Player Matchup

Thanatos
Thanatos
Alright1024
Thanatos
Level 134
God Stats
8W - 8L
1,697 SR
Queue Stats
523W - 500L
1,481 Elo+
Party 3
Kukulkan
Kukulkan
BigMistakeYesIAm
Kukulkan
Level 59
God Stats
10W - 7L
1,737 SR
Queue Stats
44W - 36L
1,519 Elo+
Party 4
Horus
Horus
JCEO
Horus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,490 Elo+
Party 4
Izanami
Izanami
Kuroganedecimo
Izanami
Level 104
God Stats
0W - 1L
1,485 SR
Queue Stats
19W - 19L
1,498 Elo+
Solo
Osiris
Osiris
thereisnofuture
Osiris
Level 141
God Stats
3W - 2L
1,643 SR
Queue Stats
524W - 506L
1,481 Elo+
Party 3
Team Averages
Level 101
1,613 SR
1,494 Elo+

VS

Team Averages
Level 75
1,599 SR
1,431 Elo+
Zeus
Zeus
ODIN--X--
Zeus
Level 29
God Stats
28W - 38L
1,397 SR
Queue Stats
123W - 159L
1,333 Elo+
Party 2
Sol
Sol
RaniZ
Sol
Level 100
God Stats
18W - 13L
1,532 SR
Queue Stats
47W - 35L
1,429 Elo+
Party 1
Thanatos
Thanatos
SirEnte
Thanatos
Level 102
God Stats
12W - 6L
1,716 SR
Queue Stats
141W - 131L
1,471 Elo+
Solo
Chaac
Chaac
ferryzenda
Chaac
Level 106
God Stats
203W - 183L
1,503 SR
Queue Stats
624W - 680L
1,486 Elo+
Party 2
Sylvanus
Sylvanus
lolothe28
Sylvanus
Level 39
God Stats
6W - 3L
1,848 SR
Queue Stats
43W - 40L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alright1024
Thanatos
8
5 / 3 / 1
5,733
573
7,377
7,670
2,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 3
5,841
584
2,664
5,593
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
JCEO
Horus
7
0 / 4 / 1
4,808
481
2,685
11,316
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 1 / 0
4,986
499
2,569
4,242
1,420
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 2
5,352
535
1,932
9,284
7,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
3 / 3 / 2
6,227
623
3,301
4,972
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sol
RaniZ
Sol
10
2 / 0 / 3
5,801
580
7,298
4,047
1,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
SirEnte
Thanatos
10
4 / 2 / 1
6,256
626
4,582
8,742
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
11
2 / 1 / 2
6,536
654
7,901
8,202
6,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sylvanus
lolothe28
Sylvanus
10
2 / 0 / 3
6,037
604
2,720
4,752
2,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
13
13
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Alright1024
Thanatos
5
3
1
1.83
L
1
3
3
0.83
L
Horus
JCEO
Horus
0
4
1
0.13
L
0
1
0
0
W
Zeus
3
3
2
1.33
W
Sol
RaniZ
Sol
2
0
3
3.5
W
Thanatos
SirEnte
Thanatos
4
2
1
2.25
W
Chaac
2
1
2
3
W
Sylvanus
lolothe28
Sylvanus
2
0
3
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,227
Damage
25,802
38,105
Taken
30,715
20,606
Mitigated
14,796
12,999
Healing
13,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Alright1024
Thanatos
7,377
2,483
0
3,005
7,670
2,311
0
1,319
6,351
0
18,218
L
2,664
264
0
750
5,593
1,708
0
2,557
3,036
34,655
0
L
Horus
JCEO
Horus
2,685
1,423
746
3,200
11,316
7,747
0
5,965
5,351
0
12,264
L
2,569
2,055
0
1,369
4,242
1,420
0
3,302
940
0
37,459
W
Zeus
3,301
503
0
560
4,972
1,464
0
2,046
2,926
34,373
0
W
Sol
RaniZ
Sol
7,298
4,091
0
1,715
4,047
1,197
1,713
0
4,047
52,887
0
W
Thanatos
SirEnte
Thanatos
4,582
1,117
0
4,807
8,742
3,075
0
618
8,124
0
41,001
W
Chaac
7,901
1,085
0
2,260
8,202
6,391
184
0
8,202
0
46,908
W
Sylvanus
lolothe28
Sylvanus
2,720
1,020
1,755
2,335
4,752
2,669
415
0
4,752
12,897
0
L
1,932
881
0
3,929
9,284
7,420
0
176
9,108
0
31,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,720
Gold Earned
30,857
255
Minions Killed
317
0
Camps Cleared
0
953,304
Distance Traveled
994,778
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,733
573
27
3
0
192,131
2
L
Kukulkan
5,841
584
64
6
0
189,353
2
L
Horus
4,808
481
9
1
0
196,469
2
L
Izanami
4,986
499
90
9
0
201,456
0
W
Zeus
6,227
623
70
7
0
189,375
0
W
Sol
5,801
580
89
9
0
184,879
1
W
Thanatos
6,256
626
66
7
0
225,205
0
W
Chaac
6,536
654
72
7
0
206,165
0
W
Sylvanus
6,037
604
20
2
0
189,154
3
L
Osiris
5,352
535
65
7
0
173,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role