Player Matchup

Thoth
Thoth
 
Thoth
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BigJackSenior
Achilles
Level 47
God Stats
9W - 16L
1,327 SR
Queue Stats
114W - 131L
1,431 Elo+
Party 4
Cthulhu
Cthulhu
Nuke Yo Mama 12
Cthulhu
Level 84
God Stats
75W - 78L
1,580 SR
Queue Stats
164W - 209L
1,456 Elo+
Party 4
Skadi
Skadi
SnowMexican
Skadi
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 9L
1,165 Elo+
Party 1
Fenrir
Fenrir
manipular
Fenrir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 9L
1,165 Elo+
Party 1
Team Averages
Level 60
1,481 SR
1,343 Elo+

VS

Team Averages
Level 69
1,447 SR
1,402 Elo+
Sun Wukong
Sun Wukong
BlackMusic46
Sun Wukong
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 96L
1,327 Elo+
Party 2
Izanami
Izanami
Moothic
Izanami
Level 40
God Stats
0W - 2L
1,265 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
ShinMcnasty
Kumbhakarna
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,269 Elo+
Party 2
Susano
Susano
Weedska
Susano
Level 85
God Stats
0W - 3L
1,471 SR
Queue Stats
77W - 83L
1,437 Elo+
Party 3
He Bo
He Bo
unabombergaming
He Bo
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
14W - 16L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 0 / 4
7,391
924
9,882
7,001
2,658
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
BigJackSenior
Achilles
11
1 / 0 / 10
6,415
802
6,884
8,887
8,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 1 / 7
7,172
897
11,460
9,366
10,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 5
6,425
803
5,077
5,847
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
manipular
Fenrir
13
4 / 3 / 6
6,917
865
5,591
8,987
4,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlackMusic46
Sun Wukong
12
1 / 0 / 2
6,188
774
6,490
11,991
9,756
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Moothic
Izanami
12
2 / 4 / 1
6,309
789
5,097
7,137
2,808
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
ShinMcnasty
Kumbhakarna
11
1 / 3 / 0
6,281
785
2,609
10,210
6,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Weedska
Susano
11
2 / 1 / 3
6,253
782
5,429
6,402
2,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 7 / 1
6,082
760
6,259
9,249
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
15
Kills
7
7
Deaths
15
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
0
4
4
W
Achilles
BigJackSenior
Achilles
1
0
10
6
L
Sun Wukong
BlackMusic46
Sun Wukong
1
0
2
2
L
Izanami
Moothic
Izanami
2
4
1
0.63
W
6
1
7
9.5
L
Kumbhakarna
ShinMcnasty
Kumbhakarna
1
3
0
0.33
W
2
3
5
1.5
L
Susano
Weedska
Susano
2
1
3
3.5
W
Fenrir
manipular
Fenrir
4
3
6
2.33
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,894
Damage
25,884
40,088
Taken
44,989
27,796
Mitigated
24,876
7,030
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
9,882
868
0
2,193
7,001
2,658
952
1,575
5,426
39,848
0
W
Achilles
BigJackSenior
Achilles
6,884
927
132
2,524
8,887
8,805
135
2,343
6,544
0
12,353
L
Sun Wukong
BlackMusic46
Sun Wukong
6,490
1,453
0
3,279
11,991
9,756
0
4,347
7,028
0
14,045
L
Izanami
Moothic
Izanami
5,097
3,706
0
457
7,137
2,808
0
3,661
3,316
0
14,593
W
11,460
360
240
1,127
9,366
10,355
0
2,095
7,271
19,873
1,080
L
Kumbhakarna
ShinMcnasty
Kumbhakarna
2,609
125
194
186
10,210
6,697
0
4,512
5,241
8,215
0
W
5,077
1,530
0
0
5,847
1,923
1,197
1,101
4,746
0
12,763
L
Susano
Weedska
Susano
5,429
465
0
860
6,402
2,458
0
2,485
3,684
0
13,881
W
Fenrir
manipular
Fenrir
5,591
1,494
0
814
8,987
4,055
0
1,754
7,233
0
13,635
L
6,259
44
0
292
9,249
3,157
0
4,397
4,518
19,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,320
Gold Earned
31,113
151
Minions Killed
102
0
Camps Cleared
0
898,384
Distance Traveled
827,077
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,391
924
78
10
0
179,462
0
W
Achilles
6,415
802
13
2
0
186,449
2
L
Sun Wukong
6,188
774
23
3
0
183,811
0
L
Izanami
6,309
789
21
3
0
173,580
0
W
Cthulhu
7,172
897
18
2
0
191,452
0
L
Kumbhakarna
6,281
785
16
2
0
156,356
0
W
Skadi
6,425
803
20
3
0
147,136
0
L
Susano
6,253
782
14
2
0
155,000
0
W
Fenrir
6,917
865
22
3
0
193,885
0
L
He Bo
6,082
760
28
4
0
158,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role