Player Matchup

Hercules
Hercules
Platinum I
SlimeBelief___
Hercules
Platinum I
Level 95
God Stats
9W - 4L
1,749 SR
Queue Stats
99W - 95L
1,759 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 95
1,749 SR
1,759 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 40
1,574 SR
1,663 MMR
Baron Samedi
Baron Samedi
Gold IV
FS_YNS_
Baron Samedi
Gold IV
Level 40
God Stats
0W - 3L
1,574 SR
Queue Stats
7W - 6L
1,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
3 / 1 / 0
13,831
1,064
12,896
17,062
15,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
KaliBakasuraSkadiMartichorasVamana

VS

Bans
BellonaAnubisChronosHadesHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FS_YNS_
Baron Samedi
17
1 / 3 / 0
12,065
928
9,653
14,166
9,285
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FS_YNS_
Baron Samedi
1
3
0
0.33
W
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,896
Damage
9,653
17,062
Taken
14,166
15,186
Mitigated
9,285
7,034
Healing
4,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FS_YNS_
Baron Samedi
9,653
1,038
0
4,181
14,166
9,285
0
130
14,036
65,377
0
W
Hercules
12,896
5,864
0
7,034
17,062
15,186
2,001
9,988
7,074
0
88,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,831
Gold Earned
12,065
160
Minions Killed
136
6
Camps Cleared
5
285,017
Distance Traveled
253,035
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,065
928
136
10
5
253,035
3
W
Hercules
13,831
1,064
160
12
6
285,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role