Player Matchup

Artemis
Artemis
 
Artemis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Ed144Hz
Chronos
Level 87
God Stats
1W - 1L
1,753 SR
Queue Stats
317W - 313L
1,428 Elo+
Party 2
Guan Yu
Guan Yu
IceCream79
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,450 Elo+
Solo
Vulcan
Vulcan
Rivality_Diabolo
Vulcan
Level 82
God Stats
19W - 12L
1,597 SR
Queue Stats
329W - 305L
1,449 Elo+
Party 2
Hel
Hel
aRa5739
Hel
Level 66
God Stats
2W - 3L
1,533 SR
Queue Stats
55W - 67L
1,442 Elo+
Solo
Team Averages
Level 86
1,577 SR
1,454 Elo+

VS

Team Averages
Level 84
1,487 SR
1,432 Elo+
Rama
Rama
 
Rama
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
NEDAMORAL
Ix Chel
Level 129
God Stats
3W - 4L
1,131 SR
Queue Stats
177W - 176L
1,427 Elo+
Party 3
Bacchus
Bacchus
Rakenkun
Bacchus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 74L
1,424 Elo+
Party 1
Mercury
Mercury
scurk200
Mercury
Level 102
God Stats
4W - 4L
1,582 SR
Queue Stats
142W - 150L
1,418 Elo+
Party 3
Anubis
Anubis
sdfguktkjdghj
Anubis
Level 28
God Stats
4W - 0L
1,723 SR
Queue Stats
34W - 54L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 3 / 0
5,147
468
5,775
7,104
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos
Ed144Hz
Chronos
12
1 / 1 / 1
6,120
556
4,328
6,034
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
IceCream79
Guan Yu
11
5 / 5 / 1
6,233
567
6,165
10,665
8,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 1 / 1
6,192
563
2,698
3,675
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
1
0 / 0 / 0
3,698
336
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 0 / 0
6,581
598
2,951
5,818
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
NEDAMORAL
Ix Chel
10
0 / 0 / 1
6,044
549
1,636
4,544
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Rakenkun
Bacchus
9
1 / 2 / 1
5,685
517
2,335
8,982
4,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
scurk200
Mercury
12
3 / 1 / 0
7,062
642
5,251
8,517
3,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 5 / 2
6,362
578
5,148
7,367
2,487
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
7
Kills
10
10
Deaths
8
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
0
0
W
Rama
 
Rama
3
0
0
3
L
Chronos
Ed144Hz
Chronos
1
1
1
1.5
L
Guan Yu
IceCream79
Guan Yu
5
5
1
1.1
W
Ix Chel
NEDAMORAL
Ix Chel
0
0
1
0.5
W
Bacchus
Rakenkun
Bacchus
1
2
1
0.75
L
1
1
1
1.5
L
Hel
0
0
0
0
W
Mercury
scurk200
Mercury
3
1
0
3
W
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,966
Damage
17,321
27,478
Taken
35,228
14,740
Mitigated
13,853
8,058
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,775
2,004
0
2,309
7,104
2,231
0
1,100
6,004
0
32,480
W
Rama
 
Rama
2,951
2,245
0
2,658
5,818
2,227
810
0
5,818
0
52,805
L
Chronos
Ed144Hz
Chronos
4,328
1,749
0
2,258
6,034
2,370
0
962
5,072
44,699
0
L
Guan Yu
IceCream79
Guan Yu
6,165
573
34
2,511
10,665
8,785
0
5,420
5,245
0
26,501
W
Ix Chel
NEDAMORAL
Ix Chel
1,636
43
150
2,255
4,544
1,574
0
2,748
1,796
41,099
0
W
Bacchus
Rakenkun
Bacchus
2,335
151
0
2,459
8,982
4,441
194
1,398
7,497
14,648
0
L
2,698
241
0
946
3,675
1,354
0
1,637
2,038
46,803
0
L
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
scurk200
Mercury
5,251
2,486
0
981
8,517
3,124
0
2,559
5,832
0
49,170
W
5,148
525
0
1,576
7,367
2,487
43
321
6,626
38,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,390
Gold Earned
31,734
254
Minions Killed
337
0
Camps Cleared
0
885,253
Distance Traveled
1,114,025
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,147
468
44
4
0
207,431
1
W
Rama
6,581
598
92
8
0
198,343
0
L
Chronos
6,120
556
84
8
0
223,176
0
L
Guan Yu
6,233
567
41
4
0
211,395
0
W
Ix Chel
6,044
549
89
8
0
245,853
1
W
Bacchus
5,685
517
18
2
0
204,878
1
L
Vulcan
6,192
563
85
8
0
243,251
2
L
Hel
3,698
336
0
0
0
0
0
W
Mercury
7,062
642
74
7
0
278,332
0
W
Anubis
6,362
578
64
6
0
186,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role