Player Matchup

Medusa
Medusa
 
Medusa
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Hexter64
Agni
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,494 Elo+
Party 2
Tyr
Tyr
cyguy77777
Tyr
Level 68
God Stats
2W - 2L
1,677 SR
Queue Stats
24W - 29L
1,509 Elo+
Party 2
Kuzenbo
Kuzenbo
jsmooth180
Kuzenbo
Level 83
God Stats
5W - 4L
1,564 SR
Queue Stats
34W - 39L
1,434 Elo+
Solo
Team Averages
Level 97
1,548 SR
1,487 Elo+

VS

Team Averages
Level 78
1,576 SR
1,471 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
dj34s
Ravana
Level 69
God Stats
2W - 1L
1,501 SR
Queue Stats
35W - 41L
1,455 Elo+
Party 1
Izanami
Izanami
imTalksickYT
Izanami
Level 44
God Stats
6W - 0L
1,885 SR
Queue Stats
59W - 54L
1,465 Elo+
Party 3
Neith
Neith
sharkuteries
Neith
Level 87
God Stats
2W - 4L
1,397 SR
Queue Stats
33W - 29L
1,500 Elo+
Party 1
Bacchus
Bacchus
uiri00
Bacchus
Level 61
God Stats
126W - 97L
1,595 SR
Queue Stats
221W - 227L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 2 / 0
6,303
573
3,583
6,969
2,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
 
Tsukuyomi
6
0 / 3 / 1
4,596
418
1,552
5,433
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
9
0 / 4 / 1
5,227
475
2,346
7,031
1,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 0
5,420
493
1,294
6,939
6,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
jsmooth180
Kuzenbo
9
3 / 0 / 2
5,955
541
3,629
10,480
9,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
13
5 / 0 / 2
8,054
732
7,567
4,492
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
dj34s
Ravana
11
3 / 2 / 4
6,715
610
7,172
6,367
2,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Izanami
imTalksickYT
Izanami
12
1 / 2 / 1
6,951
632
3,957
5,965
2,458
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 1 / 1
7,142
649
3,632
4,872
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
uiri00
Bacchus
9
0 / 4 / 2
6,092
554
2,990
9,970
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
8
Kills
10
11
Deaths
9
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
2
0
2
L
Tsukuyomi
 
Tsukuyomi
0
3
1
0.17
W
Baba Yaga
 
Baba Yaga
5
0
2
6
L
Agni
0
4
1
0.13
L
1
2
0
0.5
W
Ravana
dj34s
Ravana
3
2
4
2.5
W
Izanami
imTalksickYT
Izanami
1
2
1
0.75
L
Kuzenbo
jsmooth180
Kuzenbo
3
0
2
4
W
1
1
1
1.5
W
Bacchus
uiri00
Bacchus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,404
Damage
25,318
36,852
Taken
31,666
22,040
Mitigated
18,355
7,880
Healing
8,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,583
719
0
1,468
6,969
2,100
0
2,534
4,435
0
44,817
L
Tsukuyomi
 
Tsukuyomi
1,552
473
0
1,901
5,433
1,580
0
1,114
4,319
0
13,477
W
Baba Yaga
 
Baba Yaga
7,567
331
0
1,853
4,492
1,914
373
1,612
2,880
62,693
0
L
Agni
2,346
423
0
1,291
7,031
1,889
0
3,322
3,709
30,428
0
L
1,294
427
0
799
6,939
6,788
0
103
6,836
0
21,254
W
Ravana
dj34s
Ravana
7,172
2,489
346
1,721
6,367
2,621
668
896
5,471
0
38,590
W
Izanami
imTalksickYT
Izanami
3,957
2,804
0
1,195
5,965
2,458
615
409
5,556
0
58,232
L
Kuzenbo
jsmooth180
Kuzenbo
3,629
1,922
0
2,421
10,480
9,683
0
3,484
6,996
18,288
0
W
3,632
1,292
0
1,126
4,872
1,959
2,134
1,027
3,845
0
53,091
W
Bacchus
uiri00
Bacchus
2,990
215
0
2,212
9,970
9,403
161
2,031
7,939
17,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,501
Gold Earned
34,954
215
Minions Killed
399
0
Camps Cleared
0
973,102
Distance Traveled
1,127,942
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,303
573
72
7
0
202,413
0
L
Tsukuyomi
4,596
418
30
3
0
130,886
0
W
Baba Yaga
8,054
732
105
10
0
229,451
2
L
Agni
5,227
475
58
5
0
207,203
5
L
Tyr
5,420
493
39
4
0
216,038
0
W
Ravana
6,715
610
60
5
0
251,115
0
W
Izanami
6,951
632
109
10
0
211,620
0
L
Kuzenbo
5,955
541
16
1
0
216,562
0
W
Neith
7,142
649
103
9
0
209,406
0
W
Bacchus
6,092
554
22
2
0
226,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role