Player Matchup

Janus
Janus
AnabtawiGaming
Janus
Level 83
God Stats
10W - 8L
1,537 SR
Queue Stats
37W - 33L
1,361 Elo+
Solo
Thanatos
Thanatos
Kokomi_Lover69
Thanatos
Level 48
God Stats
4W - 5L
1,636 SR
Queue Stats
97W - 104L
1,479 Elo+
Party 1
Cabrakan
Cabrakan
MeskalitoSpirit
Cabrakan
Level 123
God Stats
13W - 8L
1,529 SR
Queue Stats
158W - 141L
1,449 Elo+
Party 4
Chang'e
Chang'e
UweHoltDasBier
Chang'e
Level 82
God Stats
10W - 7L
1,495 SR
Queue Stats
235W - 254L
1,379 Elo+
Party 1
Hou Yi
Hou Yi
shuherrr
Hou Yi
Level 124
God Stats
7W - 7L
1,438 SR
Queue Stats
186W - 172L
1,460 Elo+
Party 4
Team Averages
Level 92
1,527 SR
1,426 Elo+

VS

Team Averages
Level 59
1,443 SR
1,463 Elo+
Nemesis
Nemesis
BigMistakeYesIAm
Nemesis
Level 59
God Stats
2W - 2L
1,141 SR
Queue Stats
44W - 36L
1,541 Elo+
Party 3
Khepri
Khepri
JCEO
Khepri
Level 65
God Stats
1W - 2L
1,521 SR
Queue Stats
33W - 28L
1,512 Elo+
Party 3
Sol
Sol
RaniZ
Sol
Level 100
God Stats
18W - 13L
1,572 SR
Queue Stats
47W - 35L
1,448 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
kljbhjvtzcztr
Morgan Le Fay
Level 33
God Stats
2W - 4L
1,288 SR
Queue Stats
290W - 282L
1,357 Elo+
Solo
Sun Wukong
Sun Wukong
lolothe28
Sun Wukong
Level 39
God Stats
1W - 1L
1,695 SR
Queue Stats
43W - 40L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
9,548
562
9,305
8,766
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
14
4 / 4 / 6
9,078
534
8,238
18,644
7,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
13
0 / 4 / 6
7,823
460
3,210
16,817
19,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 5 / 3
10,718
630
14,470
14,707
5,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
shuherrr
Hou Yi
15
3 / 2 / 2
8,879
522
10,265
11,636
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
8,313
489
6,121
15,145
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
JCEO
Khepri
11
1 / 4 / 4
8,127
478
4,304
15,502
16,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
RaniZ
Sol
14
4 / 3 / 4
9,454
556
16,513
14,196
5,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
kljbhjvtzcztr
Morgan Le Fay
12
2 / 1 / 2
7,888
464
7,918
5,577
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
lolothe28
Sun Wukong
15
6 / 3 / 1
9,920
584
10,779
14,041
9,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
16
Kills
16
17
Deaths
16
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
3
5
3
0.9
L
Khepri
JCEO
Khepri
1
4
4
0.75
W
Thanatos
4
4
6
1.75
W
Cabrakan
0
4
6
0.75
L
Sol
RaniZ
Sol
4
3
4
2
W
6
5
3
1.5
L
Morgan Le Fay
kljbhjvtzcztr
Morgan Le Fay
2
1
2
3
L
Sun Wukong
lolothe28
Sun Wukong
6
3
1
2.17
W
Hou Yi
shuherrr
Hou Yi
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,488
Damage
45,635
70,570
Taken
64,461
42,308
Mitigated
37,581
26,367
Healing
15,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,305
841
0
1,000
8,766
3,536
307
5,139
3,627
70,051
0
L
6,121
2,273
0
1,186
15,145
4,399
0
6,461
8,520
0
52,151
L
Khepri
JCEO
Khepri
4,304
434
1,556
2,736
15,502
16,185
59
5,052
10,278
13,550
0
W
Thanatos
8,238
2,292
0
8,678
18,644
7,608
408
5,089
13,555
0
60,956
W
Cabrakan
3,210
688
206
4,227
16,817
19,777
0
9,729
7,088
23,922
0
L
Sol
RaniZ
Sol
16,513
9,773
0
5,344
14,196
5,689
2,114
6,340
7,721
96,340
0
W
14,470
673
1,759
5,113
14,707
5,721
500
1,634
13,073
87,369
0
L
Morgan Le Fay
kljbhjvtzcztr
Morgan Le Fay
7,918
652
0
572
5,577
1,636
60
2,045
3,412
47,586
0
L
Sun Wukong
lolothe28
Sun Wukong
10,779
1,883
0
3,714
14,041
9,672
132
7,158
6,839
0
59,120
W
Hou Yi
shuherrr
Hou Yi
10,265
6,025
0
5,384
11,636
5,666
0
7,828
3,808
0
74,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,046
Gold Earned
43,702
488
Minions Killed
388
0
Camps Cleared
0
1,677,815
Distance Traveled
1,509,268
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,548
562
137
8
0
392,784
4
L
Nemesis
8,313
489
63
4
0
344,656
2
L
Khepri
8,127
478
12
1
0
321,686
4
W
Thanatos
9,078
534
78
5
0
339,617
3
W
Cabrakan
7,823
460
22
1
0
308,395
0
L
Sol
9,454
556
140
8
0
293,087
2
W
Chang'e
10,718
630
132
8
0
336,613
0
L
Morgan Le Fay
7,888
464
66
4
0
221,674
3
L
Sun Wukong
9,920
584
107
6
0
328,165
3
W
Hou Yi
8,879
522
119
7
0
300,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role