Player Matchup

Sobek
Sobek
Chees Wiz
Sobek
Level 143
God Stats
2W - 4L
1,424 SR
Queue Stats
143W - 152L
1,454 Elo+
Solo
Scylla
Scylla
MethodCoZmic
Scylla
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 84L
1,461 Elo+
Party 2
Medusa
Medusa
PhoKingGod
Medusa
Level 133
God Stats
6W - 3L
1,719 SR
Queue Stats
75W - 79L
1,382 Elo+
Party 3
Hera
Hera
ghostlei
Hera
Level 37
God Stats
1W - 1L
1,524 SR
Queue Stats
67W - 74L
1,463 Elo+
Party 2
Gilgamesh
Gilgamesh
mandason
Gilgamesh
Level 87
God Stats
1W - 1L
1,739 SR
Queue Stats
44W - 45L
1,416 Elo+
Party 3
Team Averages
Level 96
1,581 SR
1,435 Elo+

VS

Team Averages
Level 96
1,615 SR
1,492 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Cpt PENETRATOR
Heimdallr
Level 83
God Stats
45W - 42L
1,495 SR
Queue Stats
103W - 121L
1,439 Elo+
Solo
Achilles
Achilles
Maulborn
Achilles
Level 111
God Stats
9W - 10L
1,576 SR
Queue Stats
190W - 152L
1,508 Elo+
Party 1
Anubis
Anubis
Operator1969
Anubis
Level 40
God Stats
164W - 102L
1,790 SR
Queue Stats
337W - 245L
1,599 Elo+
Solo
Hun Batz
Hun Batz
lakas_ray
Hun Batz
Level 100
God Stats
2W - 0L
1,712 SR
Queue Stats
6W - 7L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chees Wiz
Sobek
13
0 / 2 / 1
7,594
633
3,229
7,965
5,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
15
2 / 3 / 3
8,401
700
8,075
12,425
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
PhoKingGod
Medusa
16
6 / 4 / 1
9,165
764
12,664
11,607
5,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hera
14
0 / 3 / 2
7,930
661
6,498
7,561
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
mandason
Gilgamesh
14
1 / 4 / 5
8,107
676
5,760
11,709
9,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
0 / 2 / 9
8,064
672
8,856
13,918
12,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Cpt PENETRATOR
Heimdallr
16
1 / 3 / 5
8,980
748
5,973
7,711
4,064
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Maulborn
Achilles
17
4 / 1 / 10
9,173
764
9,048
11,713
15,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
17
5 / 2 / 3
9,561
797
13,956
9,040
5,073
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
lakas_ray
Hun Batz
16
6 / 1 / 4
9,550
796
6,239
9,280
4,344
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
9
Kills
16
16
Deaths
9
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
2
9
2.25
L
Sobek
Chees Wiz
Sobek
0
2
1
0.25
W
Heimdallr
Cpt PENETRATOR
Heimdallr
1
3
5
1.17
W
Achilles
Maulborn
Achilles
4
1
10
9
L
Scylla
2
3
3
1.17
W
Anubis
5
2
3
3.25
L
Medusa
PhoKingGod
Medusa
6
4
1
1.63
L
Hera
0
3
2
0.33
W
Hun Batz
lakas_ray
Hun Batz
6
1
4
8
L
Gilgamesh
mandason
Gilgamesh
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,226
Damage
44,072
51,267
Taken
51,662
27,500
Mitigated
42,111
3,430
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
8,856
442
0
1,583
13,918
12,949
297
4,555
9,139
17,536
0
L
Sobek
Chees Wiz
Sobek
3,229
181
0
2,262
7,965
5,909
0
3,144
4,273
8,006
0
W
Heimdallr
Cpt PENETRATOR
Heimdallr
5,973
2,218
0
1,423
7,711
4,064
2,543
2,811
4,773
0
32,308
W
Achilles
Maulborn
Achilles
9,048
2,498
0
2,537
11,713
15,681
223
5,015
6,468
0
23,006
L
Scylla
8,075
1,416
0
0
12,425
4,259
0
7,134
4,772
20,428
0
W
Anubis
13,956
423
226
3,326
9,040
5,073
0
3,361
5,638
50,236
0
L
Medusa
PhoKingGod
Medusa
12,664
6,519
0
757
11,607
5,273
582
3,918
7,325
0
47,349
L
Hera
6,498
2,045
0
0
7,561
2,531
408
3,301
3,892
22,542
0
W
Hun Batz
lakas_ray
Hun Batz
6,239
1,291
0
496
9,280
4,344
117
2,060
7,047
0
31,389
L
Gilgamesh
mandason
Gilgamesh
5,760
363
0
411
11,709
9,528
0
4,164
7,088
0
10,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,197
Gold Earned
45,328
162
Minions Killed
228
0
Camps Cleared
0
1,122,211
Distance Traveled
1,211,687
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,064
672
25
2
0
272,114
0
L
Sobek
7,594
633
11
1
0
159,287
1
W
Heimdallr
8,980
748
57
5
0
218,512
0
W
Achilles
9,173
764
33
3
0
244,015
2
L
Scylla
8,401
700
34
3
0
235,712
0
W
Anubis
9,561
797
64
5
0
228,975
0
L
Medusa
9,165
764
67
6
0
235,564
0
L
Hera
7,930
661
40
3
0
216,344
0
W
Hun Batz
9,550
796
49
4
0
248,071
0
L
Gilgamesh
8,107
676
10
1
0
275,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role