Player Matchup

Chiron
Chiron
DilerM6
Chiron
Level 118
God Stats
12W - 10L
1,688 SR
Queue Stats
321W - 304L
1,480 Elo+
Party 1
Anubis
Anubis
FaZe Mahmeed
Anubis
Level 5
God Stats
67W - 59L
1,921 SR
Queue Stats
67W - 60L
1,669 Elo+
Party 1
Ymir
Ymir
Youre Faceless
Ymir
Level 67
God Stats
20W - 12L
1,577 SR
Queue Stats
92W - 85L
1,516 Elo+
Solo
Ne Zha
Ne Zha
kurdforlife1995
Ne Zha
Level 106
God Stats
14W - 16L
1,616 SR
Queue Stats
351W - 336L
1,424 Elo+
Party 1
Nu Wa
Nu Wa
xVestii
Nu Wa
Level 81
God Stats
5W - 3L
1,527 SR
Queue Stats
208W - 203L
1,487 Elo+
Party 1
Team Averages
Level 75
1,666 SR
1,515 Elo+

VS

Team Averages
Level 118
1,461 SR
1,467 Elo+
Osiris
Osiris
AntonQuinn
Osiris
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 168L
1,479 Elo+
Solo
Hera
Hera
BatmanWitDaPump
Hera
Level 67
God Stats
31W - 33L
1,498 SR
Queue Stats
340W - 363L
1,393 Elo+
Party 2
Aphrodite
Aphrodite
RuMbLe98
Aphrodite
Level 128
God Stats
3W - 4L
1,289 SR
Queue Stats
491W - 442L
1,547 Elo+
Solo
Medusa
Medusa
TheMainLogic823
Medusa
Level 112
God Stats
6W - 6L
1,545 SR
Queue Stats
183W - 198L
1,433 Elo+
Solo
Pele
Pele
birdmaniii_93
Pele
Level 169
God Stats
7W - 5L
1,474 SR
Queue Stats
351W - 340L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DilerM6
Chiron
15
5 / 0 / 4
8,906
557
12,326
7,347
3,119
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
3 / 2 / 5
8,761
548
13,397
11,544
5,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 8
7,999
500
7,241
17,474
18,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 0 / 3
8,538
534
4,817
8,545
3,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
xVestii
Nu Wa
13
6 / 1 / 6
8,916
557
14,112
8,000
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AntonQuinn
Osiris
12
1 / 5 / 1
7,211
451
5,017
16,268
10,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 3 / 0
7,124
445
6,738
7,928
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
RuMbLe98
Aphrodite
10
0 / 4 / 4
6,873
430
6,513
18,550
13,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
2 / 4 / 4
6,963
435
7,023
13,438
5,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 2 / 4
6,372
398
6,210
14,147
4,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
18
Kills
6
7
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
AntonQuinn
Osiris
1
5
1
0.3
L
3
3
0
1
W
Chiron
DilerM6
Chiron
5
0
4
7
W
Anubis
3
2
5
2.75
L
Aphrodite
RuMbLe98
Aphrodite
0
4
4
0.5
L
2
4
4
1
W
1
4
8
1.25
L
0
2
4
1
W
3
0
3
4.5
W
Nu Wa
xVestii
Nu Wa
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,893
Damage
31,501
52,910
Taken
70,331
33,348
Mitigated
36,227
15,717
Healing
20,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AntonQuinn
Osiris
5,017
1,053
0
3,142
16,268
10,335
0
10,660
5,485
0
41,835
L
6,738
1,732
0
1,846
7,928
2,677
0
4,456
3,236
53,455
0
W
Chiron
DilerM6
Chiron
12,326
6,307
686
4,235
7,347
3,119
864
1,849
5,498
0
67,151
W
Anubis
13,397
914
141
5,196
11,544
5,855
513
1,204
10,340
72,513
0
L
Aphrodite
RuMbLe98
Aphrodite
6,513
945
2,330
8,435
18,550
13,804
0
6,797
11,423
39,141
0
L
7,023
3,116
0
2,719
13,438
5,168
0
5,201
8,013
0
40,980
W
7,241
180
190
3,113
17,474
18,092
0
6,609
10,865
34,312
0
L
6,210
1,019
0
2,211
14,147
4,243
0
6,527
7,424
0
47,403
W
4,817
911
0
2,156
8,545
3,287
0
239
8,306
0
61,587
W
Nu Wa
xVestii
Nu Wa
14,112
3,045
0
0
8,000
2,995
324
4,394
3,606
58,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,120
Gold Earned
34,543
368
Minions Killed
321
0
Camps Cleared
0
1,549,937
Distance Traveled
1,464,676
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,211
451
59
4
0
270,064
0
L
Hera
7,124
445
89
6
0
292,038
3
W
Chiron
8,906
557
91
6
0
320,367
3
W
Anubis
8,761
548
76
5
0
286,098
3
L
Aphrodite
6,873
430
34
2
0
276,902
0
L
Medusa
6,963
435
77
5
0
300,445
0
W
Ymir
7,999
500
39
2
0
288,904
3
L
Pele
6,372
398
62
4
0
325,227
2
W
Ne Zha
8,538
534
87
5
0
351,826
0
W
Nu Wa
8,916
557
75
5
0
302,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role