Player Matchup

Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Frostiefevers
Skadi
Level 101
God Stats
0W - 1L
1,535 SR
Queue Stats
2W - 2L
1,742 Elo+
Solo
Zeus
Zeus
Jaware
Zeus
Level 126
God Stats
4W - 2L
1,833 SR
Queue Stats
170W - 134L
1,561 Elo+
Solo
Nox
Nox
Restrecardon
Nox
Level 50
God Stats
1W - 5L
1,267 SR
Queue Stats
115W - 106L
1,520 Elo+
Solo
Team Averages
Level 100
1,527 SR
1,565 Elo+

VS

Team Averages
Level 119
1,557 SR
1,582 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
DeuceyJuice
Surtr
Level 96
God Stats
4W - 0L
1,490 SR
Queue Stats
11W - 7L
1,800 Elo+
Party 1
Anubis
Anubis
Dilios71
Anubis
Level 106
God Stats
392W - 307L
1,595 SR
Queue Stats
760W - 703L
1,524 Elo+
Solo
Apollo
Apollo
JuggernautNBK
Apollo
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
229W - 187L
1,476 Elo+
Solo
Fenrir
Fenrir
Swoltrain
Fenrir
Level 108
God Stats
3W - 3L
1,701 SR
Queue Stats
130W - 105L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 2 / 0
6,105
555
3,980
4,967
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
 
Thor
10
1 / 4 / 0
5,866
533
3,467
11,008
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
5,143
468
6,578
5,737
1,878
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Zeus
Jaware
Zeus
11
1 / 3 / 0
6,449
586
3,941
6,481
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 3 / 1
5,475
498
4,624
8,955
6,975
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 0 / 5
5,614
510
4,144
9,236
6,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 1 / 0
6,283
571
3,778
8,794
5,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Dilios71
Anubis
12
2 / 0 / 3
7,146
650
4,221
5,997
3,478
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
5 / 0 / 1
6,452
587
6,235
8,179
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Swoltrain
Fenrir
12
4 / 1 / 5
6,793
618
5,434
8,890
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
14
14
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
2
0
0
L
Thor
 
Thor
1
4
0
0.25
W
Baron Samedi
 
Baron Samedi
0
0
5
2.5
W
3
1
0
3
W
Anubis
Dilios71
Anubis
2
0
3
3.5
L
0
2
0
0
L
Zeus
Jaware
Zeus
1
3
0
0.33
W
5
0
1
5.5
L
0
3
1
0.17
W
Fenrir
Swoltrain
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,590
Damage
23,812
37,148
Taken
41,096
15,944
Mitigated
22,972
4,548
Healing
15,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,980
384
0
810
4,967
1,500
0
1,490
3,477
47,494
0
L
Thor
 
Thor
3,467
864
0
320
11,008
3,768
0
1,838
9,170
0
43,362
W
Baron Samedi
 
Baron Samedi
4,144
398
669
3,680
9,236
6,567
0
1,535
7,701
21,698
0
W
3,778
1,466
0
2,183
8,794
5,910
0
3,657
5,137
561
40,431
W
Anubis
Dilios71
Anubis
4,221
166
0
4,185
5,997
3,478
757
3,669
2,328
62,133
0
L
6,578
3,110
0
729
5,737
1,878
0
1,045
4,692
0
33,654
L
Zeus
Jaware
Zeus
3,941
1,325
0
997
6,481
1,823
40
119
6,362
47,830
0
W
6,235
3,102
0
3,502
8,179
3,232
0
1,837
6,342
0
42,670
L
4,624
799
0
1,692
8,955
6,975
0
3,992
4,963
22,460
0
W
Fenrir
Swoltrain
Fenrir
5,434
1,643
0
1,564
8,890
3,785
0
1,847
7,043
0
41,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,038
Gold Earned
32,288
333
Minions Killed
328
0
Camps Cleared
0
1,047,404
Distance Traveled
1,092,824
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,105
555
97
9
0
200,818
2
L
Thor
5,866
533
68
6
0
226,859
0
W
Baron Samedi
5,614
510
22
2
0
211,658
2
W
Surtr
6,283
571
62
6
0
208,472
0
W
Anubis
7,146
650
113
10
0
204,577
0
L
Skadi
5,143
468
53
5
0
208,793
0
L
Zeus
6,449
586
92
8
0
200,372
2
W
Apollo
6,452
587
70
6
0
200,760
2
L
Nox
5,475
498
23
2
0
210,562
0
W
Fenrir
6,793
618
61
6
0
267,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role