Player Matchup

Xbalanque
Xbalanque
Nicotinelee1987
Xbalanque
Level 82
God Stats
16W - 23L
1,503 SR
Queue Stats
241W - 297L
1,390 Elo+
Party 1
Agni
Agni
Sky as Water
Agni
Level 86
God Stats
1W - 2L
1,549 SR
Queue Stats
408W - 439L
1,404 Elo+
Party 1
King Arthur
King Arthur
Under_OP
King Arthur
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
114W - 93L
1,457 Elo+
Party 3
Cthulhu
Cthulhu
XiyaJay
Cthulhu
Level 151
God Stats
1W - 2L
1,259 SR
Queue Stats
188W - 160L
1,495 Elo+
Party 3
Bastet
Bastet
waldowitz931
Bastet
Level 154
God Stats
0W - 1L
1,730 SR
Queue Stats
1W - 3L
1,465 Elo+
Solo
Team Averages
Level 123
1,508 SR
1,442 Elo+

VS

Team Averages
Level 140
1,777 SR
1,700 Elo+
Ix Chel
Ix Chel
GH Mr Chorizo
Ix Chel
Level 125
God Stats
6W - 4L
1,444 SR
Queue Stats
293W - 277L
1,496 Elo+
Solo
Bacchus
Bacchus
PC SL4Y3R
Bacchus
Level 154
God Stats
12W - 2L
1,827 SR
Queue Stats
263W - 34L
1,929 Elo+
Party 2
Horus
Horus
Randomwot
Horus
Level 120
God Stats
46W - 5L
1,887 SR
Queue Stats
272W - 36L
1,828 Elo+
Party 2
Anubis
Anubis
TwilightSparkul
Anubis
Level 145
God Stats
8W - 1L
1,861 SR
Queue Stats
339W - 67L
1,795 Elo+
Party 2
Hachiman
Hachiman
WolfbornXVII
Hachiman
Level 154
God Stats
10W - 4L
1,867 SR
Queue Stats
412W - 451L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Nicotinelee1987
Xbalanque
16
2 / 2 / 5
10,657
1,066
10,646
10,883
3,792
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
0 / 3 / 6
9,772
977
8,786
8,883
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Under_OP
King Arthur
15
1 / 11 / 3
10,151
1,015
9,973
25,725
27,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
XiyaJay
Cthulhu
16
1 / 6 / 6
10,121
1,012
12,169
17,845
20,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bastet
16
4 / 6 / 4
11,073
1,107
11,097
17,716
6,013
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Team 1 Tickets

115

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
2 / 2 / 16
10,559
1,056
14,018
10,393
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
PC SL4Y3R
Bacchus
17
3 / 1 / 16
10,851
1,085
13,732
10,432
8,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Randomwot
Horus
17
7 / 2 / 17
12,133
1,213
15,883
16,475
13,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

18
11 / 3 / 14
12,341
1,234
18,809
14,135
8,415
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
WolfbornXVII
Hachiman
17
5 / 0 / 18
11,414
1,141
13,828
5,839
2,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
109
8
Kills
28
28
Deaths
8
24
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
2
2
16
5
L
Xbalanque
Nicotinelee1987
Xbalanque
2
2
5
2.25
W
Bacchus
PC SL4Y3R
Bacchus
3
1
16
11
W
Horus
Randomwot
Horus
7
2
17
7.75
L
0
3
6
1
W
11
3
14
6
L
King Arthur
Under_OP
King Arthur
1
11
3
0.23
W
Hachiman
WolfbornXVII
Hachiman
5
0
18
14
L
Cthulhu
XiyaJay
Cthulhu
1
6
6
0.67
L
Bastet
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,671
Damage
76,270
81,052
Taken
57,274
60,100
Mitigated
37,893
2,749
Healing
19,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
14,018
1,540
2,264
2,790
10,393
4,325
0
4,334
5,910
32,143
0
L
Xbalanque
Nicotinelee1987
Xbalanque
10,646
6,144
0
375
10,883
3,792
0
7,325
3,330
0
29,708
W
Bacchus
PC SL4Y3R
Bacchus
13,732
2,623
0
1,856
10,432
8,794
0
3,445
6,754
21,096
0
W
Horus
Randomwot
Horus
15,883
6,194
1,644
3,235
16,475
13,626
0
5,606
9,866
0
24,768
L
8,786
172
0
38
8,883
2,553
0
5,233
3,324
20,551
0
W
18,809
997
0
4,529
14,135
8,415
0
4,617
9,371
43,525
0
L
King Arthur
Under_OP
King Arthur
9,973
355
0
854
25,725
27,061
0
15,023
9,990
0
23,066
W
Hachiman
WolfbornXVII
Hachiman
13,828
11,699
0
2,700
5,839
2,733
0
2,102
3,645
0
30,993
L
Cthulhu
XiyaJay
Cthulhu
12,169
565
267
470
17,845
20,681
0
8,458
8,888
27,797
0
L
Bastet
11,097
1,543
0
745
17,716
6,013
0
9,472
7,710
0
24,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,774
Gold Earned
57,298
162
Minions Killed
199
4
Camps Cleared
7
884,437
Distance Traveled
953,041
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,559
1,056
49
5
0
188,935
0
L
Xbalanque
10,657
1,066
43
4
1
175,359
0
W
Bacchus
10,851
1,085
18
2
1
199,650
0
W
Horus
12,133
1,213
19
2
2
207,843
0
L
Agni
9,772
977
35
4
1
171,305
0
W
Anubis
12,341
1,234
70
7
1
169,501
0
L
King Arthur
10,151
1,015
31
3
0
172,595
0
W
Hachiman
11,414
1,141
43
4
3
187,112
0
L
Cthulhu
10,121
1,012
28
3
0
138,502
0
L
Bastet
11,073
1,107
25
3
2
226,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role