Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Botcan
Ganesha
Level 111
God Stats
5W - 3L
1,724 SR
Queue Stats
141W - 152L
1,506 Elo+
Party 2
Ravana
Ravana
Chefbolardee
Ravana
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 118L
1,574 Elo+
Party 2
Tiamat
Tiamat
Despaeir
Tiamat
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 106L
1,500 Elo+
Party 2
Medusa
Medusa
gaubex
Medusa
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 97L
1,528 Elo+
Party 2
Team Averages
Level 105
1,545 SR
1,522 Elo+

VS

Team Averages
Level 92
1,479 SR
1,515 Elo+
Atlas
Atlas
Almarkiz
Atlas
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,459 Elo+
Party 1
Izanami
Izanami
AlmightyHouseGod
Izanami
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 26L
1,485 Elo+
Party 1
Vulcan
Vulcan
Doofus_Migee
Vulcan
Level 141
God Stats
1W - 1L
1,251 SR
Queue Stats
64W - 59L
1,507 Elo+
Solo
Nu Wa
Nu Wa
Eliadakine
Nu Wa
Level 118
God Stats
4W - 2L
1,643 SR
Queue Stats
104W - 62L
1,646 Elo+
Solo
Ne Zha
Ne Zha
KingJok3rDSG
Ne Zha
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 2 / 0
6,430
495
3,791
7,505
4,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
Botcan
Ganesha
9
0 / 6 / 2
5,564
428
2,900
10,193
8,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
4
0 / 1 / 0
4,485
345
435
2,200
589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Tiamat
Despaeir
Tiamat
11
2 / 3 / 0
6,537
503
4,863
7,852
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
gaubex
Medusa
10
2 / 5 / 1
6,236
480
6,498
11,533
3,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Almarkiz
Atlas
11
2 / 1 / 7
7,379
568
4,475
8,295
6,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

13
6 / 1 / 5
7,954
612
6,986
5,799
2,090
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
13
3 / 2 / 3
8,155
627
4,685
4,654
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
14
2 / 1 / 6
8,038
618
7,292
5,016
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
15
4 / 1 / 7
8,571
659
6,184
13,080
5,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
17
17
Deaths
6
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
0
1
W
Atlas
Almarkiz
Atlas
2
1
7
5.5
W
6
1
5
8.5
L
Ganesha
Botcan
Ganesha
0
6
2
0.17
L
Ravana
0
1
0
0
L
Tiamat
Despaeir
Tiamat
2
3
0
0.67
W
Vulcan
3
2
3
2.25
W
Nu Wa
2
1
6
5
W
Ne Zha
4
1
7
7.5
L
Medusa
gaubex
Medusa
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,487
Damage
29,622
39,283
Taken
36,844
21,396
Mitigated
17,399
7,493
Healing
10,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,791
946
0
1,721
7,505
4,107
0
3,370
3,893
0
38,818
W
Atlas
Almarkiz
Atlas
4,475
2,024
0
2,801
8,295
6,664
272
2,010
6,257
22,940
0
W
6,986
5,513
0
1,575
5,799
2,090
2,875
1,135
4,626
0
47,928
L
Ganesha
Botcan
Ganesha
2,900
360
0
647
10,193
8,566
0
4,133
6,060
27,462
0
L
Ravana
435
43
0
263
2,200
589
0
1,033
1,167
0
7,253
L
Tiamat
Despaeir
Tiamat
4,863
535
0
1,837
7,852
4,326
0
4,229
3,596
38,617
0
W
Vulcan
4,685
1,635
0
750
4,654
1,603
1,437
252
4,402
51,544
0
W
Nu Wa
7,292
1,389
0
980
5,016
1,455
1,048
2,657
2,027
73,716
0
W
Ne Zha
6,184
2,697
0
4,043
13,080
5,587
0
1,197
11,769
0
74,388
L
Medusa
gaubex
Medusa
6,498
3,404
0
3,025
11,533
3,808
0
3,392
8,115
0
34,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,252
Gold Earned
40,097
262
Minions Killed
455
0
Camps Cleared
0
934,520
Distance Traveled
1,275,331
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,430
495
71
5
0
173,504
0
W
Atlas
7,379
568
18
1
0
241,069
5
W
Izanami
7,954
612
95
7
0
233,240
1
L
Ganesha
5,564
428
15
1
0
230,849
3
L
Ravana
4,485
345
17
1
0
69,752
0
L
Tiamat
6,537
503
82
6
0
230,716
5
W
Vulcan
8,155
627
112
9
0
247,415
0
W
Nu Wa
8,038
618
116
9
0
260,701
3
W
Ne Zha
8,571
659
114
9
0
292,906
0
L
Medusa
6,236
480
77
6
0
229,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role