Player Matchup

Thanatos
Thanatos
DriftyKitten49
Thanatos
Level 120
God Stats
1W - 1L
1,751 SR
Queue Stats
132W - 129L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
Fresh Kang
Zhong Kui
Level 178
God Stats
20W - 14L
1,543 SR
Queue Stats
1,751W - 1,764L
1,531 Elo+
Party 2
Chang'e
Chang'e
PuRe Hell Hound
Chang'e
Level 125
God Stats
0W - 2L
1,526 SR
Queue Stats
56W - 55L
1,496 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Roman Noodless
Morgan Le Fay
Level 145
God Stats
1W - 5L
1,287 SR
Queue Stats
186W - 190L
1,436 Elo+
Party 2
Maui
Maui
XxLEGITxMoNsTeR
Maui
Level 142
God Stats
0W - 1L
1,717 SR
Queue Stats
109W - 115L
1,518 Elo+
Solo
Team Averages
Level 142
1,565 SR
1,491 Elo+

VS

Team Averages
Level 137
1,523 SR
1,535 Elo+
Chang'e
Chang'e
 
Chang'e
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
OverWeightPilot
Maui
Level 74
God Stats
2W - 1L
1,771 SR
Queue Stats
233W - 213L
1,582 Elo+
Solo
Ne Zha
Ne Zha
RDRGGG
Ne Zha
Level 194
God Stats
4W - 3L
1,561 SR
Queue Stats
337W - 378L
1,473 Elo+
Solo
Chiron
Chiron
Rigzxx
Chiron
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 150L
1,565 Elo+
Solo
Hades
Hades
sub__par
Hades
Level 148
God Stats
2W - 1L
1,285 SR
Queue Stats
111W - 96L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
1 / 6 / 2
6,925
693
6,184
9,891
3,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Fresh Kang
Zhong Kui
14
0 / 1 / 3
6,640
664
6,530
7,646
9,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 3 / 1
6,867
687
6,331
7,561
2,897
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Roman Noodless
Morgan Le Fay
13
1 / 4 / 0
6,856
686
13,491
8,265
3,527
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 3 / 0
8,313
831
5,753
17,718
13,124
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
1 / 1 / 15
8,120
812
5,981
9,347
4,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 0 / 13
9,122
912
4,017
13,930
14,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
RDRGGG
Ne Zha
16
9 / 2 / 8
9,216
922
16,883
13,409
7,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chiron
Rigzxx
Chiron
14
2 / 2 / 14
8,437
844
9,306
8,028
3,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
sub__par
Hades
14
3 / 2 / 13
8,213
821
11,028
9,879
5,924
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
80
7
Kills
17
17
Deaths
7
6
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
15
8.5
L
Thanatos
1
6
2
0.33
L
Zhong Kui
Fresh Kang
Zhong Kui
0
1
3
1.5
W
2
0
13
8.5
L
1
3
1
0.5
W
Ne Zha
RDRGGG
Ne Zha
9
2
8
6.5
W
Chiron
Rigzxx
Chiron
2
2
14
4.5
L
Morgan Le Fay
Roman Noodless
Morgan Le Fay
1
4
0
0.25
L
4
3
0
1.33
W
Hades
sub__par
Hades
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,289
Damage
47,215
51,081
Taken
54,593
32,983
Mitigated
36,482
20,828
Healing
34,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,981
292
13,418
5,888
9,347
4,769
462
7,371
1,976
14,444
0
L
Thanatos
6,184
1,296
300
4,148
9,891
3,857
0
2,974
6,917
0
12,892
L
Zhong Kui
Fresh Kang
Zhong Kui
6,530
517
851
3,546
7,646
9,578
0
3,132
4,514
13,304
0
W
4,017
610
748
2,727
13,930
14,471
371
6,934
6,996
9,008
0
L
6,331
169
1,680
1,850
7,561
2,897
0
3,046
4,515
14,413
0
W
Ne Zha
RDRGGG
Ne Zha
16,883
4,309
661
2,463
13,409
7,696
44
7,348
6,061
0
29,016
W
Chiron
Rigzxx
Chiron
9,306
2,735
3,200
1,187
8,028
3,622
2,564
4,238
3,790
0
23,957
L
Morgan Le Fay
Roman Noodless
Morgan Le Fay
13,491
1,031
249
1,077
8,265
3,527
0
3,853
4,412
26,638
0
L
5,753
1,297
1,253
5,874
17,718
13,124
0
8,021
9,697
12,497
0
W
Hades
sub__par
Hades
11,028
161
1,829
2,655
9,879
5,924
767
6,214
3,665
18,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,601
Gold Earned
43,108
82
Minions Killed
114
0
Camps Cleared
0
921,902
Distance Traveled
1,036,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,120
812
16
2
0
214,519
0
L
Thanatos
6,925
693
10
1
0
207,196
0
L
Zhong Kui
6,640
664
16
2
0
160,681
0
W
Maui
9,122
912
20
2
0
224,310
0
L
Chang'e
6,867
687
17
2
0
204,041
0
W
Ne Zha
9,216
922
16
2
0
209,189
0
W
Chiron
8,437
844
26
3
0
181,606
0
L
Morgan Le Fay
6,856
686
18
2
0
187,480
0
L
Maui
8,313
831
21
2
0
162,504
0
W
Hades
8,213
821
36
4
0
206,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role