Player Matchup

Izanami
Izanami
BeefyPenguin
Izanami
Level 125
God Stats
7W - 5L
1,655 SR
Queue Stats
28W - 16L
1,653 Elo+
Party 3
Khepri
Khepri
Fizzlebeef
Khepri
Level 125
God Stats
3W - 4L
1,675 SR
Queue Stats
30W - 16L
1,665 Elo+
Party 3
Arachne
Arachne
Strawnan
Arachne
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
324W - 290L
1,593 Elo+
Party 2
Ne Zha
Ne Zha
potus98
Ne Zha
Level 121
God Stats
4W - 7L
1,543 SR
Queue Stats
64W - 63L
1,548 Elo+
Party 2
Chang'e
Chang'e
tychicken1334
Chang'e
Level 136
God Stats
3W - 2L
1,697 SR
Queue Stats
121W - 111L
1,558 Elo+
Solo
Team Averages
Level 132
1,614 SR
1,603 Elo+

VS

Team Averages
Level 117
1,396 SR
1,576 Elo+
Merlin
Merlin
CatGodRob
Merlin
Level 161
God Stats
2W - 6L
1,400 SR
Queue Stats
122W - 93L
1,567 Elo+
Party 1
Xbalanque
Xbalanque
JustBONK
Xbalanque
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 44L
1,583 Elo+
Party 1
Maui
Maui
P3rQ
Maui
Level 184
God Stats
4W - 8L
1,273 SR
Queue Stats
166W - 113L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
driggie
Sun Wukong
Level 130
God Stats
1W - 1L
1,327 SR
Queue Stats
71W - 58L
1,624 Elo+
Solo
Arachne
Arachne
zl0210
Arachne
Level 47
God Stats
2W - 1L
1,478 SR
Queue Stats
80W - 59L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BeefyPenguin
Izanami
12
0 / 2 / 0
6,702
559
3,694
8,332
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
Fizzlebeef
Khepri
9
0 / 0 / 0
5,844
487
1,341
6,611
4,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Strawnan
Arachne
11
0 / 2 / 0
5,863
489
3,552
13,271
8,271
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ne Zha
potus98
Ne Zha
10
0 / 2 / 0
5,817
485
5,150
10,097
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
12
1 / 1 / 0
6,495
541
3,126
7,708
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CatGodRob
Merlin
12
1 / 0 / 1
7,545
629
7,498
4,611
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
JustBONK
Xbalanque
12
1 / 0 / 3
7,504
625
9,531
7,832
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
P3rQ
Maui
11
1 / 1 / 1
7,155
596
3,257
6,903
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
driggie
Sun Wukong
12
0 / 0 / 3
7,314
610
6,910
9,424
4,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
zl0210
Arachne
13
4 / 0 / 1
8,062
672
3,864
9,111
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
7
7
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
BeefyPenguin
Izanami
0
2
0
0
W
Merlin
CatGodRob
Merlin
1
0
1
1.5
L
Khepri
Fizzlebeef
Khepri
0
0
0
0
W
Xbalanque
JustBONK
Xbalanque
1
0
3
2.5
W
Maui
P3rQ
Maui
1
1
1
1.5
L
Arachne
Strawnan
Arachne
0
2
0
0
W
Sun Wukong
driggie
Sun Wukong
0
0
3
1.5
L
Ne Zha
potus98
Ne Zha
0
2
0
0
L
Chang'e
1
1
0
1
W
Arachne
zl0210
Arachne
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,863
Damage
31,060
46,019
Taken
37,881
22,020
Mitigated
17,942
13,480
Healing
14,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BeefyPenguin
Izanami
3,694
2,802
0
2,586
8,332
3,001
1,959
369
7,963
0
60,040
W
Merlin
CatGodRob
Merlin
7,498
842
0
897
4,611
1,689
354
757
3,854
65,031
0
L
Khepri
Fizzlebeef
Khepri
1,341
224
0
2,089
6,611
4,489
0
2,663
3,874
15,769
0
W
Xbalanque
JustBONK
Xbalanque
9,531
4,883
0
4,665
7,832
2,888
1,448
598
7,234
0
66,443
W
Maui
P3rQ
Maui
3,257
1,150
0
2,349
6,903
5,109
0
2,817
3,992
21,603
0
L
Arachne
Strawnan
Arachne
3,552
1,917
0
4,512
13,271
8,271
0
1,167
12,030
4,806
22,688
W
Sun Wukong
driggie
Sun Wukong
6,910
2,307
0
2,595
9,424
4,898
466
310
9,114
0
57,882
L
Ne Zha
potus98
Ne Zha
5,150
1,908
0
1,951
10,097
3,420
0
1,571
8,388
0
40,715
L
Chang'e
3,126
228
570
1,772
7,708
2,839
0
4,469
3,009
44,858
0
W
Arachne
zl0210
Arachne
3,864
2,706
0
3,982
9,111
3,358
276
469
8,642
0
59,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,721
Gold Earned
37,580
370
Minions Killed
458
0
Camps Cleared
0
1,304,214
Distance Traveled
1,255,479
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,702
559
110
9
0
236,109
3
W
Merlin
7,545
629
125
10
0
246,071
2
L
Khepri
5,844
487
14
1
0
286,553
4
W
Xbalanque
7,504
625
95
8
0
215,287
2
W
Maui
7,155
596
21
2
0
249,611
2
L
Arachne
5,863
489
73
6
0
243,345
0
W
Sun Wukong
7,314
610
117
10
0
259,400
0
L
Ne Zha
5,817
485
72
6
0
289,234
0
L
Chang'e
6,495
541
101
8
0
248,973
1
W
Arachne
8,062
672
100
8
0
285,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role