Player Matchup

Anhur
Anhur
Silver III
Blitzzcreedx
Anhur
Silver III
Level 85
God Stats
15W - 25L
1,376 SR
Queue Stats
417W - 437L
1,006 MMR
Party 1
Jormungandr
Jormungandr
Silver IV
Gack22
Jormungandr
Silver IV
Level 107
God Stats
1W - 0L
1,806 SR
Queue Stats
32W - 51L
876 MMR
Solo
Cabrakan
Cabrakan
Silver III
GuardiaoDOabismo
Cabrakan
Silver III
Level 126
God Stats
24W - 14L
1,547 SR
Queue Stats
84W - 105L
1,013 MMR
Solo
Janus
Janus
Silver III
MonteKilla3
Janus
Silver III
Level 107
God Stats
9W - 3L
1,500 SR
Queue Stats
335W - 381L
815 MMR
Party 1
Loki
Loki
Bronze I
W1llRunItUp
Loki
Bronze I
Level 89
God Stats
14W - 11L
1,525 SR
Queue Stats
176W - 196L
400 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,551 SR
822 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,462 SR
1,117 MMR
Awilix
Awilix
Bronze I
 
Awilix
Bronze I
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver I
 
Rama
Silver I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver V
MilanCaf
Bacchus
Silver V
Level 119
God Stats
0W - 2L
1,506 SR
Queue Stats
50W - 80L
548 MMR
Solo
King Arthur
King Arthur
Silver III
SOZLESS
King Arthur
Silver III
Level 129
God Stats
5W - 11L
1,317 SR
Queue Stats
242W - 268L
830 MMR
Party 2
Scylla
Scylla
Silver I
Shamma765
Scylla
Silver I
Level 144
God Stats
1W - 2L
1,489 SR
Queue Stats
31W - 36L
1,208 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,568
547
3,438
5,649
2,038
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Gack22
Jormungandr
10
4 / 2 / 2
6,687
557
5,093
9,520
8,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
6 / 1 / 1
8,423
702
9,669
10,010
7,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 3
6,329
527
3,619
6,028
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 2
6,119
510
4,539
6,480
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AphroditeKumbhakarnaChang'eHachiman

VS

Bans
MerlinBakasuraAo KuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
2 / 2 / 1
7,089
591
2,442
8,729
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
 
Rama
11
1 / 2 / 0
6,356
530
4,460
8,258
2,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
MilanCaf
Bacchus
8
0 / 4 / 2
5,610
468
2,956
7,461
5,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
SOZLESS
King Arthur
9
0 / 4 / 1
5,607
467
3,169
11,931
7,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Shamma765
Scylla
10
1 / 2 / 1
6,135
511
6,488
6,152
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
4
5
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
2
1
1.25
L
Rama
 
Rama
1
2
0
0.5
W
1
0
3
2.5
W
Jormungandr
Gack22
Jormungandr
4
2
2
2.5
W
6
1
1
6.5
L
Bacchus
MilanCaf
Bacchus
0
4
2
0.25
W
2
2
3
1.75
L
King Arthur
SOZLESS
King Arthur
0
4
1
0.13
L
Scylla
Shamma765
Scylla
1
2
1
0.75
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,358
Damage
19,515
37,687
Taken
42,531
21,829
Mitigated
21,333
12,728
Healing
8,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,442
599
0
541
8,729
3,433
0
3,849
4,880
0
38,189
L
Rama
 
Rama
4,460
4,140
0
3,501
8,258
2,422
750
946
7,312
0
50,088
W
3,438
2,622
0
2,614
5,649
2,038
804
846
4,803
0
39,503
W
Jormungandr
Gack22
Jormungandr
5,093
1,121
0
2,297
9,520
8,221
0
4,436
5,084
30,168
0
W
9,669
1,411
0
5,492
10,010
7,053
574
875
9,135
64,461
0
L
Bacchus
MilanCaf
Bacchus
2,956
314
0
898
7,461
5,854
0
3,972
3,489
9,824
0
W
3,619
119
0
1,000
6,028
2,352
0
2,389
3,639
37,474
0
L
King Arthur
SOZLESS
King Arthur
3,169
557
0
1,885
11,931
7,656
0
6,555
5,376
0
30,425
L
Scylla
Shamma765
Scylla
6,488
985
0
1,602
6,152
1,968
90
3,059
3,093
45,902
0
W
4,539
572
0
1,325
6,480
2,165
364
898
5,582
0
39,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,126
Gold Earned
30,797
345
Minions Killed
270
0
Camps Cleared
0
1,116,715
Distance Traveled
1,135,179
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,089
591
67
6
0
245,960
0
L
Rama
6,356
530
86
7
0
198,751
2
W
Anhur
6,568
547
72
6
0
207,384
1
W
Jormungandr
6,687
557
35
3
0
219,950
6
W
Cabrakan
8,423
702
116
10
0
206,760
0
L
Bacchus
5,610
468
9
1
0
231,389
0
W
Janus
6,329
527
68
6
0
238,216
3
L
King Arthur
5,607
467
43
4
0
235,510
0
L
Scylla
6,135
511
65
5
0
223,569
0
W
Loki
6,119
510
54
5
0
244,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role