Player Matchup

Cupid
Cupid
SlightlyGreen
Cupid
Level 125
God Stats
4W - 4L
1,382 SR
Queue Stats
440W - 412L
1,590 Elo+
Party 2
Nu Wa
Nu Wa
Staserl
Nu Wa
Level 85
God Stats
13W - 3L
1,711 SR
Queue Stats
340W - 304L
1,416 Elo+
Party 3
Sobek
Sobek
Trollyram
Sobek
Level 36
God Stats
2W - 0L
1,780 SR
Queue Stats
99W - 125L
1,472 Elo+
Solo
He Bo
He Bo
Tygarus
He Bo
Level 25
God Stats
9W - 4L
1,622 SR
Queue Stats
234W - 193L
1,585 Elo+
Party 2
Tyr
Tyr
Акатош
Tyr
Level 113
God Stats
2W - 0L
1,742 SR
Queue Stats
349W - 308L
1,416 Elo+
Party 3
Team Averages
Level 77
1,648 SR
1,496 Elo+

VS

Team Averages
Level 76
1,500 SR
1,350 Elo+
He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
AUT_SNIPEEZ
Cu Chulainn
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 49L
1,443 Elo+
Solo
Erlang Shen
Erlang Shen
Hemelon
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,124 Elo+
Party 1
Cupid
Cupid
SuperBravlik111
Cupid
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,184 Elo+
Party 1
Bastet
Bastet
ViIlLKa
Bastet
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 12
10,789
830
15,284
12,079
6,840
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Staserl
Nu Wa
16
5 / 4 / 15
10,024
771
18,398
10,222
5,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Trollyram
Sobek
16
2 / 1 / 11
10,420
802
6,077
20,778
26,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
Tygarus
He Bo
18
7 / 3 / 15
10,939
841
14,686
12,902
6,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
4 / 1 / 17
10,095
777
11,705
17,891
26,152
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
2 / 3 / 4
9,196
707
15,544
10,195
5,030
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
AUT_SNIPEEZ
Cu Chulainn
17
6 / 3 / 3
10,480
806
14,752
24,010
18,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Hemelon
Erlang Shen
14
1 / 7 / 1
8,433
649
10,165
18,750
21,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 6 / 2
7,623
586
8,571
12,056
4,580
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
ViIlLKa
Bastet
14
1 / 5 / 3
8,058
620
8,341
12,118
5,575
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
23
24
Kills
10
10
Deaths
24
70
Assists
13
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
3
4
1.33
L
Cu Chulainn
AUT_SNIPEEZ
Cu Chulainn
6
3
3
2.5
L
Erlang Shen
Hemelon
Erlang Shen
1
7
1
0.21
W
6
1
12
12
W
Nu Wa
Staserl
Nu Wa
5
4
15
3.13
L
0
6
2
0.17
W
Sobek
Trollyram
Sobek
2
1
11
7.5
W
He Bo
Tygarus
He Bo
7
3
15
4.83
L
Bastet
ViIlLKa
Bastet
1
5
3
0.5
W
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,150
Damage
57,373
73,872
Taken
77,129
71,683
Mitigated
55,271
33,628
Healing
27,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
15,544
3,023
1,768
3,261
10,195
5,030
156
6,115
4,080
34,268
0
L
Cu Chulainn
AUT_SNIPEEZ
Cu Chulainn
14,752
1,291
1,496
10,368
24,010
18,595
0
11,929
12,081
0
36,095
L
Erlang Shen
Hemelon
Erlang Shen
10,165
3,020
0
3,829
18,750
21,491
0
6,646
12,104
418
17,510
W
15,284
8,367
7,687
4,631
12,079
6,840
4,003
2,115
9,691
0
37,417
W
Nu Wa
Staserl
Nu Wa
18,398
5,511
2,202
771
10,222
5,210
2,011
1,936
8,286
31,501
0
L
8,571
2,352
974
2,031
12,056
4,580
0
6,540
5,516
0
23,529
W
Sobek
Trollyram
Sobek
6,077
575
1,249
7,483
20,778
26,984
354
5,447
14,766
13,156
0
W
He Bo
Tygarus
He Bo
14,686
1,540
867
1,629
12,902
6,497
472
3,016
9,632
35,203
0
L
Bastet
ViIlLKa
Bastet
8,341
1,240
317
3,088
12,118
5,575
0
7,931
4,187
0
17,092
W
11,705
1,957
3,662
3,447
17,891
26,152
1,239
3,383
14,191
0
19,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,267
Gold Earned
43,790
150
Minions Killed
145
0
Camps Cleared
0
1,246,567
Distance Traveled
1,163,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,196
707
36
3
0
222,282
0
L
Cu Chulainn
10,480
806
24
2
0
237,827
0
L
Erlang Shen
8,433
649
26
2
0
238,849
0
W
Cupid
10,789
830
47
4
0
249,290
0
W
Nu Wa
10,024
771
28
2
0
217,260
0
L
Cupid
7,623
586
32
2
0
212,306
0
W
Sobek
10,420
802
16
1
0
265,759
0
W
He Bo
10,939
841
49
4
0
253,724
0
L
Bastet
8,058
620
27
2
0
252,097
0
W
Tyr
10,095
777
10
1
0
260,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role