Player Matchup

Arachne
Arachne
BigFatTony28
Arachne
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
290W - 275L
1,644 Elo+
Solo
Guan Yu
Guan Yu
IcyColdFyre
Guan Yu
Level 18
God Stats
2W - 2L
1,741 SR
Queue Stats
68W - 93L
1,374 Elo+
Solo
Sun Wukong
Sun Wukong
Louzou-X
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,597 Elo+
Solo
Tyr
Tyr
Obijuan811
Tyr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 47L
1,508 Elo+
Solo
Da Ji
Da Ji
The-Light-Weaver
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,173 Elo+
Solo
Team Averages
Level 21
1,548 SR
1,459 Elo+

VS

Team Averages
Level 26
1,511 SR
1,493 Elo+
Atlas
Atlas
DominusYami
Atlas
Level 25
God Stats
1W - 2L
1,339 SR
Queue Stats
67W - 91L
1,398 Elo+
Solo
Xbalanque
Xbalanque
LowrezTM
Xbalanque
Level 27
God Stats
2W - 0L
1,715 SR
Queue Stats
16W - 19L
1,403 Elo+
Solo
Terra
Terra
bajasha
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
obow enjoyer
Zhong Kui
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,665 Elo+
Solo
Thor
Thor
zombie3946
Thor
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigFatTony28
Arachne
11
1 / 5 / 5
5,975
996
3,532
9,889
6,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
IcyColdFyre
Guan Yu
11
0 / 5 / 7
6,126
1,021
2,769
10,404
8,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Louzou-X
Sun Wukong
6
0 / 2 / 1
4,741
790
2,043
2,746
1,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 4 / 6
6,419
1,070
4,936
10,038
10,466
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 6 / 4
6,510
1,085
8,541
8,745
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 16
7,565
1,261
4,885
8,560
10,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
LowrezTM
Xbalanque
12
5 / 3 / 14
7,533
1,256
11,458
6,816
3,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
bajasha
Terra
12
2 / 1 / 19
6,935
1,156
3,359
8,132
11,047
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
obow enjoyer
Zhong Kui
11
4 / 1 / 16
7,136
1,189
10,110
6,245
4,778
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

11
8 / 3 / 9
7,348
1,225
8,549
7,639
4,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
96
7
Kills
22
22
Deaths
9
23
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Arachne
BigFatTony28
Arachne
1
5
5
0.7
W
3
1
16
11
L
Guan Yu
IcyColdFyre
Guan Yu
0
5
7
0.7
L
Sun Wukong
Louzou-X
Sun Wukong
0
2
1
0.25
W
Xbalanque
LowrezTM
Xbalanque
5
3
14
4
L
2
4
6
1.25
L
4
6
4
1
W
Terra
bajasha
Terra
2
1
19
11.5
W
Zhong Kui
obow enjoyer
Zhong Kui
4
1
16
12
W
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,821
Damage
38,361
41,822
Taken
37,392
31,025
Mitigated
33,695
5,603
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BigFatTony28
Arachne
3,532
2,381
259
859
9,889
6,901
0
5,936
3,711
0
4,777
W
4,885
2,139
589
1,092
8,560
10,671
257
0
8,391
11,269
0
L
Guan Yu
IcyColdFyre
Guan Yu
2,769
180
1,475
1,292
10,404
8,479
0
3,195
7,209
0
4,993
L
Sun Wukong
Louzou-X
Sun Wukong
2,043
505
0
64
2,746
1,376
0
1,308
1,438
0
3,125
W
Xbalanque
LowrezTM
Xbalanque
11,458
3,580
0
545
6,816
3,100
1,085
0
6,778
0
21,117
L
4,936
491
0
1,242
10,038
10,466
0
3,425
6,607
0
16,618
L
8,541
2,205
255
157
8,745
3,803
0
4,114
4,503
0
9,947
W
Terra
bajasha
Terra
3,359
1,568
2,357
1,533
8,132
11,047
370
0
8,094
8,455
0
W
Zhong Kui
obow enjoyer
Zhong Kui
10,110
1,198
557
2,034
6,245
4,778
1,701
0
6,245
19,676
0
W
8,549
2,045
429
1,118
7,639
4,099
965
0
7,555
0
11,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,771
Gold Earned
36,517
34
Minions Killed
89
0
Camps Cleared
0
486,511
Distance Traveled
539,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,975
996
5
1
0
106,736
0
W
Atlas
7,565
1,261
11
2
0
113,873
0
L
Guan Yu
6,126
1,021
3
1
0
119,826
0
L
Sun Wukong
4,741
790
1
0
0
35,808
0
W
Xbalanque
7,533
1,256
29
5
0
106,870
0
L
Tyr
6,419
1,070
21
4
0
126,999
0
L
Da Ji
6,510
1,085
4
1
0
97,142
0
W
Terra
6,935
1,156
11
2
0
116,344
0
W
Zhong Kui
7,136
1,189
27
5
0
98,490
0
W
Thor
7,348
1,225
11
2
0
104,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role