Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Caulknball
Sol
Level 57
God Stats
4W - 4L
1,613 SR
Queue Stats
199W - 228L
1,414 Elo+
Party 3
Bakasura
Bakasura
OKC 20
Bakasura
Level 38
God Stats
7W - 9L
1,500 SR
Queue Stats
39W - 53L
1,296 Elo+
Party 4
Nu Wa
Nu Wa
Poptartbro10
Nu Wa
Level 32
God Stats
0W - 1L
1,156 SR
Queue Stats
30W - 46L
1,309 Elo+
Party 4
Ganesha
Ganesha
xXPillCosbyXx420
Ganesha
Level 57
God Stats
23W - 23L
1,585 SR
Queue Stats
202W - 233L
1,417 Elo+
Party 3
Team Averages
Level 68
1,471 SR
1,387 Elo+

VS

Team Averages
Level 48
1,483 SR
1,363 Elo+
Nu Wa
Nu Wa
Dougla82Airborne
Nu Wa
Level 56
God Stats
1W - 1L
1,481 SR
Queue Stats
197W - 198L
1,413 Elo+
Party 2
Izanami
Izanami
HighTekMarYT
Izanami
Level 29
God Stats
4W - 2L
1,239 SR
Queue Stats
107W - 122L
1,364 Elo+
Party 1
Aphrodite
Aphrodite
OffBrandJetlife
Aphrodite
Level 62
God Stats
4W - 2L
1,500 SR
Queue Stats
278W - 249L
1,361 Elo+
Party 1
Arachne
Arachne
Primal__BeastBoy
Arachne
Level 52
God Stats
34W - 24L
1,896 SR
Queue Stats
178W - 189L
1,390 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ez2610
Cu Chulainn
Level 39
God Stats
7W - 9L
1,298 SR
Queue Stats
14W - 27L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
0 / 1 / 0
6,895
431
4,188
11,701
14,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 4 / 2
6,877
430
12,655
9,212
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bakasura
OKC 20
Bakasura
14
4 / 1 / 0
8,248
516
6,082
13,384
6,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 4 / 2
7,959
497
4,083
8,414
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 3
7,603
475
6,267
8,897
7,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
8,448
528
7,217
5,434
1,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
HighTekMarYT
Izanami
12
3 / 4 / 2
7,202
450
7,588
12,892
5,757
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Aphrodite
OffBrandJetlife
Aphrodite
12
2 / 0 / 3
8,012
501
4,935
13,897
13,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
3 / 2 / 2
8,064
504
6,332
11,778
4,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
ez2610
Cu Chulainn
14
0 / 0 / 1
8,575
536
6,709
7,862
7,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
7
Kills
10
10
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
L
2
4
2
0.75
W
2
1
2
3
W
Izanami
HighTekMarYT
Izanami
3
4
2
1
L
Bakasura
OKC 20
Bakasura
4
1
0
4
W
Aphrodite
OffBrandJetlife
Aphrodite
2
0
3
3.5
L
0
4
2
0.25
W
3
2
2
2
W
Cu Chulainn
ez2610
Cu Chulainn
0
0
1
0.5
L
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,275
Damage
32,781
51,608
Taken
51,863
35,340
Mitigated
32,687
13,251
Healing
20,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,188
1,245
0
2,403
11,701
14,750
0
385
11,316
0
44,838
L
12,655
6,752
0
1,432
9,212
3,795
526
2,229
6,983
46,449
9,066
W
7,217
2,144
75
2,346
5,434
1,994
0
2,314
2,910
72,425
0
W
Izanami
HighTekMarYT
Izanami
7,588
5,741
0
4,089
12,892
5,757
591
8,887
3,811
0
43,647
L
Bakasura
OKC 20
Bakasura
6,082
3,756
0
3,917
13,384
6,296
840
2,414
10,970
0
41,465
W
Aphrodite
OffBrandJetlife
Aphrodite
4,935
863
2,760
7,346
13,897
13,246
116
9,022
4,370
27,205
0
L
4,083
1,212
0
348
8,414
2,702
0
4,443
3,971
65,084
0
W
6,332
5,404
0
1,313
11,778
4,335
18
1,592
9,746
0
63,912
W
Cu Chulainn
ez2610
Cu Chulainn
6,709
1,277
0
2,840
7,862
7,355
0
101
7,563
0
68,043
L
6,267
1,071
2,421
2,730
8,897
7,797
0
2,681
6,216
35,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,582
Gold Earned
40,301
414
Minions Killed
406
0
Camps Cleared
0
1,482,125
Distance Traveled
1,528,014
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,895
431
71
4
0
289,185
6
L
Sol
6,877
430
120
8
0
252,698
3
W
Nu Wa
8,448
528
114
7
0
304,829
0
W
Izanami
7,202
450
72
5
0
295,279
0
L
Bakasura
8,248
516
93
6
0
363,413
0
W
Aphrodite
8,012
501
36
2
0
266,665
0
L
Nu Wa
7,959
497
128
8
0
264,493
0
W
Arachne
8,064
504
78
5
0
335,653
0
W
Cu Chulainn
8,575
536
106
7
0
325,588
0
L
Ganesha
7,603
475
2
0
0
312,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role