Player Matchup

Cthulhu
Cthulhu
Gold III
Lisma3l
Cthulhu
Gold III
Level 80
God Stats
1W - 0L
1,440 SR
Queue Stats
33W - 20L
1,685 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
ccinfect
Baron Samedi
Gold I
Level 161
God Stats
3W - 1L
1,799 SR
Queue Stats
34W - 19L
1,746 MMR
Party 1
Jing Wei
Jing Wei
Gold II
kiferingas
Jing Wei
Gold II
Level 171
God Stats
1W - 0L
1,665 SR
Queue Stats
35W - 21L
1,682 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,635 SR
1,705 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 74
1,560 SR
1,451 MMR
Ne Zha
Ne Zha
Silver IV
Foohboy
Ne Zha
Silver IV
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,479 MMR
Party 2
Ganesha
Ganesha
Silver I
SmiteBanned4
Ganesha
Silver I
Level 69
God Stats
8W - 8L
1,588 SR
Queue Stats
841W - 924L
1,188 MMR
Solo
He Bo
He Bo
Gold II
Tanman4200
He Bo
Gold II
Level 121
God Stats
41W - 45L
1,592 SR
Queue Stats
467W - 502L
1,685 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lisma3l
Cthulhu
15
5 / 1 / 7
12,134
809
14,924
11,878
12,570
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
ccinfect
Baron Samedi
15
4 / 2 / 8
11,984
799
12,317
11,271
5,963
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
kiferingas
Jing Wei
15
3 / 4 / 6
11,781
785
13,455
12,624
4,811
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Yu HuangAchillesAthenaHerculesMorgan Le Fay

VS

Bans
Ix ChelKumbhakarnaHou YiAresMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Foohboy
Ne Zha
12
2 / 3 / 3
9,754
650
6,877
16,670
21,278
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
SmiteBanned4
Ganesha
14
0 / 3 / 7
10,015
668
5,903
15,501
19,394
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
14
4 / 6 / 2
10,764
718
11,120
13,414
5,742
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
6
7
Deaths
12
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Foohboy
Ne Zha
2
3
3
1.17
W
Cthulhu
Lisma3l
Cthulhu
5
1
7
8.5
L
Ganesha
SmiteBanned4
Ganesha
0
3
7
1.17
L
He Bo
4
6
2
0.83
W
Baron Samedi
ccinfect
Baron Samedi
4
2
8
4
W
Jing Wei
kiferingas
Jing Wei
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,696
Damage
23,900
35,773
Taken
45,585
23,344
Mitigated
46,414
10,533
Healing
5,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Foohboy
Ne Zha
6,877
482
0
5,086
16,670
21,278
419
8,776
7,894
0
23,743
W
Cthulhu
Lisma3l
Cthulhu
14,924
1,033
670
2,215
11,878
12,570
77
5,648
6,230
30,675
0
L
Ganesha
SmiteBanned4
Ganesha
5,903
121
0
0
15,501
19,394
393
10,131
5,370
29,292
0
L
He Bo
11,120
320
0
250
13,414
5,742
780
8,493
4,921
42,965
0
W
Baron Samedi
ccinfect
Baron Samedi
12,317
1,080
1,183
3,720
11,271
5,963
312
5,845
5,426
49,550
0
W
Jing Wei
kiferingas
Jing Wei
13,455
9,040
0
2,745
12,624
4,811
2,380
5,921
6,703
0
76,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,899
Gold Earned
30,533
192
Minions Killed
108
0
Camps Cleared
0
826,922
Distance Traveled
786,071
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,754
650
33
2
0
279,775
1
W
Cthulhu
12,134
809
33
2
0
285,178
3
L
Ganesha
10,015
668
7
0
0
270,472
4
L
He Bo
10,764
718
68
5
0
235,824
0
W
Baron Samedi
11,984
799
66
4
0
291,124
0
W
Jing Wei
11,781
785
93
6
0
250,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role