Player Matchup

Horus
Horus
Japakslll
Horus
Level 120
God Stats
1W - 3L
1,371 SR
Queue Stats
75W - 66L
1,544 Elo+
Party 1
Da Ji
Da Ji
JsBITTs
Da Ji
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 123L
1,741 Elo+
Solo
Scylla
Scylla
OfelipePR
Scylla
Level 174
God Stats
83W - 63L
1,436 SR
Queue Stats
634W - 641L
1,467 Elo+
Party 1
Rama
Rama
Smaug_Gamer_Alb
Rama
Level 128
God Stats
20W - 27L
1,341 SR
Queue Stats
291W - 303L
1,411 Elo+
Solo
Sylvanus
Sylvanus
UltronGT
Sylvanus
Level 156
God Stats
2W - 3L
1,421 SR
Queue Stats
120W - 96L
1,571 Elo+
Solo
Team Averages
Level 142
1,414 SR
1,547 Elo+

VS

Team Averages
Level 142
1,522 SR
1,522 Elo+
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Feerx
Ishtar
Level 120
God Stats
42W - 31L
1,562 SR
Queue Stats
195W - 188L
1,506 Elo+
Solo
Hades
Hades
L3N1NN
Hades
Level 105
God Stats
6W - 2L
1,917 SR
Queue Stats
108W - 89L
1,523 Elo+
Solo
Agni
Agni
TheBigBoyY
Agni
Level 143
God Stats
4W - 4L
1,129 SR
Queue Stats
252W - 256L
1,535 Elo+
Solo
Yemoja
Yemoja
WallyB_01
Yemoja
Level 182
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 63L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Japakslll
Horus
15
6 / 3 / 4
9,763
574
12,257
19,852
23,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
JsBITTs
Da Ji
14
3 / 6 / 4
8,542
502
8,078
17,964
7,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
OfelipePR
Scylla
14
2 / 6 / 2
8,145
479
10,101
13,737
5,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 8 / 0
8,947
526
7,120
16,388
5,750
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
UltronGT
Sylvanus
11
1 / 6 / 3
7,931
467
8,879
22,919
20,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
16 / 3 / 6
11,363
668
17,817
16,424
7,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ishtar
Feerx
Ishtar
15
3 / 1 / 6
9,355
550
16,726
14,020
7,317
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hades
L3N1NN
Hades
16
6 / 2 / 10
10,346
609
17,846
18,514
9,807
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 6 / 8
9,283
546
12,561
10,617
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
WallyB_01
Yemoja
12
2 / 1 / 13
8,531
502
6,020
11,350
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
13
Kills
29
29
Deaths
13
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
16
3
6
6.33
W
Ishtar
Feerx
Ishtar
3
1
6
6
L
Horus
Japakslll
Horus
6
3
4
2.67
L
Da Ji
JsBITTs
Da Ji
3
6
4
0.83
W
Hades
L3N1NN
Hades
6
2
10
5.5
L
Scylla
OfelipePR
Scylla
2
6
2
0.5
L
1
8
0
0.13
W
2
6
8
1
L
Sylvanus
UltronGT
Sylvanus
1
6
3
0.42
W
Yemoja
WallyB_01
Yemoja
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,435
Damage
70,970
90,860
Taken
70,925
63,153
Mitigated
37,665
23,873
Healing
37,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
17,817
5,710
0
13,432
16,424
7,683
358
2,770
13,300
0
77,142
W
Ishtar
Feerx
Ishtar
16,726
10,814
0
4,919
14,020
7,317
678
2,056
11,912
0
85,555
L
Horus
Japakslll
Horus
12,257
4,173
1,190
8,272
19,852
23,972
279
10,108
9,744
1,872
45,544
L
Da Ji
JsBITTs
Da Ji
8,078
2,139
0
1,284
17,964
7,620
0
4,910
13,054
0
79,317
W
Hades
L3N1NN
Hades
17,846
1,713
1,145
10,789
18,514
9,807
2,387
9,107
9,163
86,252
0
L
Scylla
OfelipePR
Scylla
10,101
896
0
1,264
13,737
5,639
0
9,499
4,238
59,954
0
L
7,120
5,889
0
3,164
16,388
5,750
2,417
2,190
14,198
0
76,523
W
12,561
1,378
0
1,650
10,617
3,588
0
1,409
8,640
64,569
0
L
Sylvanus
UltronGT
Sylvanus
8,879
2,584
3,730
4,969
22,919
20,172
0
9,720
13,199
21,904
0
W
Yemoja
WallyB_01
Yemoja
6,020
1,515
2,294
3,365
11,350
9,270
104
5,243
5,966
21,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,328
Gold Earned
48,878
434
Minions Killed
499
0
Camps Cleared
0
1,516,760
Distance Traveled
1,517,715
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,363
668
98
6
0
367,349
4
W
Ishtar
9,355
550
124
7
0
301,749
3
L
Horus
9,763
574
71
4
0
347,522
0
L
Da Ji
8,542
502
116
7
0
326,866
0
W
Hades
10,346
609
142
8
0
294,259
4
L
Scylla
8,145
479
95
6
0
282,359
0
L
Rama
8,947
526
133
8
0
285,095
0
W
Agni
9,283
546
111
7
0
302,812
0
L
Sylvanus
7,931
467
19
1
0
274,918
5
W
Yemoja
8,531
502
24
1
0
251,546
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role