Player Matchup

Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AndyDerFieseREAL
Cabrakan
Level 159
God Stats
27W - 20L
1,518 SR
Queue Stats
874W - 919L
1,431 Elo+
Party 1
Rama
Rama
AsSaSsInEuKnow
Rama
Level 127
God Stats
3W - 7L
1,218 SR
Queue Stats
286W - 285L
1,502 Elo+
Party 1
Raijin
Raijin
Cloud_AkA21
Raijin
Level 121
God Stats
2W - 1L
1,535 SR
Queue Stats
112W - 133L
1,429 Elo+
Party 1
Team Averages
Level 131
1,454 SR
1,472 Elo+

VS

Team Averages
Level 79
1,428 SR
1,483 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
F3RY1C
Eset
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
245W - 213L
1,570 Elo+
Solo
Bastet
Bastet
Happi_shot
Bastet
Level 107
God Stats
5W - 4L
1,509 SR
Queue Stats
253W - 241L
1,530 Elo+
Solo
Nemesis
Nemesis
TricksterCZ
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,275 Elo+
Solo
Ishtar
Ishtar
Unl1m1teDDD
Ishtar
Level 74
God Stats
1W - 3L
1,130 SR
Queue Stats
107W - 91L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
3 / 4 / 19
10,081
720
9,307
20,144
26,435
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
 
Da Ji
15
2 / 5 / 16
10,034
717
16,024
17,696
18,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 5 / 19
11,197
800
11,319
23,807
39,104
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
9 / 2 / 12
12,033
860
11,169
11,835
6,906
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
19
7 / 3 / 14
11,420
816
13,692
11,066
5,448
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
2 / 4 / 9
10,099
721
15,800
12,511
6,126
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
F3RY1C
Eset
15
3 / 5 / 7
9,133
652
13,735
10,888
4,868
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Happi_shot
Bastet
17
7 / 5 / 6
10,691
764
11,916
15,382
7,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
TricksterCZ
Nemesis
15
1 / 5 / 9
9,070
648
7,908
13,388
11,583
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
16
2 / 5 / 10
9,334
667
14,591
14,216
7,007
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
56
24
Kills
15
19
Deaths
24
80
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
4
19
3.13
W
Da Ji
 
Da Ji
2
5
16
2
L
Hou Yi
 
Hou Yi
2
4
9
1.63
W
3
5
19
2.5
W
9
2
12
7.5
W
Raijin
7
3
14
4.67
L
Eset
F3RY1C
Eset
3
5
7
1.3
L
Bastet
Happi_shot
Bastet
7
5
6
2
L
Nemesis
TricksterCZ
Nemesis
1
5
9
1.1
L
Ishtar
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,511
Damage
63,950
84,548
Taken
66,385
96,347
Mitigated
37,280
25,002
Healing
17,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
9,307
896
3,602
3,307
20,144
26,435
679
5,194
14,950
13,651
722
W
Da Ji
 
Da Ji
16,024
1,741
882
1,120
17,696
18,454
551
1,059
16,637
0
31,063
L
Hou Yi
 
Hou Yi
15,800
6,183
1,268
2,343
12,511
6,126
846
5,463
7,048
0
34,700
W
11,319
685
4,134
4,710
23,807
39,104
830
5,466
18,341
21,908
0
W
11,169
9,870
1,149
2,277
11,835
6,906
3,059
1,095
10,740
0
44,083
W
Raijin
13,692
1,145
1,898
1,923
11,066
5,448
2,002
921
10,145
30,673
0
L
Eset
F3RY1C
Eset
13,735
725
1,215
1,769
10,888
4,868
398
5,421
5,467
29,387
0
L
Bastet
Happi_shot
Bastet
11,916
2,745
1,232
2,533
15,382
7,696
89
7,926
7,456
0
19,473
L
Nemesis
TricksterCZ
Nemesis
7,908
2,164
782
1,818
13,388
11,583
414
7,007
6,381
0
13,418
L
Ishtar
14,591
9,077
1,326
2,770
14,216
7,007
0
7,779
6,437
0
29,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,765
Gold Earned
48,327
177
Minions Killed
137
0
Camps Cleared
0
1,240,832
Distance Traveled
1,198,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,081
720
12
1
0
236,920
0
W
Da Ji
10,034
717
29
2
0
252,441
0
L
Hou Yi
10,099
721
38
3
0
232,508
0
W
Cabrakan
11,197
800
17
1
0
226,240
0
W
Rama
12,033
860
76
5
0
270,698
0
W
Raijin
11,420
816
43
3
0
254,533
0
L
Eset
9,133
652
27
2
0
232,687
0
L
Bastet
10,691
764
15
1
0
241,063
0
L
Nemesis
9,070
648
21
2
0
270,786
0
L
Ishtar
9,334
667
36
3
0
221,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role