Player Matchup

Hera
Hera
BBHazards
Hera
Level 117
God Stats
40W - 27L
1,704 SR
Queue Stats
222W - 218L
1,426 Elo+
Party 3
Horus
Horus
CL4MPGOD420
Horus
Level 74
God Stats
57W - 49L
1,519 SR
Queue Stats
192W - 196L
1,428 Elo+
Party 1
Bastet
Bastet
ItsTheGoldman
Bastet
Level 65
God Stats
9W - 10L
1,435 SR
Queue Stats
173W - 156L
1,442 Elo+
Party 3
Bacchus
Bacchus
SwaeJa
Bacchus
Level 104
God Stats
2W - 2L
1,400 SR
Queue Stats
280W - 256L
1,487 Elo+
Party 1
Neith
Neith
YB BISHOP
Neith
Level 124
God Stats
7W - 2L
1,789 SR
Queue Stats
267W - 252L
1,513 Elo+
Party 1
Team Averages
Level 97
1,569 SR
1,459 Elo+

VS

Team Averages
Level 102
1,528 SR
1,469 Elo+
Ra
Ra
 
Ra
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Guih_00
Artemis
Level 108
God Stats
19W - 11L
1,654 SR
Queue Stats
184W - 180L
1,422 Elo+
Party 2
Cthulhu
Cthulhu
TacoWL
Cthulhu
Level 48
God Stats
3W - 4L
1,486 SR
Queue Stats
7W - 13L
1,367 Elo+
Solo
Ravana
Ravana
WhyTavara
Ravana
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 42L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
1 / 4 / 5
8,940
526
6,769
9,155
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 3
9,008
530
8,147
16,455
11,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
9 / 2 / 1
10,331
608
5,723
12,879
5,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
SwaeJa
Bacchus
14
4 / 0 / 8
10,021
589
6,718
11,528
16,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
YB BISHOP
Neith
16
5 / 1 / 11
10,142
597
19,615
8,590
3,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 4 / 2
10,648
626
6,820
10,591
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
 
Zhong Kui
15
3 / 4 / 3
9,260
545
12,939
17,180
11,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Guih_00
Artemis
13
2 / 8 / 2
7,373
434
4,031
13,898
4,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
TacoWL
Cthulhu
8
0 / 2 / 0
6,632
390
1,673
7,801
4,731
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Ravana
WhyTavara
Ravana
11
3 / 4 / 2
7,783
458
5,603
11,599
4,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
22
Kills
12
12
Deaths
22
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
4
2
1.25
L
Zhong Kui
 
Zhong Kui
3
4
3
1.13
W
Hera
1
4
5
0.88
W
3
5
3
0.9
L
Artemis
Guih_00
Artemis
2
8
2
0.38
W
9
2
1
4.75
W
Bacchus
SwaeJa
Bacchus
4
0
8
8
L
Cthulhu
TacoWL
Cthulhu
0
2
0
0
L
Ravana
WhyTavara
Ravana
3
4
2
1
W
Neith
YB BISHOP
Neith
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,972
Damage
31,066
58,607
Taken
61,069
40,237
Mitigated
30,367
18,045
Healing
14,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,820
220
202
3,151
10,591
4,535
0
4,194
6,397
74,464
0
L
Zhong Kui
 
Zhong Kui
12,939
1,702
0
6,362
17,180
11,739
760
2,460
14,720
68,758
0
W
Hera
6,769
1,967
95
3,128
9,155
3,591
659
2,937
6,218
72,548
0
W
8,147
4,371
40
3,458
16,455
11,527
743
9,656
6,775
0
52,705
L
Artemis
Guih_00
Artemis
4,031
1,181
0
1,011
13,898
4,718
0
3,539
10,359
0
36,085
W
5,723
2,298
0
3,466
12,879
5,107
1,083
4,112
8,767
0
59,773
W
Bacchus
SwaeJa
Bacchus
6,718
906
274
4,799
11,528
16,113
429
2,108
9,304
32,798
0
L
Cthulhu
TacoWL
Cthulhu
1,673
22
0
1,496
7,801
4,731
0
930
6,871
17,636
0
L
Ravana
WhyTavara
Ravana
5,603
1,805
0
1,817
11,599
4,644
0
2,364
9,235
0
42,858
W
Neith
YB BISHOP
Neith
19,615
8,512
0
2,785
8,590
3,899
5,721
3,271
5,319
0
97,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,442
Gold Earned
41,696
440
Minions Killed
369
0
Camps Cleared
0
1,634,047
Distance Traveled
1,432,357
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,648
626
122
7
0
339,087
5
L
Zhong Kui
9,260
545
114
7
0
274,201
0
W
Hera
8,940
526
103
6
0
289,255
0
W
Horus
9,008
530
75
4
0
309,353
0
L
Artemis
7,373
434
55
3
0
274,912
2
W
Bastet
10,331
608
95
6
0
390,425
0
W
Bacchus
10,021
589
33
2
0
356,388
1
L
Cthulhu
6,632
390
17
1
0
194,147
2
L
Ravana
7,783
458
61
4
0
350,010
3
W
Neith
10,142
597
134
8
0
288,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role