Player Matchup

Ah Puch
Ah Puch
HowdyNeighbor
Ah Puch
Level 86
God Stats
3W - 1L
1,737 SR
Queue Stats
58W - 47L
1,558 Elo+
Party 3
Hun Batz
Hun Batz
MMG_Korean
Hun Batz
Level 108
God Stats
4W - 6L
1,302 SR
Queue Stats
566W - 578L
1,548 Elo+
Party 2
Ares
Ares
Miltitin
Ares
Level 87
God Stats
6W - 1L
1,500 SR
Queue Stats
289W - 280L
1,477 Elo+
Party 2
Kukulkan
Kukulkan
VelenoNex
Kukulkan
Level 87
God Stats
5W - 5L
1,385 SR
Queue Stats
171W - 167L
1,548 Elo+
Party 3
Medusa
Medusa
WillSlaypus
Medusa
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,574 Elo+
Party 3
Team Averages
Level 89
1,485 SR
1,541 Elo+

VS

Team Averages
Level 155
1,475 SR
1,506 Elo+
Da Ji
Da Ji
Jaebandit
Da Ji
Level 145
God Stats
1W - 2L
1,276 SR
Queue Stats
96W - 86L
1,515 Elo+
Party 1
Geb
Geb
Klllyy
Geb
Level 193
God Stats
4W - 5L
1,587 SR
Queue Stats
273W - 263L
1,513 Elo+
Party 1
Erlang Shen
Erlang Shen
Miggy74
Erlang Shen
Level 156
God Stats
1W - 2L
1,268 SR
Queue Stats
419W - 428L
1,521 Elo+
Party 1
Pele
Pele
POCHEDB
Pele
Level 123
God Stats
1W - 3L
1,746 SR
Queue Stats
218W - 201L
1,454 Elo+
Solo
Khepri
Khepri
xxBinDieselxx
Khepri
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 107L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
17
7 / 3 / 6
10,623
759
20,112
14,151
8,676
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
MMG_Korean
Hun Batz
18
4 / 3 / 9
10,629
759
11,142
12,872
7,098
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
15
1 / 3 / 12
10,099
721
4,924
17,566
20,095
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
VelenoNex
Kukulkan
19
4 / 1 / 8
11,279
806
14,083
8,603
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
17
1 / 2 / 8
10,241
732
8,550
9,451
5,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jaebandit
Da Ji
17
4 / 4 / 4
9,452
675
10,961
13,271
8,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Geb
Klllyy
Geb
14
1 / 4 / 6
8,572
612
8,820
15,006
19,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Miggy74
Erlang Shen
16
3 / 4 / 3
8,716
623
14,910
15,172
17,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
POCHEDB
Pele
11
0 / 3 / 2
7,421
530
1,872
4,673
2,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

19
3 / 2 / 8
10,708
765
10,277
18,384
21,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
34
17
Kills
11
12
Deaths
17
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
7
3
6
3.33
L
Da Ji
Jaebandit
Da Ji
4
4
4
1.5
L
Geb
Klllyy
Geb
1
4
6
1
W
Hun Batz
MMG_Korean
Hun Batz
4
3
9
2.83
L
Erlang Shen
Miggy74
Erlang Shen
3
4
3
1.13
W
Ares
1
3
12
2.33
L
Pele
POCHEDB
Pele
0
3
2
0.33
W
Kukulkan
VelenoNex
Kukulkan
4
1
8
8
W
Medusa
1
2
8
2.5
L
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,811
Damage
46,840
62,643
Taken
66,506
46,356
Mitigated
69,236
16,116
Healing
18,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
20,112
1,069
2,113
2,866
14,151
8,676
1,536
3,550
10,061
32,736
0
L
Da Ji
Jaebandit
Da Ji
10,961
2,915
987
1,161
13,271
8,541
0
7,155
5,948
0
24,098
L
Geb
Klllyy
Geb
8,820
428
1,187
2,284
15,006
19,498
0
9,167
5,689
14,151
0
W
Hun Batz
MMG_Korean
Hun Batz
11,142
2,161
1,238
2,657
12,872
7,098
1,221
3,735
8,113
0
23,144
L
Erlang Shen
Miggy74
Erlang Shen
14,910
3,959
632
4,112
15,172
17,532
0
7,101
7,871
0
21,023
W
Ares
4,924
497
2,381
1,952
17,566
20,095
645
5,942
11,036
9,109
0
L
Pele
POCHEDB
Pele
1,872
274
0
130
4,673
2,307
0
3,621
1,052
0
12,409
W
Kukulkan
VelenoNex
Kukulkan
14,083
1,383
1,635
443
8,603
5,219
1,448
2,979
5,474
40,739
0
W
Medusa
8,550
4,137
0
831
9,451
5,268
2,876
2,891
6,560
0
25,389
L
10,277
266
2,980
5,201
18,384
21,358
0
11,323
6,827
27,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,871
Gold Earned
44,869
153
Minions Killed
106
0
Camps Cleared
0
1,317,838
Distance Traveled
1,124,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,623
759
17
1
0
244,927
0
L
Da Ji
9,452
675
34
2
0
270,418
0
L
Geb
8,572
612
11
1
0
223,847
0
W
Hun Batz
10,629
759
20
1
0
299,989
0
L
Erlang Shen
8,716
623
4
0
0
237,487
0
W
Ares
10,099
721
10
1
0
242,224
0
L
Pele
7,421
530
14
1
0
104,549
0
W
Kukulkan
11,279
806
58
4
0
270,924
0
W
Medusa
10,241
732
48
3
0
259,774
0
L
Khepri
10,708
765
43
3
0
288,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role