Player Matchup

Rama
Rama
Bronze V
 
Rama
Bronze V
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold III
Dutch1017
Horus
Gold III
Level 88
God Stats
4W - 1L
1,707 SR
Queue Stats
65W - 61L
1,448 MMR
Solo
Chaac
Chaac
Gold IV
JID723
Chaac
Gold IV
Level 118
God Stats
10W - 4L
1,770 SR
Queue Stats
95W - 95L
1,473 MMR
Solo
Anubis
Anubis
Gold IV
SkaleGamer
Anubis
Gold IV
Level 88
God Stats
101W - 70L
1,648 SR
Queue Stats
447W - 447L
1,452 MMR
Solo
Nemesis
Nemesis
Silver I
natetuck
Nemesis
Silver I
Level 121
God Stats
4W - 2L
1,580 SR
Queue Stats
55W - 52L
1,536 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,641 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,557 SR
1,468 MMR
Freya
Freya
Silver II
Bwarthebeast5
Freya
Silver II
Level 89
God Stats
47W - 39L
1,678 SR
Queue Stats
70W - 64L
1,477 MMR
Solo
Hercules
Hercules
Gold IV
Holly Tweet
Hercules
Gold IV
Level 186
God Stats
4W - 3L
1,835 SR
Queue Stats
190W - 189L
1,430 MMR
Solo
Nox
Nox
Gold IV
ToroMat
Nox
Gold IV
Level 113
God Stats
80W - 88L
1,507 SR
Queue Stats
494W - 493L
1,485 MMR
Solo
Kali
Kali
Gold V
blackbread18
Kali
Gold V
Level 122
God Stats
2W - 2L
1,492 SR
Queue Stats
20W - 23L
1,468 MMR
Solo
Ishtar
Ishtar
Bronze III
jayeazye
Ishtar
Bronze III
Level 159
God Stats
0W - 2L
1,275 SR
Queue Stats
11W - 16L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
7 / 2 / 3
11,645
613
15,073
13,855
7,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
Dutch1017
Horus
16
0 / 7 / 12
10,060
529
5,655
24,374
24,155
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
JID723
Chaac
16
1 / 3 / 2
9,856
519
6,498
15,452
12,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
SkaleGamer
Anubis
17
8 / 2 / 5
11,370
598
18,173
18,661
12,687
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
natetuck
Nemesis
18
7 / 1 / 6
11,188
589
10,196
18,082
9,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Bans
AphroditeHachimanThanatosMercury

VS

Bans
BakasuraVamanaMartichorasThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 2
11,727
617
18,501
19,013
7,718
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
Holly Tweet
Hercules
9
1 / 3 / 1
7,456
392
3,980
12,087
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nox
15
3 / 6 / 4
9,088
478
13,671
12,899
4,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

16
3 / 7 / 9
10,182
536
9,022
21,219
9,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
jayeazye
Ishtar
15
1 / 5 / 5
9,088
478
6,484
13,270
5,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
23
Kills
15
15
Deaths
23
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
2
3
4.25
L
7
2
2
4
W
Horus
Dutch1017
Horus
0
7
12
0.86
L
Hercules
Holly Tweet
Hercules
1
3
1
0.5
W
Chaac
JID723
Chaac
1
3
2
0.67
W
Anubis
SkaleGamer
Anubis
8
2
5
5.25
L
Nox
3
6
4
0.83
L
3
7
9
1.07
L
Ishtar
jayeazye
Ishtar
1
5
5
0.7
W
Nemesis
natetuck
Nemesis
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,595
Damage
51,658
90,424
Taken
78,488
67,418
Mitigated
34,114
36,093
Healing
21,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
15,073
11,035
0
4,686
13,855
7,907
4,031
3,010
10,727
0
104,824
L
18,501
5,022
0
10,460
19,013
7,718
0
4,979
14,034
92,875
0
W
Horus
Dutch1017
Horus
5,655
2,678
5,818
9,328
24,374
24,155
148
7,242
16,908
0
22,487
L
Hercules
Holly Tweet
Hercules
3,980
1,353
0
3,185
12,087
7,232
0
2,961
9,126
0
13,669
W
Chaac
JID723
Chaac
6,498
1,080
0
3,245
15,452
12,979
1,235
5,403
10,009
0
71,476
W
Anubis
SkaleGamer
Anubis
18,173
558
0
9,119
18,661
12,687
2,036
10,857
7,350
98,713
0
L
Nox
13,671
684
0
1,295
12,899
4,065
0
7,127
5,772
72,973
0
L
9,022
4,095
0
4,422
21,219
9,737
0
2,912
18,307
0
72,714
L
Ishtar
jayeazye
Ishtar
6,484
4,413
0
2,631
13,270
5,362
0
194
13,076
0
68,244
W
Nemesis
natetuck
Nemesis
10,196
3,952
0
3,897
18,082
9,690
1,300
5,309
12,709
0
108,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,119
Gold Earned
47,541
597
Minions Killed
508
0
Camps Cleared
0
1,967,944
Distance Traveled
1,724,725
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,645
613
166
9
0
335,258
3
L
Freya
11,727
617
149
8
0
368,799
3
W
Horus
10,060
529
26
1
0
399,527
0
L
Hercules
7,456
392
17
1
0
242,703
4
W
Chaac
9,856
519
118
6
0
398,795
0
W
Anubis
11,370
598
136
7
0
349,271
6
L
Nox
9,088
478
120
6
0
372,590
3
L
Kali
10,182
536
96
5
0
395,794
1
L
Ishtar
9,088
478
126
7
0
344,839
0
W
Nemesis
11,188
589
151
8
0
485,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role