Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Brunswicks
Nox
Level 68
God Stats
13W - 13L
1,476 SR
Queue Stats
177W - 166L
1,497 Elo+
Party 2
Ymir
Ymir
JohnnyWacko
Ymir
Level 12
God Stats
5W - 3L
1,438 SR
Queue Stats
20W - 18L
1,307 Elo+
Party 2
Bacchus
Bacchus
noctaOWL
Bacchus
Level 33
God Stats
24W - 15L
1,558 SR
Queue Stats
136W - 140L
1,406 Elo+
Party 2
Team Averages
Level 76
1,494 SR
1,442 Elo+

VS

Team Averages
Level 50
1,597 SR
1,675 Elo+
Mercury
Mercury
 
Mercury
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AnonymousAdam
Surtr
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Chang'e
Chang'e
KongoJack
Chang'e
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 16L
1,846 Elo+
Party 1
Loki
Loki
N3philim9
Loki
Level 29
God Stats
6W - 8L
1,678 SR
Queue Stats
44W - 34L
1,684 Elo+
Party 1
Baron Samedi
Baron Samedi
Ompire
Baron Samedi
Level 24
God Stats
8W - 7L
1,805 SR
Queue Stats
13W - 10L
1,846 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 1 / 6
6,156
1,231
4,636
2,843
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
 
Ne Zha
11
1 / 1 / 8
6,128
1,226
4,799
4,301
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 1 / 4
7,674
1,535
4,912
2,683
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 9
6,240
1,248
4,248
5,240
5,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
noctaOWL
Bacchus
11
1 / 0 / 9
6,724
1,345
2,088
2,898
3,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

391

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 2 / 2
5,668
1,134
2,981
4,482
1,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 3 / 0
6,636
1,327
3,220
7,224
5,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
KongoJack
Chang'e
10
0 / 4 / 3
5,778
1,156
4,850
7,113
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
0 / 2 / 3
5,779
1,156
4,585
3,510
1,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Baron Samedi
Ompire
Baron Samedi
9
0 / 0 / 0
3,553
711
0
0
0

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
11
Kills
3
3
Deaths
11
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
6
5
W
Ne Zha
 
Ne Zha
1
1
8
5
L
Mercury
 
Mercury
0
2
2
0.5
L
3
3
0
1
W
6
1
4
8
W
1
0
9
5.5
L
Chang'e
KongoJack
Chang'e
0
4
3
0.38
L
Loki
0
2
3
0.75
L
Baron Samedi
Ompire
Baron Samedi
0
0
0
0
W
Bacchus
noctaOWL
Bacchus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,683
Damage
15,636
17,965
Taken
22,329
13,868
Mitigated
11,813
1,930
Healing
1,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,636
891
0
174
2,843
1,444
0
971
1,872
0
10,524
W
Ne Zha
 
Ne Zha
4,799
1,506
0
288
4,301
1,973
0
420
3,881
0
20,060
L
Mercury
 
Mercury
2,981
1,036
0
74
4,482
1,945
0
1,540
2,942
0
9,692
L
3,220
911
0
596
7,224
5,872
0
4,294
2,930
215
13,403
W
4,912
727
0
0
2,683
1,343
0
679
2,004
19,806
0
W
4,248
2,050
0
94
5,240
5,226
0
1,875
3,365
6,461
0
L
Chang'e
KongoJack
Chang'e
4,850
425
540
367
7,113
2,739
0
4,109
3,004
16,932
0
L
Loki
4,585
688
0
0
3,510
1,257
0
1,305
2,205
0
11,542
L
Baron Samedi
Ompire
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
noctaOWL
Bacchus
2,088
520
227
1,147
2,898
3,882
0
987
1,911
7,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,922
Gold Earned
27,414
105
Minions Killed
89
5
Camps Cleared
5
559,600
Distance Traveled
387,934
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,156
1,231
10
2
1
117,435
0
W
Ne Zha
6,128
1,226
34
7
1
120,173
0
L
Mercury
5,668
1,134
13
3
3
104,273
0
L
Surtr
6,636
1,327
26
5
1
88,934
0
W
Nox
7,674
1,535
41
8
2
111,537
0
W
Ymir
6,240
1,248
3
1
0
96,757
0
L
Chang'e
5,778
1,156
31
6
1
89,847
0
L
Loki
5,779
1,156
19
4
0
104,880
0
L
Baron Samedi
3,553
711
0
0
0
0
0
W
Bacchus
6,724
1,345
17
3
1
113,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role