Player Matchup

Arachne
Arachne
Ecchi-Kami
Arachne
Level 118
God Stats
11W - 12L
1,487 SR
Queue Stats
129W - 133L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
Gambler_Legend
Sun Wukong
Level 98
God Stats
2W - 0L
1,498 SR
Queue Stats
87W - 95L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
Stitxhh_
Danzaburou
Level 118
God Stats
24W - 17L
1,668 SR
Queue Stats
191W - 206L
1,490 Elo+
Party 1
Ymir
Ymir
StretchArm3363
Ymir
Level 131
God Stats
49W - 36L
1,473 SR
Queue Stats
61W - 44L
1,432 Elo+
Solo
Discordia
Discordia
TrainerSebastian
Discordia
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 62L
1,479 Elo+
Party 1
Team Averages
Level 115
1,525 SR
1,456 Elo+

VS

Team Averages
Level 94
1,349 SR
1,405 Elo+
Achilles
Achilles
JPWARRIOR
Achilles
Level 25
God Stats
0W - 1L
1,063 SR
Queue Stats
0W - 5L
1,134 Elo+
Party 2
Arachne
Arachne
MultiDH
Arachne
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
SAVisear
Heimdallr
Level 119
God Stats
7W - 16L
1,159 SR
Queue Stats
512W - 485L
1,557 Elo+
Solo
Chang'e
Chang'e
Squidruption
Chang'e
Level 158
God Stats
14W - 20L
1,521 SR
Queue Stats
485W - 458L
1,539 Elo+
Solo
Khepri
Khepri
legroot
Khepri
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ecchi-Kami
Arachne
14
4 / 3 / 2
8,664
510
8,347
14,941
6,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Gambler_Legend
Sun Wukong
15
4 / 1 / 0
9,552
562
9,806
13,159
9,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Stitxhh_
Danzaburou
17
7 / 1 / 1
10,509
618
11,642
8,867
4,039
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 5
8,142
479
3,718
14,369
12,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
14
1 / 2 / 2
8,931
525
9,446
7,144
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JPWARRIOR
Achilles
14
2 / 2 / 0
8,155
480
6,663
12,985
8,701
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
MultiDH
Arachne
12
2 / 4 / 2
7,557
445
6,609
12,270
5,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
SAVisear
Heimdallr
13
0 / 4 / 0
7,894
464
3,691
10,955
4,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Squidruption
Chang'e
15
3 / 3 / 2
9,003
530
11,327
15,057
6,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
legroot
Khepri
11
0 / 3 / 2
7,186
423
1,663
10,855
10,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
16
Kills
7
7
Deaths
16
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
Ecchi-Kami
Arachne
4
3
2
1.67
W
Sun Wukong
Gambler_Legend
Sun Wukong
4
1
0
4
L
Achilles
JPWARRIOR
Achilles
2
2
0
1
L
Arachne
MultiDH
Arachne
2
4
2
0.75
L
Heimdallr
SAVisear
Heimdallr
0
4
0
0
L
Chang'e
Squidruption
Chang'e
3
3
2
1.33
W
Danzaburou
Stitxhh_
Danzaburou
7
1
1
7.5
W
0
0
5
2.5
W
Discordia
1
2
2
1
L
Khepri
legroot
Khepri
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,959
Damage
29,953
58,480
Taken
62,122
35,726
Mitigated
35,636
19,525
Healing
15,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Ecchi-Kami
Arachne
8,347
6,294
0
2,708
14,941
6,154
101
3,888
11,053
0
64,206
W
Sun Wukong
Gambler_Legend
Sun Wukong
9,806
1,918
0
5,343
13,159
9,943
720
0
13,159
0
79,418
L
Achilles
JPWARRIOR
Achilles
6,663
3,307
0
3,408
12,985
8,701
0
181
12,804
0
54,388
L
Arachne
MultiDH
Arachne
6,609
4,874
0
2,724
12,270
5,603
0
2,166
9,978
0
42,252
L
Heimdallr
SAVisear
Heimdallr
3,691
1,932
0
2,103
10,955
4,866
586
69
10,874
0
62,556
L
Chang'e
Squidruption
Chang'e
11,327
385
1,144
4,903
15,057
6,119
0
5,105
9,574
87,247
0
W
Danzaburou
Stitxhh_
Danzaburou
11,642
5,848
0
5,314
8,867
4,039
952
1,305
7,562
0
86,986
W
3,718
359
84
4,303
14,369
12,875
0
4,137
10,232
29,960
0
W
Discordia
9,446
891
0
1,773
7,144
2,715
73
3,660
3,484
76,710
0
L
Khepri
legroot
Khepri
1,663
245
311
981
10,855
10,347
0
4,893
5,728
8,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,798
Gold Earned
39,795
543
Minions Killed
425
0
Camps Cleared
0
1,708,206
Distance Traveled
1,573,276
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,664
510
93
5
0
386,858
0
W
Sun Wukong
9,552
562
118
7
0
338,725
6
L
Achilles
8,155
480
87
5
0
329,640
0
L
Arachne
7,557
445
79
5
0
317,628
0
L
Heimdallr
7,894
464
98
6
0
308,861
2
L
Chang'e
9,003
530
146
9
0
321,013
2
W
Danzaburou
10,509
618
153
9
0
335,804
0
W
Ymir
8,142
479
37
2
0
328,609
6
W
Discordia
8,931
525
142
8
0
318,210
2
L
Khepri
7,186
423
15
1
0
296,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role