Player Matchup

Kukulkan
Kukulkan
HunterxLorian
Kukulkan
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,169 Elo+
Solo
Discordia
Discordia
Phillyfan716
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,518 Elo+
Solo
Arachne
Arachne
Prismaticality
Arachne
Level 19
God Stats
0W - 2L
1,264 SR
Queue Stats
29W - 81L
1,357 Elo+
Solo
He Bo
He Bo
VikisALilGuay805
He Bo
Level 16
God Stats
0W - 3L
1,229 SR
Queue Stats
63W - 51L
1,450 Elo+
Solo
Ullr
Ullr
baja bEt
Ullr
Level 27
God Stats
1W - 1L
1,675 SR
Queue Stats
175W - 156L
1,218 Elo+
Solo
Team Averages
Level 21
1,434 SR
1,342 Elo+

VS

Team Averages
Level 48
1,556 SR
1,464 Elo+
Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Lobito805
Geb
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
Phoenixvela
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 160L
1,486 Elo+
Party 1
Tiamat
Tiamat
RumoredLegend
Tiamat
Level 29
God Stats
1W - 0L
1,779 SR
Queue Stats
83W - 73L
1,540 Elo+
Party 1
Kukulkan
Kukulkan
zombait08
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HunterxLorian
Kukulkan
18
8 / 4 / 4
9,961
906
15,333
7,870
4,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
Phillyfan716
Discordia
15
6 / 6 / 6
9,490
863
12,181
10,334
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 9 / 3
6,673
607
1,167
11,483
5,571
14
2 / 2 / 13
8,474
770
6,509
15,354
11,345
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
13
1 / 6 / 8
7,486
681
8,369
13,006
5,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
8 / 1 / 14
11,002
1,000
13,815
13,986
17,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 6 / 7
8,777
798
3,354
14,533
12,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 2 / 12
9,397
854
12,273
7,244
3,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 3 / 10
10,176
925
15,538
9,457
9,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
zombait08
Kukulkan
14
3 / 6 / 9
9,019
820
7,135
11,407
4,947
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
79
18
Kills
27
27
Deaths
18
34
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
1
14
15
L
Kukulkan
HunterxLorian
Kukulkan
8
4
4
2.5
W
3
6
7
1.08
L
Discordia
Phillyfan716
Discordia
6
6
6
1.5
W
4
2
12
5
L
1
9
3
0.28
W
9
3
10
4.67
L
2
2
13
4.25
L
Ullr
1
6
8
0.83
W
Kukulkan
zombait08
Kukulkan
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,559
Damage
52,115
58,047
Taken
56,627
31,100
Mitigated
47,667
10,311
Healing
18,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,815
682
451
7,631
13,986
17,519
848
6,719
7,058
0
29,469
L
Kukulkan
HunterxLorian
Kukulkan
15,333
1,753
0
250
7,870
4,147
0
3,120
4,736
34,315
0
W
3,354
726
1,074
1,087
14,533
12,685
150
9,531
4,704
6,797
0
L
Discordia
Phillyfan716
Discordia
12,181
800
574
424
10,334
4,504
0
3,779
6,525
20,597
0
W
12,273
5,224
989
1,903
7,244
3,232
1,910
5,178
2,000
0
21,945
L
1,167
670
20
248
11,483
5,571
0
4,435
7,021
0
1,482
W
15,538
1,210
2,419
2,913
9,457
9,284
692
5,370
3,973
24,623
0
L
6,509
433
294
6,447
15,354
11,345
0
7,433
7,896
13,583
0
L
Ullr
8,369
6,719
325
1,729
13,006
5,533
0
7,117
5,842
0
15,800
W
Kukulkan
zombait08
Kukulkan
7,135
1,902
0
0
11,407
4,947
1,085
6,418
4,869
18,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,084
Gold Earned
48,371
98
Minions Killed
120
0
Camps Cleared
0
895,319
Distance Traveled
1,019,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,002
1,000
21
2
0
259,742
0
L
Kukulkan
9,961
906
53
5
0
186,016
0
W
Geb
8,777
798
5
0
0
167,375
0
L
Discordia
9,490
863
23
2
0
188,370
0
W
Neith
9,397
854
27
2
0
208,227
0
L
Arachne
6,673
607
0
0
0
148,753
0
W
Tiamat
10,176
925
30
3
0
225,379
0
L
He Bo
8,474
770
10
1
0
200,969
0
L
Ullr
7,486
681
12
1
0
171,211
0
W
Kukulkan
9,019
820
37
3
0
158,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role