Player Matchup

Ymir
Ymir
Eluriel09
Ymir
Level 59
God Stats
7W - 7L
1,256 SR
Queue Stats
134W - 147L
1,400 Elo+
Party 3
Charybdis
Charybdis
KeroQuote
Charybdis
Level 59
God Stats
5W - 5L
1,761 SR
Queue Stats
32W - 30L
1,412 Elo+
Party 2
Sun Wukong
Sun Wukong
Poqi1564
Sun Wukong
Level 29
God Stats
17W - 13L
1,752 SR
Queue Stats
338W - 344L
1,543 Elo+
Party 2
Mercury
Mercury
SLAINKING69
Mercury
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 88L
1,453 Elo+
Solo
Janus
Janus
oliviachokis
Janus
Level 107
God Stats
3W - 5L
1,273 SR
Queue Stats
157W - 165L
1,463 Elo+
Party 3
Team Averages
Level 75
1,508 SR
1,454 Elo+

VS

Team Averages
Level 81
1,489 SR
1,435 Elo+
Hercules
Hercules
DEA Screw
Hercules
Level 98
God Stats
243W - 215L
1,504 SR
Queue Stats
304W - 294L
1,454 Elo+
Solo
Ravana
Ravana
Jay02-13
Ravana
Level 129
God Stats
6W - 5L
1,610 SR
Queue Stats
227W - 212L
1,522 Elo+
Solo
Ishtar
Ishtar
Lokkat
Ishtar
Level 42
God Stats
3W - 4L
1,527 SR
Queue Stats
185W - 215L
1,382 Elo+
Party 1
Janus
Janus
Rockstour
Janus
Level 81
God Stats
0W - 6L
1,305 SR
Queue Stats
243W - 258L
1,431 Elo+
Party 1
Gilgamesh
Gilgamesh
Unhappilyhappy
Gilgamesh
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 237L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
3 / 1 / 1
5,891
589
4,028
8,222
7,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
KeroQuote
Charybdis
10
1 / 1 / 2
5,729
573
2,327
4,502
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Poqi1564
Sun Wukong
10
2 / 1 / 0
5,937
594
2,398
6,487
3,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
SLAINKING69
Mercury
11
1 / 4 / 2
6,280
628
5,412
9,912
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 2 / 2
5,501
550
5,606
5,676
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DEA Screw
Hercules
7
1 / 2 / 0
4,765
477
2,379
5,969
2,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Jay02-13
Ravana
11
5 / 0 / 1
6,183
618
4,929
6,480
2,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
Lokkat
Ishtar
9
2 / 2 / 1
5,148
515
4,829
4,949
2,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Rockstour
Janus
10
1 / 2 / 4
5,521
552
4,564
5,733
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Unhappilyhappy
Gilgamesh
7
0 / 1 / 4
4,956
496
3,493
7,314
4,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
7
Kills
9
9
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
DEA Screw
Hercules
1
2
0
0.5
W
Ymir
3
1
1
3.5
L
Ravana
Jay02-13
Ravana
5
0
1
5.5
W
Charybdis
KeroQuote
Charybdis
1
1
2
2
L
Ishtar
Lokkat
Ishtar
2
2
1
1.25
W
Sun Wukong
Poqi1564
Sun Wukong
2
1
0
2
L
Janus
Rockstour
Janus
1
2
4
1.5
W
Mercury
SLAINKING69
Mercury
1
4
2
0.5
L
Gilgamesh
Unhappilyhappy
Gilgamesh
0
1
4
2
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,771
Damage
20,194
34,799
Taken
30,445
16,533
Mitigated
14,043
7,924
Healing
8,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DEA Screw
Hercules
2,379
887
0
2,385
5,969
2,664
19
0
5,969
0
15,960
W
Ymir
4,028
823
166
2,626
8,222
7,109
0
1,231
6,991
13,759
0
L
Ravana
Jay02-13
Ravana
4,929
1,612
0
1,239
6,480
2,772
0
2,244
4,048
0
36,515
W
Charybdis
KeroQuote
Charybdis
2,327
1,182
0
2,365
4,502
1,378
24
0
4,502
0
34,811
L
Ishtar
Lokkat
Ishtar
4,829
2,807
0
1,319
4,949
2,021
0
294
4,655
0
33,152
W
Sun Wukong
Poqi1564
Sun Wukong
2,398
503
0
1,383
6,487
3,015
514
0
6,487
0
33,361
L
Janus
Rockstour
Janus
4,564
939
0
1,701
5,733
1,918
0
2,900
2,673
37,665
0
W
Mercury
SLAINKING69
Mercury
5,412
2,977
0
710
9,912
3,325
0
1,351
8,561
0
51,021
L
Gilgamesh
Unhappilyhappy
Gilgamesh
3,493
1,012
0
2,350
7,314
4,668
0
3,718
3,466
0
11,756
W
5,606
348
0
674
5,676
1,706
0
1,982
3,694
41,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,338
Gold Earned
26,573
294
Minions Killed
220
0
Camps Cleared
0
1,064,352
Distance Traveled
945,108
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,765
477
21
2
0
128,539
0
W
Ymir
5,891
589
23
2
0
197,976
0
L
Ravana
6,183
618
66
7
0
233,398
1
W
Charybdis
5,729
573
63
6
0
177,837
3
L
Ishtar
5,148
515
50
5
0
177,313
0
W
Sun Wukong
5,937
594
56
6
0
206,717
3
L
Janus
5,521
552
72
7
0
195,846
0
W
Mercury
6,280
628
89
9
0
243,178
0
L
Gilgamesh
4,956
496
11
1
0
210,012
0
W
Janus
5,501
550
63
6
0
238,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role