 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AboutTwoInches
Erlang Shen
16
4 / 4 / 9
14,124
706
16,151
25,457
31,367
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
BrolyOnBud
Baron Samedi
18
3 / 4 / 10
14,930
747
17,491
21,006
8,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 9 / 5
14,998
750
19,275
23,628
8,386
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeKumbhakarnaIx ChelAnubisMartichoras

VS

Bans
VamanaAtlasNeithCerberusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Majic Man95
Sun Wukong
17
4 / 7 / 8
14,788
739
16,521
32,882
35,874
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
19
10 / 4 / 4
16,658
833
29,145
17,150
7,392
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
TheHammer1738
Jing Wei
18
3 / 3 / 10
14,922
746
15,186
18,153
8,674
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
14
Kills
17
17
Deaths
14
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AboutTwoInches
Erlang Shen
4
4
9
2.13
L
Baron Samedi
BrolyOnBud
Baron Samedi
3
4
10
2
W
Sun Wukong
Majic Man95
Sun Wukong
4
7
8
1.14
W
Nu Wa
10
4
4
3
L
7
9
5
1.06
W
Jing Wei
TheHammer1738
Jing Wei
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,917
Damage
60,852
70,091
Taken
68,185
48,733
Mitigated
51,940
19,093
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AboutTwoInches
Erlang Shen
16,151
4,703
0
7,037
25,457
31,367
0
12,155
13,302
2,675
40,588
L
Baron Samedi
BrolyOnBud
Baron Samedi
17,491
551
2,691
6,210
21,006
8,980
276
8,582
12,424
72,996
0
W
Sun Wukong
Majic Man95
Sun Wukong
16,521
1,870
196
10,031
32,882
35,874
1,204
10,441
22,441
0
50,333
W
Nu Wa
29,145
7,587
0
4,385
17,150
7,392
488
5,393
11,757
71,670
0
L
19,275
13,031
0
3,155
23,628
8,386
1,356
9,002
14,626
0
80,749
W
Jing Wei
TheHammer1738
Jing Wei
15,186
8,854
438
2,379
18,153
8,674
2,147
4,075
14,078
0
83,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,052
Gold Earned
46,368
223
Minions Killed
193
0
Camps Cleared
0
1,005,953
Distance Traveled
1,080,369
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
14,124
706
41
2
0
376,286
8
L
Baron Samedi
14,930
747
89
4
0
330,580
0
W
Sun Wukong
14,788
739
38
2
0
335,105
1
W
Nu Wa
16,658
833
67
3
0
359,718
0
L
Ishtar
14,998
750
93
5
0
299,087
0
W
Jing Wei
14,922
746
88
4
0
385,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role