Player Matchup

Awilix
Awilix
Gold V
DaFaKenNiNjA
Awilix
Gold V
Level 96
God Stats
7W - 3L
1,580 SR
Queue Stats
98W - 102L
1,370 MMR
Solo
Danzaburou
Danzaburou
Gold V
Gur0i
Danzaburou
Gold V
Level 111
God Stats
6W - 3L
1,686 SR
Queue Stats
29W - 32L
1,347 MMR
Solo
Fafnir
Fafnir
Silver V
Rykonenn
Fafnir
Silver V
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,309 MMR
Solo
Surtr
Surtr
Silver V
UltiimateGohan
Surtr
Silver V
Level 143
God Stats
2W - 3L
1,583 SR
Queue Stats
9W - 11L
1,291 MMR
Solo
Hel
Hel
Gold IV
ar30_kyle
Hel
Gold IV
Level 284
God Stats
28W - 18L
1,706 SR
Queue Stats
278W - 279L
1,329 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,611 SR
1,329 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,687 SR
1,357 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
BoM_BaSstiC29
Susano
Gold V
Level 156
God Stats
18W - 14L
1,540 SR
Queue Stats
370W - 384L
1,296 MMR
Party 1
Artemis
Artemis
Gold V
RahMOuN
Artemis
Gold V
Level 113
God Stats
1W - 1L
1,769 SR
Queue Stats
105W - 106L
1,466 MMR
Party 1
Maui
Maui
Bronze IV
StrikeManSk
Maui
Bronze IV
Level 112
God Stats
0W - 1L
1,806 SR
Queue Stats
29W - 29L
1,263 MMR
Solo
Vamana
Vamana
Silver I
Vargenrudolf
Vamana
Silver I
Level 81
God Stats
0W - 1L
1,823 SR
Queue Stats
44W - 52L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
6
1 / 1 / 0
3,747
749
433
2,631
737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Gur0i
Danzaburou
5
1 / 2 / 0
3,112
622
2,575
3,299
975
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
Rykonenn
Fafnir
5
0 / 0 / 1
3,474
695
885
3,354
2,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,815
763
1,091
1,698
653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 0 / 0
3,599
720
1,075
1,608
382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
HeimdallrAgniAphroditeErlang Shen

VS

Bans
IshtarMercuryAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
1
0 / 0 / 0
909
182
0
0
0
5
1 / 1 / 0
2,983
597
630
2,592
1,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
RahMOuN
Artemis
5
1 / 1 / 1
3,219
644
2,675
2,699
821
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
1 / 0 / 1
3,549
710
1,123
2,970
1,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
6
0 / 0 / 0
3,527
705
122
3,210
1,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
3
3
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
L
1
1
0
1
W
Awilix
1
1
0
1
W
Danzaburou
Gur0i
Danzaburou
1
2
0
0.5
L
Artemis
RahMOuN
Artemis
1
1
1
1.5
W
Fafnir
Rykonenn
Fafnir
0
0
1
0.5
L
1
0
1
1.5
W
0
0
0
0
L
Vamana
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,059
Damage
4,550
12,590
Taken
11,471
5,661
Mitigated
4,951
4,300
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
630
40
0
486
2,592
1,224
0
935
1,517
0
4,517
W
Awilix
433
126
0
142
2,631
737
0
30
2,601
0
16,744
W
Danzaburou
Gur0i
Danzaburou
2,575
1,704
0
1,196
3,299
975
0
647
2,652
0
14,019
L
Artemis
RahMOuN
Artemis
2,675
1,280
0
1,051
2,699
821
81
594
2,105
0
14,164
W
Fafnir
Rykonenn
Fafnir
885
349
0
1,549
3,354
2,914
0
446
2,908
5,415
0
L
1,123
554
0
872
2,970
1,798
38
291
2,679
10,951
0
W
1,091
329
0
526
1,698
653
0
0
1,698
388
17,538
L
Vamana
122
0
0
750
3,210
1,108
0
87
3,123
0
19,388
W
1,075
0
74
813
1,608
382
0
0
1,608
20,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,747
Gold Earned
14,187
144
Minions Killed
85
0
Camps Cleared
0
483,181
Distance Traveled
355,405
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
909
182
0
0
0
0
0
L
Susano
2,983
597
3
1
0
56,741
0
W
Awilix
3,747
749
37
7
0
110,078
0
W
Danzaburou
3,112
622
23
5
0
86,609
1
L
Artemis
3,219
644
20
4
0
88,652
0
W
Fafnir
3,474
695
8
2
0
101,370
0
L
Maui
3,549
710
21
4
0
95,942
2
W
Surtr
3,815
763
35
7
0
99,145
2
L
Vamana
3,527
705
41
8
0
114,070
0
W
Hel
3,599
720
41
8
0
85,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role