Player Matchup

Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Hector8105
Chaac
Level 43
God Stats
0W - 2L
1,322 SR
Queue Stats
8W - 16L
1,380 Elo+
Party 1
Poseidon
Poseidon
Vetharr
Poseidon
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,323 Elo+
Party 1
Odin
Odin
victory81
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,380 Elo+
Party 1
Lancelot
Lancelot
yunes_10y
Lancelot
Level 120
God Stats
1W - 4L
1,384 SR
Queue Stats
329W - 304L
1,509 Elo+
Solo
Team Averages
Level 82
1,441 SR
1,418 Elo+

VS

Team Averages
Level 146
1,367 SR
1,499 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Barbìe
Hera
Level 195
God Stats
2W - 1L
1,315 SR
Queue Stats
67W - 57L
1,497 Elo+
Party 2
Persephone
Persephone
GrQnTe
Persephone
Level 52
God Stats
3W - 1L
1,285 SR
Queue Stats
45W - 32L
1,520 Elo+
Solo
Tyr
Tyr
Heblor
Tyr
Level 125
God Stats
6W - 6L
1,234 SR
Queue Stats
354W - 355L
1,498 Elo+
Party 3
Ares
Ares
LadyCrystalia
Ares
Level 206
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 127L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
7 / 4 / 1
9,649
1,072
11,442
8,041
3,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chaac
15
1 / 4 / 0
7,468
830
8,852
10,495
9,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
Vetharr
Poseidon
12
0 / 7 / 4
6,961
773
3,144
9,033
3,555
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Odin
10
0 / 6 / 5
6,606
734
5,164
10,792
7,663
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Lancelot
yunes_10y
Lancelot
10
1 / 4 / 2
6,300
700
4,691
7,321
3,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
1 / 1 / 16
8,042
894
5,807
11,287
10,874
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
Barbìe
Hera
16
9 / 2 / 9
9,407
1,045
13,279
6,219
3,346
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
GrQnTe
Persephone
15
2 / 2 / 8
8,966
996
6,311
5,926
2,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
Heblor
Tyr
14
6 / 2 / 10
8,635
959
7,171
10,205
11,794
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
7 / 2 / 13
8,902
989
9,461
11,547
14,888
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
81
9
Kills
25
25
Deaths
9
12
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
7
4
1
1.88
W
Amaterasu
 
Amaterasu
1
1
16
9
W
Hera
Barbìe
Hera
9
2
9
6.75
W
Persephone
GrQnTe
Persephone
2
2
8
3
W
Tyr
Heblor
Tyr
6
2
10
5.5
L
Chaac
1
4
0
0.25
W
7
2
13
6.75
L
Poseidon
Vetharr
Poseidon
0
7
4
0.29
L
Odin
0
6
5
0.42
L
Lancelot
yunes_10y
Lancelot
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,293
Damage
42,029
45,682
Taken
45,184
27,824
Mitigated
43,543
5,724
Healing
16,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,442
960
606
1,927
8,041
3,403
684
4,910
2,905
24,880
0
W
Amaterasu
 
Amaterasu
5,807
2,144
745
4,346
11,287
10,874
806
2,830
8,457
0
8,588
W
Hera
Barbìe
Hera
13,279
2,997
3,161
1,324
6,219
3,346
2,658
1,668
4,551
26,049
0
W
Persephone
GrQnTe
Persephone
6,311
430
441
1,791
5,926
2,641
984
1,981
3,933
25,955
0
W
Tyr
Heblor
Tyr
7,171
721
78
2,400
10,205
11,794
2,037
4,783
5,422
0
11,644
L
Chaac
8,852
1,014
0
1,000
10,495
9,547
50
6,440
3,490
0
20,498
W
9,461
326
601
1,166
11,547
14,888
1,041
3,317
8,230
10,787
0
L
Poseidon
Vetharr
Poseidon
3,144
417
279
398
9,033
3,555
312
5,022
3,796
12,552
0
L
Odin
5,164
1,652
97
224
10,792
7,663
0
7,858
2,549
0
10,162
L
Lancelot
yunes_10y
Lancelot
4,691
870
180
1,013
7,321
3,656
0
4,383
2,713
0
6,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,984
Gold Earned
43,952
91
Minions Killed
100
0
Camps Cleared
0
801,447
Distance Traveled
912,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,649
1,072
34
4
0
163,066
0
W
Amaterasu
8,042
894
14
2
0
200,085
0
W
Hera
9,407
1,045
36
4
0
207,019
0
W
Persephone
8,966
996
44
5
0
174,619
0
W
Tyr
8,635
959
4
0
0
167,380
0
L
Chaac
7,468
830
27
3
0
180,063
0
W
Ares
8,902
989
2
0
0
163,518
0
L
Poseidon
6,961
773
14
2
0
152,315
0
L
Odin
6,606
734
13
1
0
161,439
0
L
Lancelot
6,300
700
3
0
0
144,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role