Player Matchup

Atlas
Atlas
CaptSaVe
Atlas
Level 75
God Stats
10W - 1L
2,033 SR
Queue Stats
244W - 228L
1,509 Elo+
Solo
Anubis
Anubis
Coltimatum
Anubis
Level 126
God Stats
5W - 0L
1,892 SR
Queue Stats
72W - 75L
1,496 Elo+
Party 1
Rama
Rama
Skeptica
Rama
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Solo
Gilgamesh
Gilgamesh
The 9Os
Gilgamesh
Level 126
God Stats
3W - 0L
1,833 SR
Queue Stats
50W - 51L
1,475 Elo+
Party 1
Horus
Horus
quiteuniqueink
Horus
Level 64
God Stats
1W - 1L
1,335 SR
Queue Stats
75W - 73L
1,569 Elo+
Party 1
Team Averages
Level 85
1,719 SR
1,467 Elo+

VS

Team Averages
Level 118
1,573 SR
1,483 Elo+
Nu Wa
Nu Wa
EmkaySupra
Nu Wa
Level 103
God Stats
1W - 2L
1,719 SR
Queue Stats
192W - 175L
1,490 Elo+
Party 2
Poseidon
Poseidon
Emperor2jz
Poseidon
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 224L
1,517 Elo+
Party 2
Ao Kuang
Ao Kuang
KLOUSIS
Ao Kuang
Level 57
God Stats
1W - 1L
1,728 SR
Queue Stats
89W - 80L
1,473 Elo+
Party 2
Sylvanus
Sylvanus
Nayt3face
Sylvanus
Level 146
God Stats
0W - 3L
1,187 SR
Queue Stats
439W - 463L
1,512 Elo+
Solo
Bellona
Bellona
lv6fomor
Bellona
Level 160
God Stats
0W - 1L
1,731 SR
Queue Stats
58W - 68L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CaptSaVe
Atlas
17
6 / 2 / 15
11,072
923
13,352
16,421
19,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Coltimatum
Anubis
19
9 / 2 / 8
11,265
939
17,346
12,401
8,678
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
15
0 / 0 / 11
8,632
719
4,253
7,645
3,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
The 9Os
Gilgamesh
16
8 / 3 / 12
10,470
873
14,962
15,593
17,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
2 / 2 / 20
9,927
827
8,881
18,507
16,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
0 / 4 / 6
8,162
680
13,241
9,425
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Emperor2jz
Poseidon
16
0 / 5 / 2
8,407
701
15,093
9,983
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
KLOUSIS
Ao Kuang
14
4 / 5 / 3
9,081
757
8,337
12,472
6,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Nayt3face
Sylvanus
14
1 / 7 / 3
8,802
734
10,150
19,461
20,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
lv6fomor
Bellona
14
3 / 4 / 2
8,444
704
8,341
14,641
15,877
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
24
25
Kills
8
9
Deaths
25
66
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Atlas
CaptSaVe
Atlas
6
2
15
6.75
W
Anubis
Coltimatum
Anubis
9
2
8
6.5
L
Nu Wa
0
4
6
0.75
L
Poseidon
Emperor2jz
Poseidon
0
5
2
0.2
L
Ao Kuang
KLOUSIS
Ao Kuang
4
5
3
1.1
L
Sylvanus
Nayt3face
Sylvanus
1
7
3
0.36
W
Rama
0
0
11
5.5
W
Gilgamesh
The 9Os
Gilgamesh
8
3
12
4.67
L
Bellona
lv6fomor
Bellona
3
4
2
1
W
2
2
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,794
Damage
55,162
70,567
Taken
65,982
65,818
Mitigated
50,846
32,884
Healing
13,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
CaptSaVe
Atlas
13,352
6,116
1,698
4,093
16,421
19,909
751
10,314
5,931
27,307
0
W
Anubis
Coltimatum
Anubis
17,346
641
1,850
4,520
12,401
8,678
1,477
7,442
4,739
41,195
0
L
Nu Wa
13,241
5,290
0
0
9,425
3,572
0
7,275
2,025
27,452
0
L
Poseidon
Emperor2jz
Poseidon
15,093
783
430
1,320
9,983
4,438
199
3,921
5,879
34,293
0
L
Ao Kuang
KLOUSIS
Ao Kuang
8,337
2,167
1,361
3,214
12,472
6,438
0
5,456
6,926
13,814
0
L
Sylvanus
Nayt3face
Sylvanus
10,150
1,705
2,626
2,484
19,461
20,521
14
8,203
10,957
14,122
0
W
Rama
4,253
3,673
408
1,965
7,645
3,045
3,605
6,674
971
0
20,845
W
Gilgamesh
The 9Os
Gilgamesh
14,962
3,655
1,658
1,753
15,593
17,315
1,578
9,805
5,697
0
24,778
L
Bellona
lv6fomor
Bellona
8,341
1,690
233
1,668
14,641
15,877
0
8,642
5,773
0
15,519
W
8,881
3,072
7,385
7,554
18,507
16,871
307
12,586
5,568
4,307
13,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,366
Gold Earned
42,896
159
Minions Killed
113
0
Camps Cleared
0
1,166,842
Distance Traveled
1,061,522
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,072
923
24
2
0
264,174
0
W
Anubis
11,265
939
69
6
0
240,015
0
L
Nu Wa
8,162
680
28
2
0
234,866
0
L
Poseidon
8,407
701
49
4
0
230,063
0
L
Ao Kuang
9,081
757
13
1
0
213,914
0
L
Sylvanus
8,802
734
4
0
0
175,500
0
W
Rama
8,632
719
35
3
0
175,232
0
W
Gilgamesh
10,470
873
23
2
0
213,903
0
L
Bellona
8,444
704
19
2
0
207,179
0
W
Horus
9,927
827
8
1
0
273,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role