Player Matchup

Arachne
Arachne
Bluetoad141
Arachne
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 22L
1,582 Elo+
Party 2
Ullr
Ullr
MyocardialDeath
Ullr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,527 Elo+
Party 2
Aphrodite
Aphrodite
Necr0gen
Aphrodite
Level 39
God Stats
0W - 1L
1,234 SR
Queue Stats
3W - 5L
1,722 Elo+
Solo
Cernunnos
Cernunnos
ValhallaEra
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 111L
1,728 Elo+
Solo
Surtr
Surtr
Yaguemllik4303
Surtr
Level 84
God Stats
7W - 4L
1,684 SR
Queue Stats
264W - 300L
1,502 Elo+
Solo
Team Averages
Level 70
1,484 SR
1,612 Elo+

VS

Team Averages
Level 118
1,398 SR
1,510 Elo+
Nike
Nike
FAF4
Nike
Level 80
God Stats
3W - 1L
1,242 SR
Queue Stats
265W - 259L
1,499 Elo+
Solo
Anubis
Anubis
Jfielder
Anubis
Level 126
God Stats
3W - 2L
1,300 SR
Queue Stats
125W - 107L
1,511 Elo+
Party 1
Fafnir
Fafnir
Yummy Snowballs
Fafnir
Level 179
God Stats
2W - 2L
1,724 SR
Queue Stats
102W - 82L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
bandj6
Jing Wei
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 42L
1,537 Elo+
Party 1
Hel
Hel
iDjentz
Hel
Level 100
God Stats
2W - 2L
1,223 SR
Queue Stats
126W - 116L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bluetoad141
Arachne
18
7 / 8 / 6
11,233
749
17,809
25,899
23,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 8 / 9
9,274
618
16,537
17,470
6,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
Necr0gen
Aphrodite
19
5 / 5 / 9
11,365
758
11,684
18,088
10,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
ValhallaEra
Cernunnos
16
2 / 7 / 8
9,612
641
11,404
17,748
7,343
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 7 / 10
10,087
672
15,172
32,409
36,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
FAF4
Nike
20
7 / 5 / 26
11,837
789
27,073
23,616
35,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Jfielder
Anubis
19
13 / 6 / 11
12,272
818
17,876
13,515
9,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
7 / 1 / 24
12,077
805
14,439
15,778
24,378
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Jing Wei
bandj6
Jing Wei
19
4 / 3 / 20
11,506
767
20,096
14,774
10,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hel
19
4 / 2 / 24
12,156
810
21,310
17,838
14,323
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
140
17
Kills
35
35
Deaths
17
42
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Arachne
Bluetoad141
Arachne
7
8
6
1.25
W
Nike
FAF4
Nike
7
5
26
4
W
Anubis
Jfielder
Anubis
13
6
11
3.08
L
1
8
9
0.69
L
Aphrodite
Necr0gen
Aphrodite
5
5
9
1.9
L
Cernunnos
ValhallaEra
Cernunnos
2
7
8
0.86
L
2
7
10
1
W
7
1
24
19
W
Jing Wei
bandj6
Jing Wei
4
3
20
4.67
W
Hel
4
2
24
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,606
Damage
100,794
111,614
Taken
85,521
84,715
Mitigated
93,233
38,483
Healing
41,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Bluetoad141
Arachne
17,809
11,306
1,618
7,681
25,899
23,985
176
11,265
14,634
0
23,133
W
Nike
FAF4
Nike
27,073
1,341
1,322
3,316
23,616
35,056
1,614
2,774
20,842
0
43,287
W
Anubis
Jfielder
Anubis
17,876
58
682
1,835
13,515
9,146
1,341
1,482
12,033
38,301
0
L
16,537
6,980
0
211
17,470
6,465
1,551
10,666
6,804
0
23,542
L
Aphrodite
Necr0gen
Aphrodite
11,684
512
6,228
8,141
18,088
10,162
376
9,009
9,079
23,725
0
L
Cernunnos
ValhallaEra
Cernunnos
11,404
4,883
337
3,246
17,748
7,343
243
8,001
9,747
0
30,313
L
15,172
2,987
592
10,429
32,409
36,760
336
14,684
17,725
228
30,831
W
14,439
3,676
1,313
4,236
15,778
24,378
914
2,736
13,042
23,194
0
W
Jing Wei
bandj6
Jing Wei
20,096
16,680
1,129
3,249
14,774
10,330
2,623
2,080
12,694
0
51,568
W
Hel
21,310
2,840
15,457
8,919
17,838
14,323
1,398
2,814
15,024
42,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,571
Gold Earned
59,848
133
Minions Killed
247
0
Camps Cleared
0
1,150,365
Distance Traveled
1,310,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,233
749
18
1
0
229,517
0
W
Nike
11,837
789
29
2
0
279,274
0
W
Anubis
12,272
818
49
3
0
218,438
0
L
Ullr
9,274
618
24
2
0
206,287
0
L
Aphrodite
11,365
758
35
2
0
246,679
0
L
Cernunnos
9,612
641
34
2
0
226,365
0
L
Surtr
10,087
672
22
1
0
241,517
0
W
Fafnir
12,077
805
16
1
0
241,969
0
W
Jing Wei
11,506
767
83
6
0
289,663
0
W
Hel
12,156
810
70
5
0
281,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role