Player Matchup

Maui
Maui
 
Maui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Cássette
Vamana
Level 128
God Stats
1W - 4L
1,626 SR
Queue Stats
1,003W - 895L
1,584 Elo+
Party 1
Serqet
Serqet
XilehDrol
Serqet
Level 231
God Stats
11W - 9L
1,735 SR
Queue Stats
380W - 334L
1,577 Elo+
Solo
Merlin
Merlin
huskiestbuhl
Merlin
Level 144
God Stats
6W - 9L
1,599 SR
Queue Stats
103W - 110L
1,527 Elo+
Solo
Rama
Rama
ilovefart18
Rama
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
251W - 240L
1,579 Elo+
Solo
Team Averages
Level 140
1,592 SR
1,553 Elo+

VS

Team Averages
Level 132
1,592 SR
1,679 Elo+
Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Akkida
Tyr
Level 146
God Stats
8W - 8L
1,655 SR
Queue Stats
36W - 38L
1,611 Elo+
Solo
Hachiman
Hachiman
Evancarr
Hachiman
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 1L
1,873 Elo+
Party 2
Thoth
Thoth
Indolomnir
Thoth
Level 106
God Stats
65W - 57L
1,511 SR
Queue Stats
654W - 601L
1,584 Elo+
Solo
Sobek
Sobek
Inspectar
Sobek
Level 153
God Stats
1W - 0L
1,795 SR
Queue Stats
10W - 1L
1,829 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
0 / 1 / 0
5,564
464
1,579
9,931
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
Cássette
Vamana
12
0 / 0 / 0
6,998
583
2,613
8,790
8,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serqet
XilehDrol
Serqet
12
2 / 1 / 0
6,795
566
4,799
10,155
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
12
0 / 2 / 0
6,426
536
3,418
5,234
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 2
5,741
478
8,049
11,825
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 1 / 0
7,366
614
4,946
9,979
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
Akkida
Tyr
13
0 / 0 / 0
7,777
648
4,264
7,076
6,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Evancarr
Hachiman
12
1 / 1 / 0
6,610
551
9,171
9,292
3,279
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
13
2 / 0 / 2
7,761
647
5,761
3,393
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Inspectar
Sobek
10
0 / 0 / 3
6,173
514
5,134
8,305
7,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
7
7
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
1
0
0
W
Fenrir
 
Fenrir
4
1
0
4
W
Tyr
Akkida
Tyr
0
0
0
0
L
Vamana
Cássette
Vamana
0
0
0
0
W
Hachiman
Evancarr
Hachiman
1
1
0
1
W
Thoth
2
0
2
3
W
Sobek
Inspectar
Sobek
0
0
3
1.5
L
Serqet
XilehDrol
Serqet
2
1
0
2
L
Merlin
0
2
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,458
Damage
29,276
45,935
Taken
38,045
25,640
Mitigated
22,546
15,341
Healing
16,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,579
734
0
3,108
9,931
7,682
0
4,373
5,558
15,650
0
W
Fenrir
 
Fenrir
4,946
1,726
0
2,041
9,979
4,287
0
930
8,761
0
64,514
W
Tyr
Akkida
Tyr
4,264
937
0
5,459
7,076
6,000
0
0
7,076
0
68,589
L
Vamana
Cássette
Vamana
2,613
1,298
0
1,518
8,790
8,964
0
0
8,790
0
56,025
W
Hachiman
Evancarr
Hachiman
9,171
6,640
0
3,957
9,292
3,279
485
329
8,612
0
61,290
W
Thoth
5,761
244
0
430
3,393
1,402
0
1,543
1,850
68,061
0
W
Sobek
Inspectar
Sobek
5,134
692
0
4,400
8,305
7,578
0
2,195
5,948
18,897
0
L
Serqet
XilehDrol
Serqet
4,799
867
0
4,180
10,155
3,552
0
2,496
7,659
0
47,104
L
Merlin
3,418
197
0
750
5,234
1,467
0
2,849
2,385
57,765
0
L
8,049
6,874
0
5,785
11,825
3,975
0
1,177
10,648
0
37,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,524
Gold Earned
35,687
379
Minions Killed
479
0
Camps Cleared
0
1,338,696
Distance Traveled
1,329,860
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,564
464
17
1
0
261,238
5
W
Fenrir
7,366
614
104
9
0
287,831
0
W
Tyr
7,777
648
132
11
0
288,748
2
L
Vamana
6,998
583
103
9
0
270,583
0
W
Hachiman
6,610
551
99
8
0
223,803
0
W
Thoth
7,761
647
124
10
0
264,614
2
W
Sobek
6,173
514
20
2
0
264,864
4
L
Serqet
6,795
566
94
8
0
311,771
0
L
Merlin
6,426
536
109
9
0
260,905
6
L
Rama
5,741
478
56
5
0
234,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role