Player Matchup

Artemis
Artemis
Gold V
 
Artemis
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold V
Akorede
Scylla
Gold V
Level 129
God Stats
5W - 6L
1,493 SR
Queue Stats
127W - 126L
1,274 MMR
Solo
Sylvanus
Sylvanus
Gold V
AspecX
Sylvanus
Gold V
Level 137
God Stats
2W - 1L
1,726 SR
Queue Stats
186W - 188L
1,405 MMR
Party 1
Ne Zha
Ne Zha
Silver V
Rykonenn
Ne Zha
Silver V
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,286 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
TehVeiQo
Ao Kuang
Gold IV
Level 128
God Stats
5W - 6L
1,451 SR
Queue Stats
279W - 293L
1,282 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,534 SR
1,349 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,522 SR
1,315 MMR
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Silver I
BigDaddyD163
Jormungandr
Silver I
Level 157
God Stats
22W - 20L
1,491 SR
Queue Stats
542W - 552L
1,252 MMR
Solo
Arachne
Arachne
Silver III
DeadSaw95
Arachne
Silver III
Level 97
God Stats
5W - 3L
1,689 SR
Queue Stats
19W - 29L
1,237 MMR
Party 2
Rama
Rama
Silver I
Soroush77m
Rama
Silver I
Level 108
God Stats
17W - 15L
1,593 SR
Queue Stats
589W - 591L
1,294 MMR
Solo
Ix Chel
Ix Chel
Gold V
fatyh
Ix Chel
Gold V
Level 83
God Stats
7W - 16L
1,340 SR
Queue Stats
358W - 349L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 0 / 0
7,023
540
5,386
8,207
3,054
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Akorede
Scylla
12
1 / 3 / 3
6,761
520
5,811
6,721
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
AspecX
Sylvanus
10
0 / 1 / 7
6,208
478
2,972
6,849
5,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ne Zha
Rykonenn
Ne Zha
12
2 / 2 / 3
6,890
530
4,708
10,602
4,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
TehVeiQo
Ao Kuang
12
4 / 2 / 0
7,033
541
9,955
18,656
10,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
MartichorasSkadiThanatosThorJanus

VS

Bans
MerlinTyrSusanoVamanaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 3 / 0
6,817
524
11,952
13,692
10,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
BigDaddyD163
Jormungandr
10
1 / 1 / 3
6,336
487
4,438
5,333
3,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
DeadSaw95
Arachne
12
0 / 4 / 3
6,631
510
5,119
14,570
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 1 / 2
7,061
543
4,105
7,613
3,125
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
fatyh
Ix Chel
13
5 / 1 / 1
7,860
605
5,618
5,157
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
10
Kills
8
8
Deaths
10
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
0
3
L
King Arthur
 
King Arthur
2
3
0
0.67
W
Scylla
Akorede
Scylla
1
3
3
0.83
W
Sylvanus
AspecX
Sylvanus
0
1
7
3.5
L
Jormungandr
BigDaddyD163
Jormungandr
1
1
3
2.5
L
Arachne
DeadSaw95
Arachne
0
4
3
0.38
W
Ne Zha
Rykonenn
Ne Zha
2
2
3
1.75
L
0
1
2
1
W
Ao Kuang
TehVeiQo
Ao Kuang
4
2
0
2
L
Ix Chel
fatyh
Ix Chel
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,832
Damage
31,232
51,035
Taken
46,365
25,972
Mitigated
23,379
18,738
Healing
11,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,386
3,333
0
3,984
8,207
3,054
0
1,949
6,258
0
52,900
L
King Arthur
 
King Arthur
11,952
1,708
0
1,550
13,692
10,177
0
9,207
4,485
0
50,091
W
Scylla
Akorede
Scylla
5,811
508
0
1,034
6,721
2,435
60
2,850
3,871
50,269
0
W
Sylvanus
AspecX
Sylvanus
2,972
988
1,002
2,868
6,849
5,261
0
3,042
3,807
19,835
0
L
Jormungandr
BigDaddyD163
Jormungandr
4,438
1,069
0
719
5,333
3,427
0
1,714
3,619
27,158
0
L
Arachne
DeadSaw95
Arachne
5,119
3,007
0
3,068
14,570
4,805
0
5,771
8,799
0
57,049
W
Ne Zha
Rykonenn
Ne Zha
4,708
1,846
0
1,248
10,602
4,318
0
2,070
8,532
0
58,325
L
4,105
3,464
0
3,912
7,613
3,125
0
246
7,367
0
66,433
W
Ao Kuang
TehVeiQo
Ao Kuang
9,955
3,515
0
8,602
18,656
10,904
0
145
18,511
45,651
0
L
Ix Chel
fatyh
Ix Chel
5,618
659
491
1,706
5,157
1,845
0
1,800
3,357
54,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,915
Gold Earned
34,705
389
Minions Killed
416
0
Camps Cleared
0
1,280,454
Distance Traveled
1,314,370
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,023
540
99
8
0
221,614
1
L
King Arthur
6,817
524
70
5
0
244,351
0
W
Scylla
6,761
520
107
8
0
266,452
5
W
Sylvanus
6,208
478
24
2
0
260,695
4
L
Jormungandr
6,336
487
49
4
0
259,997
8
L
Arachne
6,631
510
85
7
0
285,413
0
W
Ne Zha
6,890
530
88
7
0
302,061
0
L
Rama
7,061
543
118
9
0
248,380
2
W
Ao Kuang
7,033
541
71
5
0
229,632
0
L
Ix Chel
7,860
605
94
7
0
276,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role